dfalken

dfalken

Joined Member # 2742695
19 Posts 64 Replies 1,008 Reputation

I wanted to throw up a post about minor issues I've noticed in the game. Others feel free to add anything you find. Diplomacy ship for the Advent has no visual evidence of engines. Not really a big deal, but it really bugs me. Some station techs result in no visual change of the station. It would be nice to be able to take a look at a station and be able to tell more about what it has implement

3 Replies 7,864 Views

I've also found that you can no longer have 4 active Orkulus stations in orbit around a system's star. Three of them go disabled. I didn't notice if this happened before I researched the phase jump ability of the Orkulus. I think I recall it happens after....but I can't be 100% right now. I also noticed that the frontal shield is no longer visible. I see the graphic for the regular shield, but not for the special, frontal shield.

1 Replies 2,139 Views

Seems to me that this is more a polite social norm rather than a technical problem. If there are players who do this, and you don't like it, then ou should black list them and not play against them. It's a viable strategy....just not exactly a friendly one. Better, though, would be to play with one of the existing victory conditions, like diplomacy, or the one where you have to destroy thier homeworld. At any rate, ot doesn't seem like an issue that the DEV

7 Replies 15,605 Views

NO, NO, NO, NO!!!!!! Please do not put any limits on ship production tha aren't already in the game. This is NOT a good idea. If someone wants something like this, they can mod it in..... I feel the same abot the Superweapons, but I'll leave that to another thread.....

89 Replies 270,740 Views

As I've said in other posts, I think this limit is a really bad idea. As was mentioned above, the AI will still gang up on the human player. When that happens you are stuck with just 4 SWs. Also, on huge, multi-star maps, which is what I prefer to play on, you've really monkey wrenched the human player. Now we have to go through the pain of dismantling and rebuilding and/or waiting forever for a shot to make it to another star. The limit also detroyed the

55 Replies 69,199 Views

Well, I'm disappoitned in the limit. It was, in my opinion, the wrong direction to take. The system the way it was was fine. It needed a little tweaking, but not this yucky limit. Please, DEVs, remove this limit and approach the issue from a different direction..... A higher than original cooldown could help. Giving the pirates some way to counter would address that issue.... I'm sure others can come up with other options that would have been

44 Replies 25,597 Views

[quote who="Eilarais" reply="14" id="3133394"]Quoting GoaFan77, reply 3This capitalship requires a ridiculous amount of micromanagement as it is, if we can't even be sure its signature ability on which most of the others are based on will work unless we order our ships to then pick another target, its just not worth using. Maybe the boarding ability could also put a buff on the target that lowers its auto-targeting priority?[/quote] Eilaris, that's a good

20 Replies 79,475 Views

Exactly, crisaron... I see no need in changing the current system. Build your starbase, protect against losing the planet, and move on. Your population will rebuild with time, and you should have other high pop planets.....if you're getting shelled at all of them then you've let your opponent build too many guns. I see no reason at all to make any chnages with this. The Advent Rebels are fine just the way they are. Wait until the Vasari

63 Replies 44,376 Views

I really don't see a problem with the way the superweapons work now.... In fact, I really like how they are now. Limiting how many can be built just doesn't seem like an answer. It hurts the TEC Loyalists a LOT! If you learn to counter them, then they aren't a problem. Maybe changes could be made to the AI that allows them to better counter them. A human player will focus on counters as a preventative or reactionary measure. The AI s

42 Replies 125,812 Views

How about people just stop crying about them? The Novalith is easily countered... It's not overpowered, and I see no reason to change the current system. It's key to the TEC Loyalists.... If anything, just make a toggle to disable them. Might even add another to disable Titans too... They're just so over powered and break the fun and strategy... To the de

41 Replies 122,613 Views

We rented it this weekend... Am I the only one who thinks it sets up what could be a pretty good television series? If it picked up where the movie left off, it could be fun...if the right writers did it.

7 Replies 37,962 Views

Ok, I freakin LOVE this mod. It must be the time it would take, but it seems most if not all of this should be in the stock game. I guess if they as much time as they wanted it would...or would be a little closer. I can't play without this now. Thank you so much for all the effort that all of you put into making this available, and keeping it up to date. You've made an old man very happy.

8,423 Replies 15,687,287 Views

Ok, I freakin LOVE this mod. It must be the time it would take, but it seems most if not all of this should be in the stock game. I guess if they as much time as they wanted it would...or would be a little closer. I can't play without this now. Thank you so much for all the effort that all of you put into making this available, and keeping it up to date. You've made an old man very happy. [e digicons]:D[/e]

8,423 Replies 15,687,287 Views

I don't think a "story mode" will ever be officially added. It might be an option in SINS 2, but as of today there has been no indication that one is forthcoming. However, you can still play it singleplay. I do, exclusively, and it's a lot of fun. Well worth the sticker price. Also, the modding community is always doing something new and interesting that gives the game a new spin. I'd recommend going ahead and getting it if you like 4X and or RTS style game

2 Replies 5,198 Views

I was fully expecting any new DemiGods to come in a miniexpansion pack. I'm very happy, and excited to see them coming out as free updates. That's very nice of you. Please don't think that now that you've done this once that you must give all future content additions as freebies. Not that I'm just begging to pay, but I do understand that sometimes new content takes too much time and resources to just give away. This is a good move toward getting us

3 Replies 4,989 Views

I'm seeing the same symptoms, but I've not ever used mods. I'm going to try to remove and cleanly install to see if that changes anything. I sent my minidump to [email protected] . I'll post anything I find. *Update* I removed and freshly installed by clicking on Diplomacy and letting it tell me to install Entrenchment and base SINS. Once everything downloaded and installed it works like a charm.&

3 Replies 4,643 Views

I'll weigh in on this too as I've had pretty intense feelings on the matter. At first, I hated the idea. It felt like I was getting cheated somehow... But after some thought, and seeing a few examples of DLC, I've had a complete turnaround. I now thing DLC can be a great thing, CAN be. For me, it was Fallout 3 that changed my mind. I like the idea, and hope it catches on, but only under certain rules. The base game has to be complete by itself.

43 Replies 96,964 Views

I appreciate all those who posted their points of view. It's definately been a good read. Personally, I believe we'll begin to see more and more titles that "push the envelope" as I believe the old saying that says "Sex Sells". Not only sex, but other themes that are typically not available to us in our normal, everyday lives. Violence, sex, etc. sell because the medium it's in, whether it be movies or games, allows us to experience these kinds of things vicarious

66 Replies 164,752 Views

Sexuality was one of the major things I was thinking about, but not exclusively. There are a lot of themes we never or seldom see in video games such as killing children, highly graphic, realistic violence and gore. I'm sure I could think of a few others, but I'm split between typing this and work, so I'll keep it short. The movie industry seems to have a lot more freedom when it comes to ratings and content. I'd just like to see that level of creative license show up

66 Replies 164,752 Views

There are a lot of people with firm beliefs on mature/adult content in games. Thus far, there haven't been a lot of titles with such content for fear of losing sales because outlet stores won't put them on the shelves. In my opinion, the outlet store is going to become a minor player in gaming sales if digital distribution continues to increase in popularity. What could this mean for game developers who would like to target an older consumer? I'm of a mind that

66 Replies 164,752 Views

I agree Allegiance86. I LOVE starbases. I'm not sure why there are soo many posters bashing them. The Ai don't need a bit of work, but it isn't completely helpless. I still enjoy playing single play games. Could things be better, sure, but let's be careful what we wish for.... Limiting something to make up for a problem with AI would hurt, rather then help this game.

17 Replies 35,594 Views