mOoEyThEcOw

mOoEyThEcOw

Joined Member # 2649495
0 Posts 3 Replies 11,410 Reputation

I looked it up just now and your right. I haden't realized the developers had taken such a stupid route, it would have taken 3 lines to add in this functionality to the server command prompt (define the convar, extern it, and change the default map value) But this is yet another reason why TF2 has no bearing on this, TF2 is a client-server game, demigod is a peer to peer game. The archeitecture of server based game allows for people to go server shoping for THE perfect one and

32 Replies 17,360 Views

If people aren't trying to get better it isn't competitive! When two people are competing they're trying to be better than the other! You can't talk about something competitive, and then when we're talking about joe schmoe point out that it's unfair to him that it's competitive! I'll again post my response to your second your point: [quote]It would also force the player base to learn how to defeat the 'imba' (in quotes because it's actuall

96 Replies 35,075 Views

Actually TF2 has fast respwn time servers, instant respawn servers, player limit changes, class limit changes, and a ton of other things... Actually TF2 is perhaps the game that has the most options of any supremely popular game. None of these changes is how it was meant to be played, yet pub games can have hugely diffrent versions of the same game. TF2 does actually have an easy mode called fast respawns, ever join a server where the people are like "why do we take so long to respond?" it's

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I personally think the distinction is, one has units and is more rts like and the other has one hero and is more rpg like. I seriously think thats the key diffrence, they can all fill diffrerent roles in diffrerent situations. Zeneroth: When he's buying those upgrades I think he was making things for himself! I.E. perhaps when you buy the minatour building, it spawns a minatour evrey 3 seconds or a squad evrey 30 seconds? for you to use as a general, with only an intial

63 Replies 26,312 Views

[quote]I'm sure that they will have the option to allow multi picks on a hero. They don't have enough heroes to not allow that.[/quote] There have been 10 confirmed heros so far, the max size we know of is currently 5v5... wheres your logic on this?

96 Replies 35,075 Views

[quote]While my demigod was weak in combat, I upgraded my castle to produce units - basic soldiers and archers at first, but eventually powerful flying angels and massive giants - to do my dirty work for me, and backed them up with auras that strengthened them while weakening their enemies.[/quote] (Games Radar hands-on) He's upgrading his castle to prduce new units even if it's autmoatic he's still 'buying' the unit (or at least buying the thing

63 Replies 26,312 Views

Yes but generals buy units, not items, their abilities give them more units, and they have buffs by default. What hero in dota is all about the creeps, 75 percent of the abilities are based on the creeps? There isn't one, because all the hero's in dota are assassins, some have a smidgen of general, but they are still all assassins.

63 Replies 26,312 Views

I totally agree with the above^ But it has been confirmed by Tyo on the gpg.net forums that you can have multiple heroes in ranked, and an option in multiplayer. On the point of my Top Player argument look at sup com there are the 'top 100' and top player, granted it's degraded a little, but those were my lines of thinking. Also that most competitive games have a couple 'top players', and they're the people who decide how the game evolves (look at

96 Replies 35,075 Views

Yes one team and I yet again quote the devs gain "Significant Advantages" Those arn't my words they are the words of the devs. I was merely offering up an idea that they probably allready thought of.

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I Never said it would Improve game play or not, I'm neutral on the subject, I just want people to stop using silly and stupid technical reasons as opposed to gameplay reasons.

95 Replies 27,837 Views

I'm saying how could you know the size from a screen shot. Any ways so what if a lot of them are imba? be imba back, have your own deadly spell, get some sort of protection, or the second you get through the spell eat them with your dps. Its a decently balanced game considering (most of the game mechanics are forced upon the developers).

32 Replies 17,360 Views

So we all know you devs have seen dota, but just to make sure your using other ideas look at other AoS style maps. HoSK : is more about combos AotZ : Is more about skill with the hero (this is most closly related to demigod) DoE : Is more about te

14 Replies 3,283 Views

Think about how simple it would be to implement arrow keys RapierX granted theres some header to this but: A nibble one bit for each key on or off, I don't know how the architecture is set up but thats insanely small net wise. If it's a command hell thats small too. In a 32 person tf2 game how many commands do you think there are a second? Now actual in game coding here? that might be more difficult, but I'm sure the boys (and girls) at gpg can figure it out, they're s

95 Replies 27,837 Views

Much smaller aoe? How can you quantify that? From what I can tell it has a decent aoe about the size of a small skirmish of minatours enough to hit evrey unit in the skirmish, and rootfelleons aoe is just that size (actually a bit bigger) lasts for 6 seconds, and does damage. Also how long do you expect it would last? 10 seconds? 20 seconds? 30 seconds? Am I supposed to go get a cup of coffee while I wait? you can only freeze some one for so long, players will only take having 0 input i

32 Replies 17,360 Views

Yes it did because you said: [quote]Brb. I'm going to valve forums to tell them they need to make it so you can only have 1 person of each class in clan matches.[/quote] or was it: [quote]What is the difference between Demigod class and TF2 class?..[/quote] or [quote]What makes you think Demigods won't fill different roles is my points.[/quote] or [quote]Yeah I know you said the exact opposite before. That's what confuses me.[/quote] T

96 Replies 35,075 Views

To be honest we don't know how it plays. But the devs have suggested that: [quote]Arenas have other elements that give one side or the other [B]significant advantages[/B].[/quote] If spawning a unit in a lane isn't a significant advantage then I don't know what is, I was merely offering up the idea of a spawn as a possible way to get unit varitey in there under the assumption that these elements which provide "significant advantages" could possibly be on the level of an extra s

48 Replies 16,733 Views

I don't see these technical limitations... its one nibble of information! (granted that the whole moving thing might be a little difficult but the actual is it pressed and what not is only one nibble!) Stop using technical as an excuse why not to have it... not saying I'm supporting it but come up with better reasons.. jeez.

95 Replies 27,837 Views

Ever heard of rootfellens aoe root? or siren's aoe sleep? both ult's I'll grant you but what about lina's aoe stun, thats a basic ability. And most of these do damage, Ice doesn't do damage, just freezes them. I don't know where you get this over the top thing or the op in dota thing, and give me a weak sauce ability in DotA... I (or one of my many friends who are many times better than me) will give you plenty of ways to use it effectively. And the whole thing about relation to other a

32 Replies 17,360 Views

Yes which is a tide and flow game something the devs have said is much diffrent from demigod: [quote]Defense of the Ancients could almost be described as a game where two rivers are flowing against each other. Each player is trying to get their river to make headway against their opponent's river until the flow enters their base. My analogy may not make sense unless you've played DotA. But if you have, you probably get my meaning. Demigod does not play quite like that. In Demi

48 Replies 16,733 Views

When did I say the exact opposite? Quote me with a link (unless it's in this thread) and the only two points I've made on this matter in this thread: [quote]C) [B]classes fill a specific role[/B], [B]demigods do not[/B], many demigods can self heal, many can do aoe push back, many can have auras, many units can have nukes. Only the Engy can have units, only the medic can heal in the field, only the soldier has a rocket, only the demo man has sticky bombs, only the spy can disguise/turn

96 Replies 35,075 Views