Seilore

Seilore

Joined Member # 2606837
74 Posts 737 Replies 2,553 Reputation

Frogboy, Category 1: External ship designer I feel should be back ported to the base game as takes time away from the general game play and allows the player to create their ships outside of starting the game, it's just a convenience issue and many have felt it should have been there since the beginning. All others I am in complete agreement with you. Category 2: Multicore AI - This should improve the base game experience and f

33 Replies 164,212 Views

[quote who="tad10" reply="3" id="3677882"] no Mega Events [/quote] This is my largest wish for MP at this point. If not that a substitute for gaining random ideology points throughout the game as right now what ever you can get through the initial colony rush (or if you spend on a building that creates ideology at that time) is the only way to get ideology. Therefore the "feel" of MP games doesn't match that of SP games because that is missing. I hope somet

5 Replies 27,577 Views

Nevermind finally found it in a link :) was expecting it to be thrown at me on the main page in a link instead of a url to type in. :)

2 Replies 29,733 Views

Good Morning All, Multiplayer is a great aspect of this game and I've enjoyed playing it since release of the base game, however, the current state of the Multiplayer game is not a good impression. Now I know several of the things are being worked on, yet other options are not investigated. Below is a list of multiplayer changes I would like to be looked into and why. Custom Factions - Not going to dwell on, I know this is a top priority and will be b

1 Replies 30,826 Views

You should be able to demand x ships or specific planets, star base you are aware of by revealing in fow. You also should be able to demand x number of resources, if they have it then the AI can make the choice to trade with you if not will then the AI may counter or reject offer.

7 Replies 21,765 Views

[quote who="Alstein" reply="134" id="3672852"] I upgraded my free Star Control from Servo to Founder's. [/quote] Wait Servo was cancelled, I was just waiting for it to be released to go back never realized it was cancelled. I was a founder too was there something special for the founders that was given out?

186 Replies 109,226 Views

This sounds awesome. So many questions.... Don't know much about any technical requirements (didn't see a whole lot in the description) but, the customer service side of things one may see on forums I could get down. Interesting, good luck to all interested.

8 Replies 81,578 Views

There are many ideas in this post, so I'll put my two cents in... I like that transports are not used to a point. Transports as the are now have x transport modules, I think this should translate to legions in which a player can load a transport with x legions and head off into space. When the transport arrives at a planet the player can choose to deploy y transport modules (legions) to the planet. Those legions are used up transport can continue in tact with z t

23 Replies 71,401 Views

[quote who="admiralWillyWilber" reply="4" id="3671371"] No im asking that my stars are individually named, not a butload called starnames, so i dont have a butload of planets called star system 2 [/quote] Stars are individually named, there should be no duplicates of star names in the galaxy unless you modded the star name list. Therefore, if your game is running out of star names it sounds like someone modded the game to remove the star name list and it's defaulti

10 Replies 18,748 Views

[quote who="General Pants" reply="21" id="3670623"] I have heard that is pretty much the rule for those of us who play the Big Game. [/quote] Yup that was the first year of me playing the game, start game, find unrecoverable bug, report, support (after the run around) states issue may be resolved in the next patch, patch released, (support says you need to restart game fresh to make sure) restart game (even though 40 hours into insane game), play 40 hours only to reproduce s

23 Replies 138,964 Views

[quote who="erischild" reply="15" id="3670460"] I do not fault any individual. The total result is, however, unsatisfying. [/quote] I agree there should be a better solution to the quote " it had been forwarded to the devs and an estimation for completion could not be offered." Although not an exact quote as verbage is slightly different is the generic phrase given by Stardock support once an issue is identified. I would suggest an e-mail or reply back once

23 Replies 138,964 Views

[quote who="00zim00" reply="10" id="3670399"] Quoting Seilore, reply 9 Ancient - Provides extra research points per Relic owned. The AI does not key on the players that have this trait allowing one to keep landing these relics allowing them to quickly jump up on research production. (We've noticed this in our MP games.) I wonder if thats more a case of the AI not valuing them as much as a consideration to go to war or as a target to attack. I also wonder if the AI is able t

23 Replies 138,964 Views

[quote who="00zim00" reply="6" id="3670394"] Unbalance, now mind you unbalance is part of the game, however, certain race traits become very exploitable by the player causing research to skyrocket beyond anyone else with out the trait. Are there any specific traits your thinking of? [/quote] Ancient - Provides extra research points per Relic owned. The AI does not key on the players that have this trait allowing one to keep landing these relics allowin

23 Replies 138,964 Views