Hmmmm. Maybe I should be spending 2 days on the first year instead of 2 days on the entire game........ I just lack the patience for this sort of thing. Maybe I can tweak my particular technique and squeak out a 3-day million-pointer some day. Another map with 10 or 11 military resources should make it possible. I'll have to cozy right up to that 17k ship limit, too, which is another thing I have not done yet.
Snarkotamus
More experimenting: [IMG]http://i714.photobucket.com/albums/ww150/ajkfjaioIIl9Wkk/040709.jpg[/IMG] This aternoon, I'll let it run 2 more years to see what happens.
[quote who="GmOOnii" reply="1" id="2127452"] Do you put your starbases in middle of that map or near your home world? [/quote] It depends on the game. I like to put it near my largest concentration of planets, so that the constructors do not have to travel very far. I always build the Spin Control Center on a planet as near to the center of the MSA as I can.
[quote who="Neilo" reply="24" id="2127264"]In that above above screenie your blocked by the asteroids somewhat. For a better idea on the Sweet Spots you are best selecteding the bottom left SB and the top right SB. And turn Show Grid Lines on when you go to set up an array. It shows esactly which squares has the SB influence touching it.[/quote] Thanks!!! I substituted added another screenie showing the ship. The edit poli
[quote who="Sole Soul" reply="22" id="2127244"]Pretty much. It's easier to see if you select the top left and the bottom right or vice versa-one very important thing to note is that partial tiles do count...otherwise it wouldn't be possible. I added a screen to my above post-did you see it? [/quote] Yes, I did. Now I understand the contraptions a bit better. I'll modify my screenie with a "put ships here" arrow and place it on the TwP site for easy reference. Th
Like this? [IMG]http://i714.photobucket.com/albums/ww150/ajkfjaioIIl9Wkk/arrays003.jpg[/IMG] I guess if I amassed large ships below that asteroid, aligned parallel to the line between the sectors, all 24 tould touch some part of the ships. I would still like it better if the bases had a tad more range. Hey, at least we have a new MSA screenie!
I probably got this wrong, but: [IMG]http://i714.photobucket.com/albums/ww150/ajkfjaioIIl9Wkk/arrays001.jpg[/IMG] They do not all overlap in a central spot. Maybe I am misunderstanding how one is supposed to use a MSA. I still can't figure it out. The outer ones don't intersect. [IMG]http://i714.photobucket.com/albums/ww150/ajkfjaioIIl9Wkk/arrays002.jpg[/IMG] Ack! Someone show me a screenshot. I have poor interpretation skills today.
[quote who="clanlindsey" reply="16" id="2127156"]What is Demigod? [/quote] [e digicons]:rofl:[/e] Man, you really know how to hit Stardock below the belt! Snork! -ahem- Issue 10: Fix the planetary improvement icons. They all got scrambled in the last patch
OK, time to get back to the business of ToA. I could not help but notice that we are approaching the release of Demigod, and with it the promised fixing of the various issues with this game. I thought it might be a nice gesture for us to assemble a list of known issues, lest the programmers missed something. I'll start: Issue No. 1: The planetary governor. I believe I have made my thoughts on this issue clear, so no need to go into it again. Just that it is at the top of my pe
[quote who="GmOOnii" reply="11" id="2126546"] @Clanlindsey, First of all, you not my bloody father and second, I did say bloody hell or got to bloody hell or anything to do with bloody hell. You should apologize to me about saying hell only! I was trying make a bloody point, that is all I was trying do. Something called freedom of speech. I know North Korea is breaking rules and nobody has the bloody balls to anything about it.
I managed to refine it a bit: [IMG]http://i714.photobucket.com/albums/ww150/ajkfjaioIIl9Wkk/040409.jpg[/IMG] The Korx Game Tip Of The Day : You can drop an agent on the Reeducation Center on Dec. 8th to end the game on the 22nd.
[e digicons]:beer:[/e] [e digicons]:beer:[/e] [e digicons]:beer:[/e] [e digicons]:beer:[/e] [e digicons]:beer:[/e] [e digicons]5*[/e] [e digicons]5*[/e] [e digicons]5*[/e] [e digicons]5*[/e] [e digicons]5*[/e] Dang, CL! You really nailed that one! I wanna know how you did it without the array. I'll make sure to check the TwP board first thing tomorrow.
What's even stranger is the way the game locks up when trading in Player influence points. I've noticed this in ToA a few times when I've been trying to buy ship/techs/planets from the AI and clicked on the Influence slider when I meant to click on the Money slider. It would seem, therefore, that one bug has cancelled out the opportunity to fully avail onesself of the other.
[quote who="Sole Soul" reply="18" id="2123656"] Each game scores less than the previous game, hence it is wise to post higher scores first, and lower scores later. Not true; all your games are worth the same percent as all the rest of them (this percent is determined by how many games you've submitted). The optimal MV character has identical scores for every game. That said, it's still good advice not to post scores significantly lower than your average.[/q
Banned fer entombing yer goldfish in me garden. Wouldnae been so bad were it not inside me cat at the time.
Banned fer givin me bagpipes to that octopus in the pub!
Banned fer bilin yer head in a tub of bubblin goo an waggin yer t...r at some hoachin hogbeast ye thought was yer mum.
Banned fer viewin me edits!
OK, enough fun with the View Edits toy. Time to be serious now. If you are new to the metaverse, and you have ambitions for competition in the other empires, don't go posting 20k games like I just did. There is an evil de'il called Score Depreciation which will scuttle your ability to rack up points. Each game scores less than the previous game, hence it is wise to post higher scores first, and lower scores later. I don't really care about my scores here, since I can always reset the ch
A perfectly cromulent idea. Well done, good sirs.
[quote who="GmOOnii" reply="6" id="2121358"] Yes, I like ToA but my scores come from DA. As far as "Good" alignment goes, [/quote] If you would like to develop some scoring ability in ToA, feel free to ask us some questions about the game and it's unique features. You can certainly play as a Good Super Diplomat, and pull of some pretty good scores. I think Super Diplomat is the easiest strategy for learning ToA, and is also (to me at least) th
Thanks, Cypher! Let me just grab a quick snack from the bar: [IMG]http://i714.photobucket.com/albums/ww150/ajkfjaioIIl9Wkk/040109.jpg[/IMG] and I'm off to the back room to finish that Korx game [e digicons]:cylon:[/e]
You may not be seeing the alien scientist for a while. The tiny little claws "slipped" whilst adjusting the power feed to his Research Enhancer, and he got a tad too much juice. Looked like that Wylie Coyote, he did, as he was pushed leapt from the window of the prison research dormitory tower. Last we saw of him was a trail of smoke.......pause.........pause.......and a puff on the canyon
Great game, KP! I had little doubt that you would be pulling one of these off soon!!!
Well, one does not have to be Scottish to enjoy the benefits of the TwP. So GmOOnii, I see that you play DA almost exclusively. I was wondering if you have tinkered with ToA yet, and what your impressions might be. I assume that you would be one of the few who plays the "Good" alignment, so you may have some insights that would elude we Neutral/Evil types. _____________________________________ TwP Tip of The Morning - April 01, 2009 Do not believe anyt