[quote who="Frogboy" reply="5" id="3670392"] I have never heard of or seen a FOW bug in the game. Can you describe this? [/quote] FOW reveal bug has been around since 1.5-1.8 (in that range don't know specifically when it cropped up). It is below as follows. (Usually appears with zoom level of map where one can see full graphics of all units/galactic items.) FOW reveal bug with ships set to a specific location for several turns (5+).
Seilore
I would love to set up a bracket type tournament for Galactic Civilizations III. Below is the proposal as well as the hurdles to over come. The Proposal Stardock to organize and run... 16-64 Players would register with Steam name (for metaverse ranking) and time zone/availability to play. Games would be limited to tiny or small maps 1 vs 1 with a few minors to add flavor. <
[quote who="Horemvore" reply="2" id="3670367"] Frustrating, on average I play like 1 in 30 generations, not what I call fun tbh. [/quote] That's why I posted the above post, this is the common issue I run into, this is not the unusual.
Rifts were a potential feature introduced in the Alpha/Beta. However, it was never put into the game and is not an active map feature, turning this on/off does nothing. They were intended to spawn anomalies across the galaxy.
Good Afternoon Stardock, After two years or so since game launch I would like to share the current state of the game in players eyes. Now I know Crusade will change the game play of the game but, most of these issues have been around since pre-launch and not much has been done about them or even been acknowledged. Overall many Founders are owners of Galactic Civilizations II and most were looking for a more modern game that could bring Galactic Civilizations II up to date
Typically on insane maps with max players (AI) I'm normally running 10-12 gb of memory used, depending on progress of game it may jump near the high end, or fall below the low end. The game typically evenly is using all my cores throughout the game with a higher load on any core minimal.
[quote who="Publius of NV" reply="38" id="3669168"] Quoting 00zim00, reply 37 But to answer, in my experience I never use the prototype weapons as I dont tend to build many if any ships until I have researched some better weapons. The cost of the resource is better used in a resource building IMO. <
When can we expect new updates, info estimate date? Beta maybe? (okay that may be a long shot)
[quote who="00zim00" reply="2" id="3669306"] Speaking of anomalies, i have been meaning to bring it up. Is it just me or is the re-spawn rate for anomalies really low now? I remember I use to be able to set them to abundant and even when I nearly got them all by mid game, by late game a large enough amount re spawned frequently enough to justify keeping a few survey ships. Now it seems by mid game I should just decommission all my survey ships as the time between new anomalies is so
This has been an issue since day one, they scale things way back for the largest of the maps...
[quote who="Gauntlet03" reply="13" id="3668613"] Hey... I tried reading through everything... but maybe I missed it... has no one pointed out that you CAN upgrade all ships of one class to another through the govern/orders screens? Not ideal since you likely only want to upgrade ships in a certain fleet/etc. but it does help. [/quote] I did above, plus it's easy to find yourself in debt quick if you do this as there is no warning on total cost.
With the previous post from Frogboy about the upcoming Crusades expansion several people expressed interest in the possibility of a Galactic Civilizations Mobile App, in specific modeling after Galactic Civilizations II. Now with this being said a few questions to the Galactic Civilizations fans... What Galactic Civilizations would you want an app to be based on, Galactic Civilizations (the original), Galactic Civilizations II (Gold), Galactic Civilizations III (
[quote]This will be a list of problems that I have with GalCiv 3. For a while, I've been finding it difficult to put into words reasons why I don't like this game. Instead of waiting for my writers block to pass, I'll be posting stuff that I think could be improved. They are in no particular order. I'll be posting as I think of them. -I can't upgrade ships easily. When I want to upgrade ships in a fleet, I have to do it one at a time. The ships break away
[quote who="admiralWillyWilber" reply="35" id="3668537"] I would like for there to be a galciv2 mobile app. Everything sounds good except the beginning admin cap seems low. [/quote] I would love to see it as well, however, I don't think it would be cost effective to adapt it to android/apple ios (mobile) and change interfaces for a touch pad but, you never know. If it's cheap enough and it would easily cross over with some tweaking then maybe. Only
[quote who="DivineWrath" reply="32" id="3668510"] Is there any hope for GalCiv 2 remake? [/quote] GalCiv 2 (Mobile) ??
[quote who="Ed49663" reply="11" id="3668398"] As Larsonex pointed out, will we be able to create our own citizens and a list of names for them? I wonder about our own created races. I have 50+ I have created and would like to be able to create for them as well. [/quote] Yes just have a "Sims" generator where we can customize our "Sims" lol. [quote who="erischild" reply="12" id="3668401"] Oh, look, a shiny new game for Christmas, I mean Yule, I
By the sounds of it, this will all be changing come Crusade... Being that all star bases will now be able to upgrade locally based upon how much resources your faction has.
[quote who="Frogboy" reply="2" id="3668363"] Quoting Seilore, reply 1 First I love what I see about the citizens so far and interesting city blocks. No more constructors for upgrading star bases sounds awesome. Don't know what I think about administrators being used for survey ships but, we'll see.<br /
First I love what I see about the citizens so far and interesting city blocks. No more constructors for upgrading star bases sounds awesome. Don't know what I think about administrators being used for survey ships but, we'll see. Some of the trade resources (rare resources) seem to be missing that are currently in the game are they being eliminated? Hyper lanes is the current speed of engines being cut because of these? Should be interesting...
Question to Stardock, Why does tight cluster map generation not form (if galaxy is large enough per player) as 1 tight cluster per number of player and, then place a player (ai or human) one in each cluster? For instance currently I created an insane map with 50 AI with tight clusters, in this map I counted 36 tight clusters, with a large chunk about 1/4 completely blank and empty space. But instead I get stuck in a tight cluster with 3 AI located in my cluster. &
This sounds interesting I hope there are twice the available Mercenaries in the game, I also hope there is a way to select what mercenaries will be in the game. One additional thought is to have each level mercenary only available at different Bazaar's for instance one Bazaar maybe only has the first tier, another may have the third, ect... Last suggestion add on a fourth tier for late game and, need to be able to upgrade Mercenaries. Maybe not like you upgrade ships, ma
[quote who="tilyas89" reply="2" id="3665520"] Seriously? I've been refreshing this site multiple times everyday. I thought we were getting a general annoucement about the features? Is this still happening?? [/quote] It has been posted for founders, however, you must be a founder to see the information.
[quote who="peons66" reply="4" id="3663610"] Looks like it was the mercs DLC, all other DLC's work fine even with him not having them. [/quote] This was in one of the requirements for the Mercenaries expansion that it would not work with people who didn't have Mercenaries where as other DLC's would.
Any new updates on upcoming expansion "DLC"? Great work though waiting to see these changes in action.
Usually this means that a file is bad in your galciv3 folder. Please delete or move your galciv3 folder, it can be found in User > My Documents > Games > Galciv3 Just rename the Galciv3 folder to Galciv3a. When the game launches it will create a new Galciv3 folder. See if this works. Note: Uninstalling the game does not delete this folder or it's contents so the uninstall/reinstall would not have had any effect on this