Verkinix

Verkinix

Joined Member # 2685374
10 Posts 110 Replies 19,308 Reputation

1) Toggle exchange of MMB and RMB camera controls. 2) Scalable unit caps based on setup preferences by the user and the size of the map. 3) Some benefit or bonus for completing the achievements, though its easy to "cheat" the achievement stats. 4) Expanded game speed options. Make it slower or faster then current limits. 5) More Diplomacy options. 6) More Game setup options and victory conditions. 7) Maybe adjust the siege frigates so they c

1,040 Replies 559,045 Views

yeah, I've noticed that the migrators gain aggro right away which really sucks. I found that the pirate base was constantly supplied. I had wave after wave of fleets attacking the pirate base over the course of 2 full pirate raid cycles. And this was on medium. It was like their numbers didnt diminish until after I was able to destroy their homeworld... which took 7 capital ships and a slew of sieges. Maybe my game is just wierd lol. I just cant figure out why the pirates are so insanel

3 Replies 11,671 Views

So the first things I usually do are get an econ and get my first cap ship so I can clear planets. I'm wondering... Am I missing something? Is it really supposed to take a single cap ship nearly 3 minutes to kill 2 pirate raiders in a system? I mean its fine, but if I try to clear planets with frigates and not build a cap ship, a fleet of 4 or 5 typically becomes 1 lowly ship against 2 simple pirate frigates. It would be nice to not have to build the cap shipyard right off the bat. Or maybe I'm

3 Replies 11,671 Views

Patch 1.02 notes: Main Menu moved from ESC to F10 so players can press ESC to close windows without going to menu.

74 Replies 25,515 Views

Probably wait for Modding tools to be released and mod the game. Also make sure your computer has enough memory to support alot more. I think the unit cap should be scaleable based on the size of the map. The current limits are fine for medium maps, but huge maps seem a little empty. I hope this gets adjusted.

4 Replies 6,869 Views

LOL, ok, so THATs what the patch note meant. It wasnt clear to me. Thanks. And, ok, I guess the enemy must have had that planet. All it did really was adjust my focus toward that planet. Well feel free to continue to use this as a 1.02 bug report. I am glad to know now that those are intentional.

74 Replies 25,515 Views

Just played the Advent. They are incredibly faster and have a more stable economy then Vasari. Also, those carriers are deadly. Either they are a little over powered, or the Vasari are under powered overall. I can totally see why people favor the Advent.

26 Replies 50,368 Views

I didnt see a post for 1.02 bugs, so here it is. 1) Holding shift in black market no long seems to let you sell in bulk. The number stays at 100 and shift doesnt do anything. 2) Artifact planets are being displayed as having artifacts before they have even been explored. The icon showed up on a planet that I hadnt been to. Perhaps it was because I was advent and hadnt been advent before, so maybe they have some inherent skill for detecting artifacts. Just thought I should post

74 Replies 25,515 Views

Could just buy a $5 mouse. Thats what my sister did when she started playing the sims. She found it much easier to control and enjoy when she could use the scroll wheel.

5 Replies 4,231 Views

I'd like a little more movement in ships. I'd like to see the squadrons use the z-axis a little more like diving under the ships and firing upward toward the underbelly. I'd also like to see them bank. Right now they simply turn with no tilt. Rallypoints in other systems. Not sure if this is in the game or not, but it would be nice if planet 1, 2, & 3 would all send newly created ships to planet X. Hotkey for superweapons? There might be one, but I couldnt find it. I just had t

255 Replies 76,990 Views

Just played a 9 hour game with Vasari. The voices have kinda grown on me now. Will probably do the same with TEC and Advent tomorrow and this weekend. Think ultimately I'll stick with Vasari, though their econ is tough to manage at times even with research upgrades. Nice to know others have the same taste in mice as me :)

26 Replies 50,368 Views

Woot! Just spent that last 9 hours in a small random 2 player normal AI with fast research, high resources, and normal speed game. I of course had to capture everything and destroy the pirates while researching all the techs and building every ship I possibly could. Oh what a blast. The pirates were a pain in the butt! They wiped like 5 fleets with 4+ capital ships in each (not all at once, but over the course of the game). Eventually took 5 capital bombardment ships and 50 million squadrons of

243 Replies 291,465 Views

Hey all, we've had a couple days to spend with SOASE and I was wondering which factions people prefer and why they prefer them. Please include pros and cons about your prefered faction. I would have to say my prefered faction is the Vasari simply because their ships look awesome. What's odd is that two of their ships resemble my mouse! <img src="http://i41.photobucket.com/albums/

26 Replies 50,368 Views

I too would like the MMB and RMB camera functionality switchable. I keep pressing MMB in thoughts of rotation and RMB in attempts to slide and I keep getting a rude awakening :) Its not all bad though, I typically get to appreciate the pretty engine with smooth camera movement. I simply love the engine overall.

16 Replies 22,001 Views