Snarkotamus

Snarkotamus

Joined Member # 2678568
5 Posts 40 Replies 24,300 Reputation

The Twilight Pub offsite forum has been deleted due to some....issues.... I had with cookies. The tips have been incorporated into the Kzinti Empire offsite forum.

210 Replies 758,633 Views

[quote who="Ferrel" reply="3" id="2423607"]Can I join? http://metaverse.galciv2.com/index.aspx?g=player&id=16316[/quote] [e digicons]:beer:[/e] [e digicons]:beer:[/e] [e digicons]:beer:[/e] [e digicons]:beer:[/e] [e digicons]:beer:[/e] Great Game!!!!!

30 Replies 184,248 Views

[quote who="jacklv" reply="3740" id="2416747"]Outstanding Snark. You raised the bar again.[/quote] [quote who="KzintiPatriarch" reply="3741" id="2416853"]Congrats Snark...squirrel power! A monumental achievment! Sentient species taste better... [/quote] Thanks!!!! I would have had another game to post today, but I made the mistake of playing V2.03. Don't upgrage to V2.03, it makes things WORSE, not better. Here's what

4,025 Replies 11,850,424 Views

Hehe. Two games in a row: [IMG]http://i714.photobucket.com/albums/ww150/ajkfjaioIIl9Wkk/102109.jpg[/IMG] ~ Later That Same Day ~ Behold the 4 Million Point Character: [IMG]http://i714.photobucket.com/albums/ww150/ajkfjaioIIl9Wkk/102109a.jpg[/IMG]

4,025 Replies 11,850,424 Views

It's been a while since I have been able to pull off this in a 500-planet map: [IMG]http://i714.photobucket.com/albums/ww150/ajkfjaioIIl9Wkk/101709.jpg[/IMG] It makes me wonder if econ booms have different intensities.

4,025 Replies 11,850,424 Views

[quote who="jacklv" reply="3726" id="2399078"] That 7th year did it. [/quote] Only for a day, though. The score depreciation has kicked in and reversed the situation. Never a dull moment in the Kzinti!

4,025 Replies 11,850,424 Views

[quote who="KzintiPatriarch" reply="3723" id="2397242"] My latest conquest for the Empire! [/quote] Awesome score, especially for DA!!!!!! [quote who="Noctilucus" reply="3724" id="2397705"]Awesome score KP! Snarkotamus: I wouldn't be greedy, 10 of those planets would already do just fine [/quote] Now that you mention it, I have 9 that are Class 30 or better. With an econ boom, my two class 38s are each making a whopping 4000+ BCs per turn.

4,025 Replies 11,850,424 Views

Wouldn't you love about 500 of these: [IMG]http://i714.photobucket.com/albums/ww150/ajkfjaioIIl9Wkk/100509.jpg[/IMG] And this is Without an econ boom. Wait'll I get my population maxed out and get to sky the taxes........

4,025 Replies 11,850,424 Views

[e digicons]:beer:[/e] [e digicons]:D[/e] [e digicons]-_-[/e] [e digicons]:blush:[/e] [e digicons]:annoyed:[/e] [e digicons]:dog:[/e] [e digicons]|-O[/e] [e digicons]:moo:[/e] ^They look the same in the "edit" screen. Something goes horribly wrong after that, though.

34 Replies 149,220 Views

Here's another a$$-kicking tip from the Twilight Pub: Speed-boosting modules on military starbases can REALLY do some wonderful things! I have these on all 24 unts of my MSA (yes, I am building them again), and can send a 1/1 scout with NO ENGINES about 7 of the large squares (15x15 tiny squares each) in ONE TURN! Click For Screenshot Of course, it slows down to it's norma

210 Replies 758,633 Views

[quote who="GmOOnii" reply="3704" id="2384849"]Then question is How ships can you upgrade in ToA before OoM? [/quote] I've upgraded 12K with no problem. ToA's big issue is the massive lag that develops once you have a large number of ships.

4,025 Replies 11,850,424 Views

[quote who="Robert Hentschke" reply="3683" id="2372140"]Maybe he's an evil Snathi.[/quote] I think he's the famous general who sat on the "Jettison All" button by mistake that time we were transporting all those diplomats to the big galactic peace conference. Too bad our maintenance/rescue bots had just been configured for a "Repel Breachingg Pods" drill. hehe....err...oops. In any event, the Snathi owe him the Medal of Accidental Obliteration for his eforts on our be

4,025 Replies 11,850,424 Views

[quote who="Robert Hentschke" reply="13" id="2371478"]Configuring freshly built stations for auto-build...[/quote] There's nothing more annoying than an econ base that builds trade modules when there's no trade route anywhere close by. I would much rather have attack/defense modules built after the +24 production is done. I'll bet there are some swell applications for MSAs. I don't build them, but I have seen plenty of folks complain about the drudgery involved. I'm ju

21 Replies 29,237 Views

1) Locks up when pirate ships (from destroyed AIs) attack. 2) Locks up when scout ships "bump" planets. This is infrequent in some games, but a chronic problem in others.

0 Replies 2,949 Views

I'll Definately use that first one! *Note to Self: Turn off the macro that uses "!" before posting next time* I'll look for some opportunities to incorporate the second one.

21 Replies 29,237 Views

[quote who="GmOOnii" reply="184" id="2370051"]@ Snark, I am impressed on your hard work so keep it up! [/quote] Thanks!!! [quote who="KzintiPatriarch" reply="185" id="2370507"]I have to one-up you Snark! Here is the Year 1 score for my current game: That is about 25% higher than my previous best at the same point in the game of 328,500! Sentient species taste better...[/quote] Outstanding!!!! I cn't wait to see the final score! H

210 Replies 758,633 Views