[quote who="Campaigner" reply="81" id="2960906"] Quoting NTJedi, reply 80 Instead of trying to reinvent the wheel with all those questions, I suggest examining games from the past which do have this working in a fun way. Play a few games of Age of Wonders:Shadow Magic and you'll not only have fun, but you'll learn what works. The developers from Triumph Studios have always been friendly... you should try contacting them with your AI questi
Bellack
[quote who="goodgimp" reply="6" id="2915346"]Hot damn, Derek, you're getting me really excited about this. Just please please please have coop multiplayer, I wanna go out and explore the game with my friends [/quote] Well if the game has MP and if MP has all the same features as SP then there is your co-op like in AOW:SM and other Turn-based games.
[quote who="StevenAus" reply="20" id="2896773"]Please rethink making MP a cut-down version of SP. At the very least, make a co-op mode with all SP functionality, and how about having battles involving more than two sides? What about allies being able to join in battles with their team-mates? It would be fantastic if you could balance well, having 2 players vs 2 players in the one battlefield, for example. And this would fit a lot better with Elemental being a game that
Well I fixed E:WOM. It now runs great. Better AI, Better graphics, I put in race differences, Terrain now matters, building up cities is a lot better and got rid of the population bug. Runs great now. TC combat is 10 times better and more fun. My secret......I created a WOM map in AOW:SM. Genius just pure Genius if I do say so myself......Oh and I have had not crashes and the Multiplayer Works. :)
[quote who="Solymer89" reply="31" id="2949538"]I've recently realized why I am still playing WoM and haven't moved on despite its downfalls, and that is the art and style of the game. I may fly off subject a bit here but does it strike anyone as being odd that some of the best games of all time up to this point were from the early 90's to the early 00's and a lot weren't on the PC? For me, there are a lot of reasons why games back then were intrinsically "bette
[quote who="Selphares" reply="20" id="2932326"] Quoting Grove12345, reply 19 I for one LOVE the artwork, and its wonderful to see you guys using it and taking it to the next level. There is alot of talk about the importance of lore. But this brings back MoM. To me that game had no lore, but i played it for hours on end. I think lore is important but gameplay>everything else. Sorry but I am in an opposite
[quote who="aeligos" reply="36" id="2960227"]Lively paintings go well with lively sound/music. I happen to read A LOT for work. What works best for me in this task is having just the right music playing in the back ground. A nice pair of headphones with noise cancelation capability can literally transport you to a different dimension - so to speak. What do I usually listen to? Civ V music. I open the game as if to play, bu
[quote who="Lantros" reply="75" id="2960313"]Sometimes, i don´t understand you guys. I mean, its not possible to judge one part of the game without playing it alltogether. (exploring, citybuilding, recruitment, research etc.) You could always take the description of one part of the game and then complain about it. No problem. What matters is, how all parts work together. Its not possible to say anything about that, because we can not test it. We have to wait and see and hope that Derek
[quote who="Scutagira" reply="13" id="2960241"] I bought MOM off of GoG a few months ago and I've played 15 complete games of it compared to only 1 of E:WoM in the same time. [/quote] LOL I have my AOW:SM shortcut icon right next to my E:WOM icon, take a wild guess which one gets clicked more. .....Here is a Hint it starts with 'A' and ends with 'M'
[quote who="Campaigner" reply="22" id="2956299"]You're all forgetting a basic thing which CAN'T be backported. ShaderModel 3.0. War of Magic uses ShaderModel 2.0 Fallen Enchantress uses ShaderModel 3.0 ShaderModel 2.0 is why War of Magic has the graphics it has. [/quote] So this is why the graphic look dull and blah in WOM?
Better analogy: I have a 1976 Pinto barely runs, The windows won't roll down, AC is no longer running doe to a factory defect. Friend has a brand new 4 Wheel drive Ford Excursion with power windows a bad ass stereo system with free XM radio. And a damn good AC. So why not add these features to the Pinto? Why would you just drive the Excursion which is superior in every way. WOM = Pinto FE = Excursion
The things that you guys hated about the underground in AOW and AOW:SM are some of the reasons I liked them. Yes more of a challange to navigate and such. I like sight and movement limitations in terran.
[quote who="tanafres" reply="2" id="2956584"] Quoting ElanaAhova, reply 1 Salment: I agree with everything you wrote. One comment about the two worlds thing. i like it... it adds a 'wild card' of sorts in that a whole level of strategic and tactical considerations are added, that can be activated at various times and with a variety of consequences. I like the dark side graphics better, as well. One thing I would hav
I would like the TC to be at least as good as Age of Wonders: Shadow Magic which was better then Age of Wonders. But better would be good:)
[quote who="Wizard1200" reply="69" id="2960132"] Quoting Derek Paxton, reply 55 2. Not breaking focus (to much) from the main game. If this is a cleanup combat (like killing a bear or taking out a few bandits) it should play out quickly. I dont autoresolve combat intentionally as i want to make sure combat throughout a game is enjoyable. But i dont want to spend time walking my units around the map either. I dont mind more time for sig
[quote who="Das123" reply="53" id="2959723"]Derek, your comment about Tactical Battles needing to be fast has me quite worried. I really believe that this focus led to the poor tactical battle application we currently have in War of Magic. Also, the problems you list don't really sound all that big as far as getting the AI to act effectively (or even half effectively). As has been highlighted in a previous post, the logic shouldn't be too difficult. Even the old Age of Wond
[quote who="Derek Paxton" reply="47" id="2959655"] There won't be siege battles like these in Fallen Enchantress. We met on sieges early on and came up with a design we liked, ran it through implementation estimations, compared it to other features and it didn't make the cut for FE. We looked at partial/smaller scope implementations, but the big thing is blocking tiles (ie: tiles that you cant ranged attack through, or tiles that can onl
[quote who="harpo99999" reply="28" id="2958786"]I also want more types of battles than the one army against another army with one army(usually the defending) getting a health bonus. I also want the tac battles to have a MEANINGFUL terrain difference for the defenders eg post walls, low,medium and high stone walls with a gate in it with the defence area being higher but shallower(altitude for height number of squares from edge of defence area to edge) harpo &nb
Yes seiges/Walls/gats etc are a MUST. For tactical combat. Also Terrain features that give penalties/bonuses should be in TC
[quote who="Alstein" reply="15" id="2944855"]The citizen system is needed for town growth, and as a cap for infinite building. I think part of the problem is that the citizen system isn't forcing hard choices that much right now (though Brad's changes might work for this) I do think getting rid of human city-placement is a good thing, it adds very little and is micromanagey. Unneeded feature.
[quote who="Stmorpheus" reply="38" id="2945654"]yeah i think it would be cool if a group of monsters from a lair attack a town and if they destroy it, it becomes ruins and hence another lair! this way monsters could even take the world back over if they get lucky to get that one outskirt town that you didn't defend very well. [/quote] This is a fantastic idea.
"Beyond providing experience, treasure and allowing the player to clear the area so he can plant cities monster lairs have another purpose. With the correct technologies some lairs can be claimed by some factions. The fallen can recruit darklings, mercenaries, ogres and fell dragons from captured lairs and camps. The amount they can recruit depends on the amount of camps you control. For example every dragon monster lair leaves behind a dragon lair that the empire can
[quote who="Lantros" reply="4" id="2957772"]Great. I love the whole artwork in WoM. That will not change with FE. The idea of these moving paintings is fantastic. Really, really love it (and can´t wait to see more). Sorry - no Blood or fantasy Violence in this video. We'll try and do better next time hahaha......I started to remind you as i saw your statement.Allright, maybe next time. <br
[quote who="Derek Paxton" reply="32" id="2929877"] Yeah we talked a lot about the risk of people restarting to try to get some particular random tech they want, or a combo they like. It's a smaller version of the risk of people restarting to get a starting location they want. It's a legitimate risk. We are attempting to balance that by not having the random techs be to powerful. Things like Masterwork Shields, once
[quote who="Tridus" reply="33" id="2956323"] No, I think that'd be pretty boring. Traits let you do a lot more interesting things then +5 Dex does. Particularly in the area of either activate abilities or reactive ones. I mean if you tell me that the "Royal Guard" is a special unit who is tough due to elite training that helps them protect their ruler... do you want that to mean the unit has +10 CON, or that the unit has a "Last Stand" ability that lets