[quote]Hm, so let's hypothetically say that early on in the game, the player happens to encounter a small village of lizardmen? Rather than outright conquering it, perhaps the player could gain friendly relations with that village and plop down some sort of barracks/recruitment building and then... presto; Lizard Auxiliary Corps ftw. Perhaps such settlements could become protectorates or vassals? Just to act as another option to outright conquest. Didn't one of the devs mention so
Solam
Putting myself in the role of a Evil wizard near Demigod powers, I could not care less for a council. Secondly I would not put myself in a position where the other wizards could gang up on me by going to a meeting (I trust nobody being evil). If I want to negociate something I will use a spell to get in contact with the others. Something like the mirror in MOM. For me putting something like the UN in a fantasy game seems wrong somehow. Alliances are weak things because of distanc
[quote]Ooooh, does that mean I'll be able to have my knights ride pandas instead of horses? [/quote] I would go for a giant Badger!!! :)
The neutral cities are always a great ideas. They add a toch of uncertainty. I would like to see them but a bit more powerful then in mom. And maybe a b it more agressive.
it's been confirmed by frogboy that it's not real time. It's turn base but continous. Meaning it's like turn by turn but it does not stop between turns unless you ask it to.
The idea of succession does not stick in my opinion. Since you have a unique ability to channel magic you just can't just transfer that ability. I prefer that my character be Unique. It give it a more grandiose aura. I like the idea that the other towns just end up neutral. Depending on your fame some might ask to join you and so forth. You can always try and short circuit the game and try to get to the AI directly. It's bee
I want to be able to threaten an opponent. I found it a bit unfair in Galciv when an opponent would tell me that my Influence starbase was making him mad and he wanted it gone when 30 turns before he had parked one right beside Earth. I want to be able to make him tremble without actually going to war. <span class="3
[quote]Instead of having "research bless" you would have "research support spells, attack spell, summon spell, civic spell, diplomatic spell, archmage spell, etc.." Then you could stay with what you need ("I want summons !! What? Summoning a dire bear? Hum.. why not I would prefer a fire elemental but .. hey .. that's life") with some randomness !![/quote] that's not a bad idea at all. Actually I find the fact that I am not to sure what i'll get very apealing
In MOM when you conquered a city you had bad blood as moral was low. I remember most of the town did not produce anything because they were rioting. This could be cool too in this game. As long as the town hates you you just can't get antyhing out of the town.
The way I see it what we really want is things to keep the player unbalance. We don't want to be sitting on our bottoms thinking our domain is secure. It's interesting to think that at anytime a dragon might decide that our mountain protecting the back of our fortress is a nice place for a lair... why don't I create a lair here says the black dragon. There is a nice fat town downthere which is a nice food source hmmm... I like that kind of idea and potential act
I thought that each race had their own unique spellbook. I don't seehow everybody can have access to all spells by the end of the game. Unless I am mistaken?
I love events I even set the slider to lots. I guess I just was not prepared for something that bad. Do they leave after a while or do we have to kill every last one of them?
I recall some talk about this event in the pass but I cannot find it. I am playing TOA version 2 I am doing very well. It looks like I am gonna win but I still have 2 opponents. Now this events pops up. I never had it before. It says it will attack any warship outside it's area of influence. All of my ships were inside at the time. I was at peace. First thing that happens is they start distroying everything that belongs to me. They are really powe
It's all good and fine to whine, let them whine once the finish product is out there. It was specified time and again that these are preliminary only. I think they look good now I can only imagine what it will be when it's done.
Maybe your very powerful Chaneller can be defeated in battle but not killed until his kindom falls. Meaning when he is defeated in battle he teleports back to his main castle. Wether is he weakened or not I leave up to the devs to decide. It could be that for a few turns he cannot do antyhing change anything, something like that. This way you cannot just end the game in a quirky battle.
I uninstalled everything on both my desktop and laptop took 3 minutes and my saved game from beta was there had no problems whatsoever. Runs great. Good work Stardock!
I would add that the same music over and over and over again is PAINFUL. I usually turn the music off on these kind of games because it's not fun hearing the same thing. I usually keep the sound effects on and I agree with ExitJudas that a few sound effect that are attache
[quote]This is why I've always hoped, that somebody at some point, would create a 4x fantasy game, where you had to manage your resources indirectly, the way a leader does in real life, and making this premise a part of the core gameplay. Create a command interface, that allows the player to only see detailed information about the are that his avatar is actually in (a fog of war that is not only on the map), The rest of his information, should be based on what he remembers from visiting other
thanks. That could be very interesting to say the least
Can somebody explain how playing by email works? I've never heard of this before. Thanks
I had not even realised that it's the same name as the School. DOH!
[quote]Similary, heroes could also have a negative bonus that effects enemiy units that falls under the rule as mentioned above.[/quote] I was thinking that a certain Hero as gain some fame and now inspire fear in the hearts of the opposing armies. It could be something like that.
Maybe they can give a bonus to certain combination in an army. As the OP said, instead of having an entire army of dragons you get different groups together and you get something like a moral bonus.
I hope it will be similar to mom in that respect. Apart from not being allowed to build another town 3 tiles from another you could build as many towns as you wanted. Made the game really inrteresting at times.
Would or should there be a battle length. Meaning should the game put a limit on how long a battle should last. For exemple if you are laying seige to a castle can you stay in battle mode for 20 turns 30 turns or whatever. I remember when I use to play gemfire you had tot ake a certain amount of food with you when you went into battle. If you ran out you lost the battle regardless of your troops. Just a thought.