[quote]I dont mind waiting 5 minutes when someone genuinely needs a bio break after 4 hours of gaming , but its so boring not to be able to chat and stuff.[/quote] The gameplay of Sins is slow enough to allow for very elaborate bio breaks even in unpaused games.
Raknor
If you overclock, you run your system outside its specifications. You have no right to complain if something isn't working on such a system.
Vasari have the best voices. Advent is just silly, like a bunch of scared chearleaders lead by the hockey mom. TEC is just boring and borderline retarded (you pick it we stick it).
In case you got the boxed version of the game, did you register it with Impulse and downloaded the latest updates? The AI got improved with every patch. If you still find the AI too easy, you might want to consider playing the game online against a real person. Much more challenging.
Edit: sorry, doublepost
[quote]The Carriers will retreat after losing their Strikecraft[/quote] Which means that now that he's gone, you can take out the enemy planet undisturbed. Take the fight to the enemy, attack him early. Don't wait for his carriers to visit you.
[quote]Flak is a bad ship because it only kills Fighters and Fighters don't cost anything to rebuild.[/quote] Not quite, building fighters costs antimatter. Eventually the carriers will run out of AM. As soon as that happens, the rate at which new squadrons get build will drop significantly. While Flak isn't a hard counter to carriers, they are in moderate numbers a valuable asset in draining the antimatter reserves of your enemy.
Siddy, did you forget how I pwned your sorry behind? Now add me ;)
I believe you forgot to add me to the list. Strengths: Knows Vasari inside out, 300+ won games. Weaknesses: Sucks with Advent or TEC Known smurfs: The Smurfing Smurf
[quote]Get second cap as carrier ; it has wonderful repair cloud ability, the answer to Advent's shield regen.[/quote] The answer to shields are phase missiles.
There are two types of costs: Building upkeep and production. Building upkeep is obvious and does not need further explanation. There are three production categories: Military production, social production and research. A planet has a certain production capability and which percentage of this capability gets filled depends on how the sliders on the economy screen are set up and also to your planet's production focus. The important thing is that unused production
[quote]Animated parts and all?[/quote] Sadly no. My laptop cannot handle max details. :( Perhaps today on the big machine I can improve it further.
[quote]With Gibson one of his best stories (IMO) is Burning Chrome, which is a short story he published, i think, before Neuromancer.[/quote] They are both playing in the same universe. So if you liked Burning Chrome, you'll probably like Neuromancer as well.
[quote who="MatBerryman2" reply="18" id="1965895"]For some reason in England, the word Sci fi makes people assume its some awful Flash Gordon style childrens book. I get some very weird look in book stores when i go to pay for a book , its almost as though they think i'm up to no good. I can almost hear them tut at me ("a grown man reading a childs book what next?")[/quote] Have you ever considered purchasing books sci-fi style? Going to the book store
While working on a new design in the shipyard, I've noticed that the ship seemed to be grinning. So I added some legs and done was the frog.
[quote]Praying to him won't help in non-SD matters.[/quote] That applies as well to every other religion, so that argument is quite weak ;)
[quote]All of the tweaks were done by Brad over Thanksgiving weekend, since he can't help but start tweaking stuff while he's playing.[/quote] His poor family. "Brad, the turkey is getting cold" "Not now honey, the Drengin just have invaded my homeworld" Keep up the great work ;)
[quote]I actually found Neuromancer to be a difficult read. I don't know if that's because of Gibson's writing style or because actual modern technology has diverged so far from what he envisioned.[/quote] A bit of both I think. [quote] Heard an interesting comment regarding Neuromancer , though. Remember the first line of the book? "Thy sky above the port was the color of television, tuned to a dead channel." Someo
[quote]Seriously, if we invented the Holodeck it would be the last invention we ever made, except for perhaps the Networked Holodeck.[/quote] YMMD. I certainly would die in such a place. Am I the only one who thinks that Lt. Barkley on TNG was more human than any other character on the show? He at least had some real holodeck fun. As far as networked holodecks go, it has been done before : Voyager, The Killing Game [quote]And sin
[quote who="Jalicos" reply="20" id="1960378"]I'm not really that into Star Trek anymore. I grew up watching it and I have shelves full of novels based on the various series (I remember thinking that Rules of Engagement by Peter Morwood was what Star Trek VI should have been), but the franchise has always been more about action than new ideas.[/quote] I can't help myself but to agree. Just seeing the few shots of the upcoming Star Trek movie makes me cry. Teenagers in space from the lo
[quote who="Jalicos" reply="13" id="1959553"]Alastair Reynolds' Revelation Space series, as mentioned, is really good. [...] However, bear in mind that his universe is a very dark and scary place.[/quote] If you want happy SciFi, read anything Star Trek. The federation is sickening good. :P
I very much enjoy the Revelation Space series by Alastair Reynolds. I like the scale in which it plays. Humans have spread to many different solar systems and all with just slower-than-light travel. All the technology presented is more or less just an extrapolation of current science, very convincing. And the overall story is just epic.
[quote]Sigh! The level of education these days (or is it just the individuals level of attentiveness?) is getting appalling.[/quote] I think they would find their education appealing ;)
[quote]And like I said , pro players , few and far between , are more scared of noobs.[/quote] Yep. Being stuck with the noobs when the enemy team somehow managed to get all the smurfs. *shudder*
Great write-up. I had no idea RTS games use such a complicated, deterministic simulation. If I were to develop an RTS I would have used a client server architecture. [quote]It's a new Vasari toy[/quote] A ship armed with loaded dice. I like that idea ^^