Get a second monitor with the clock on it, problem solved. Wear a watch, problem solved. Have other clocks around the room (cable box or satellite box), problem solved. Not that I'm against it, just stating the obvious.
Seilore
[quote]showing me some form of relational information (i.e. overlap = friendly with overlapped races) or just a bug in the UP display? [/quote] This is a very old and known bug in this screen...
[quote who="neilkaz" reply="13" id="3662041"] What size galaxy is your typical MP game played in? [/quote] Largest possible I believe is Huge/Gigantic Usually play with abundant planets/stars/habitable. Although I thank you for that suggestion, however, I should be able to take my normal faction I play with in SP games and play with them in MP with similar experiences, I shouldn't have to have one faction for MP to be able to use Ideology and one faction for SP.&n
[quote who="neilkaz" reply="11" id="3662024"] Are custom races not allowed in multiplayer? I couldn't imagine not using one! I'd imagine there's lots of conquests and planets change hands. Take the Zealots trait and gain Ideology points the first time you conquer a planet. [/quote] Custom factions are allowed in Multiplayer, however, why are you handicapping all other factions in MP?
[quote who="pshaw" reply="5" id="3662034"] Thanks for the reports folks. We haven't see this internally, but we'll look into it and see what we can find out. [/quote] Hmmmm.... Interesting this was on the many tickets I had in the past that stated we'll continue to work on this but, we don't have a timeframe right now and, we'll let you know when it's taken care of... I assumed it was still being worked... :(
[quote]I would really like it if the upgrade interface (both the governer and the specific ship popup) gave you the TOTAL cost of upgrades as well as the individual cost. I would also like it to inform you if your planned upgrade is going to take you below 0 credits (possibly by turning red?). [/quote] Many have suggested this in past, as this was in Galactic Civilizations II, however, has yet to get any love in this version, it also doesn't let you pay over time at a h
[quote who="mortili" reply="7" id="3661704"] from 1.9, and it has been like this for quite some time now, dont even remember anymore in which version they changed this [/quote] Then the descriptions in the ideology screen where one unlocks the building is incorrect. Unlocking all three buildings in Merciless with unlocking 6, Benevolent takes 5 choices to unlock all three, Merciless takes 7, Pragmatic takes 4. Lets say you can unlock all 3 options and yo
I agree with both Eris and Builder in part... First off with builder, no I don't like spamming star bases around a planet it's long and annoying but, helps me get the most out of my planets so as long as I can as a player spam star bases and it gives me a benefit I will. Thank Stardock for the automation with the starbases have now with auto ordering the upgrades and with the pragmatic constructor module +1 bonus. As far as Eris says, I'm going to take
[quote who="mortili" reply="3" id="3661670"] the colony-unique buildings give +0.2 points per turn, the player achievements give +0.5 and +1 per turn (pragmatic only gets one player achievement with +1 per turn) [/quote] colony-unique buildings give +0.1 points per turn, the faction building (one-per player) gives +0.2 buildings per turn. Don't know what you mean by player achievements... didn't know ideology only path auto gives +1 per turn. [quo
[quote who="mortili" reply="1" id="3661667"] 15*0.2+0.5+1=4.5 Idiology-points per turn, which makes ~16 Turns for the next idiology then ~19, ~22... [/quote] even if you built one per planet 15*0.1 (as earns 1 point every 10 turns) + 0.5?? (don't know where you're getting the 0.5) + 1? (don't know where you're getting this from either) = maybe 3 per turn but, I don't know where you are getting the extra .5 and 1 from.
Right now ideology in multiplayer is kind of pointless. The game starts off playing very similar to a single player game, however, after the colony rush stage of the game the human players have no way to easily get ideology points. At this point they are stuck trying to generate ideology points on their own with any building that they may have unlocked during the colony rush. Now I know Multiplayer is a very small percentage of all players but, without the mega events ideolo
[quote who="Larsenex" reply="4" id="3661657"] I would love a 5th Ideology bar that was as race specific as Stardock would make it. It would make a nice DLC but I really think it would require FAR more hours of development and work than they could pull out of it via paid DLC. [/quote] Love the idea, however, there still needs to be something extra for players to get ideology in MP, it's almost pointless after the colony rush in MP to do anything with ideology, sure
[quote who="Larsenex" reply="6" id="3661643"] I am currently playing Insane +50 civs and no crashes. [/quote] Insane 90+ AI no crashes.
[quote who="Frogboy" reply="8" id="3661584"] I made the maps smaller but with more stuff because I preferred it that way. But I am okay making the larger maps back to the way they were. But medium and lower are going to go with the way I like it. [/quote] Perfect, you're the boss. Main point to the post was just to draw attention to the points of posts in the past that stated that most players don't play MP by a huge margin, play smalle
[quote who="Badbonez" reply="6" id="3661577"] 1.9 changed the map sizes, made them smaller with more stuff in them. Is that what you have in mind? [/quote] Not specifically, Just a general post to bring attention that a lot of people may play those other ways and complete games or multiplayer games but, something is holding them back and that's why the stats don't show the whole picture.
[quote who="Badbonez" reply="4" id="3661571"] I don't understand the point of this post. What do you want us (players) or them (devs) to do with this information? It's long and detailed, nicely organized too! But what do we take away from this? [/quote] Adding to the points of why players don't play MP games and, why it's not necessarily an issue with want to play but, reasons of why this hasn't taken off and why players don't p
[quote who="Larsenex" reply="21" id="3661567"] Anyway, I am sure Frogboy knows far more about marketing than I do. I sell plants/trees and the uh, uniformed folks I deal with are a pure joy! [/quote] Don't you know all of your customers are experts in your profession and know better than you :D
[quote who="admiralWillyWilber" reply="1" id="3661556"] Well to be honest my main reason I play single player is because I can play the game when I want. [/quote] You can play MP and still play SP when you want, for instance, erischild and I have a set time each week to continue our game, so we meet up then, otherwise any other time I just play my SP game.
I have not had any issues with the game with the new patch... I would suggest you submit a ticket, please see the following post if you have questions on how to do this. https://forums.galciv3.com/452855/page/1/
[quote who="Mike Joe" reply="36" id="3661535"] Getting stuck on wait all the time with a new game with this latest patch. The current game i can only go 1 turn and then it's stuck yet again. [/quote] I would suggest you submit a ticket, please see the following post if you have questions on how to do this. https://forums.galciv3.com/452855/page/1/
[quote who="dlapine1" reply="11" id="3661532"] Hmm, no reversion for the other galaxy sizes? . The new small map sizes are significantly less supportive of exploration strategies. Good thing we have a patch to restore the old values. [/quote] [quote who="mmdrew" reply="12" id="3661534"] It feels more like we're in an overcrowded ghetto than a galaxy. [/quote] If the maps are too crowded, attempt to change the galaxy settings instead of abundant everythi
My argument against the whole more people play SP or more players play smaller maps or even most larger game maps never come to completion are the following... More players play SP vs MP by 95% or more... First off MP was very unstable at launch which turned people away from MP, it has gotten better but, haven't tried more than 2 player MP in a long time, that is were most of the stability issues were with 3 or 4 players. Turn Times - At first the
[quote who="harmonic42" reply="60" id="3661262"] Still crashing on game load... 5 hours into an epic game and now it's gone. Gives me the standard windows crash message. Tried loading the previous autosave, it doesn't even give me an error message. Just bam, crash to desktop. GalCiv3 is like the hot but crazy ex girlfriend. You keep thinking you can go back to her, and it's really sweet for a little while, but then she crashes on you just like before and
[quote who="mortili" reply="6" id="3661461"] You do realize that you can just take the next bigger map? [/quote] Except for Multiplayer maximum there is either Huge or Gigantic (forgot which one) but, I was more concerned with the SP Insane map thank you.
I do see an update is queued for me as well, maybe the fix to the insane map size?