Ah - ich sehe! *light shines through the clouds* Danke ;)
Sibilantae
aRKeycH, was ist ein FB?
Oh, and by the way: [quote]Have you considered playing against 4 enemies with 3 allies?[/quote] does not equate to [quote]Yea great fun - a game with four allies against one enemy.[/quote] Obviously. So it seems not only are you immature, but unable to read.
An eleven-year-old is the sort of person who would say "wouldn't it be UBER COOL if we could have CHAINSAWS that spat out BOOBIE shaped bullets?" I assure that most of us aren't like that. Anyone on here at that age is probably mature enough (mentally) to be able to think about how profound an RT4X may well be. "Grow up" doesn't necessarily mean physical age - has it occurred to you that grown men can be really immature? Apparently not. So I say it again. Stop complaining, and if yo
Thank you! Exactly my point! There should be no such thing as a siege frigate spam in the first place. All hail Frogboy!
...don't exist in nature. I haven't played the game - do green stars feature at all in the game? Also, are the stars of different sizes? Pretty trivial point... but it was something that always bothered me somewhat in GalCiv2. Thanks, Sib
Not exactly. There are supposedly plenty of ways to beat the siege armada, though I can't tell you how coz I haven't played. My objection lies in the fact that the AI does this in the first place, actually. It shouldn't be a viable strategy.
The first updates aren't even out yet - why are you complaining? Wait another few weeks and THEN tell them you hate them, if you still do. It's just childish to throw a tantrum, especially when you don't go through all the options. Have you considered playing against 4 enemies with 3 allies? Has it occurred to you, at least when you start the game, to have an even disposition of even teams? What the hell do you think is going to happen when you play against 5 AI's at the same time, when you just
[quote]the only people complaining about siege frigates are those that don't understand how easy it is to deal with them. [/quote] Well, sir, I suppose you're right - seeing that I have not the game. But the thing is, I for one don't really care whether or not they can be beaten - my problem lies in the fact that the AI would spam the siege frigates in the first place; why would anyone spam trebuchets or howitzers or artillery on enemy home bases? It would make more sense if they tr
This is a nothing post, from someone who doesn't understand what a computer game is. Or a good computer game. However, he did mention spams - are the devs actually going to change the stats for siege frigates in an update, or are players expected to be able to counter such strategies?
[quote]Perfectly rigid ships looks unnatural due to the fact we know that in space gravity and inertia (to name 2) have an effect on movement.. sitting still would likely require minor course corrections nearly constantly. This would be easy to implement, no one is asking for ships that mindlessly drift all over the place. [/quote] So to begin with, why don't we ask the devs to implement, when the camera is zoomed past a particular point it starts to move subtly, a bit to the left, a bi
Extreme Sweet!
Seconded - we'll just have to see what they do, whether it's upgrading the meshes or some other sort of magic...
As an RTS, I'm not entirely sure that that would be viable - but yes, I agree about the multiple victory idea.
lol yeah, I get your point - I suppose it's a touchiness and paranoia that stems of this online prejudice? I know how you feel man - I just find it amusing :P
Good old Nicholas Meyer! Yeah, I agree with Cigaunt. I appear to be agreeing with a lot of people recently. But what of the problem of performance? Would it make an impact?
No problems here, just other Aussies assuming that just because we Australians get bugs it means we're discriminated against.
Hey Adama, that was the HW series... I may not know much, but at least I know [I]that[/I]... :P That's an excellent idea about the camera movement.
I don't want to prove anyone wrong about HW or anything, I just said it [I]seemed[/I]as if they moved. Adama's idea about the slight camera movement... Hey Schod, while I said I don't want to prove you wrong on this, didn't the Hiigaran destroyers in HW2 move to broadside? I know this doesn't define movement for all the ships, but I know at least the H Destroyers did. And Heflys is true. Maybe even the Vaygr destroyers..? can't remember, only really played the Hiigarans. But I agree tha
Hell yes. Who's up for it? Imagine the title and description: "The Treaty of Algeron: Never will there be another siege weapon, under fear of instant [insert doomsday weapon here]-ization by all other space-nations. In addition, the Federation should not invent a cloaking device. Thank you." Or something simpler?
So it's probably completely unimplementable. Never mind me.
Yeah; but could we even give the big ships that idea that they're sort of drifting in space? I know that's impossible to define, but I always thought that was a particularly good atmosphere-enhancing effect of the HW series, though I don't know how they did it. I might be wrong in this - it just always seemed to me that the ships weren't just sitting in space, but sort of drifting, as if with no anchors to secure them to safety... Or maybe I'm just overly romantically dumb...
Random posts filled with hate would [I]not[/I] do. Hawk's a good guy :P
Yeah, I agree. Despite being an Australian, I must say we are pretty arrogant when it comes to bug reports... we come across one and immediately assume it's coz we live in one of the only westernized societies in the Southern Hemisphere.
I actually agree with Hef; I love SupCom and am proud to own Forged Alliance. On another point, do ships in this game obey the laws of inertia? i.e. do they have to keep firing their engines to keep moving or do they just stop if their engines do?