[quote]similar to chess[/quote] Not at all. Chess is 100% deterministic, with only two possible outcomes: Either one side has a winning strategy, or the game will end in a draw. Which one it is is still undecided, but the number are getting crunched fast. In a few years we'll have an answer. Sins however is nondeterministic: Starting positions, random resource mines, trashmobs", random maps, network latency and so on. Anyhow, the key to success if building a big f
Raknor
On any difficulty level, the AI sucks (no offense developers). An AI in any non-trivial game that can beat a human player has yet to be born. Create an account on Ironclad Online and play online against real humans. Once you did that you'll never want to play against an AI anymore.
[quote]Then i just try to expand as much as i can while at the same time getting my economy set up. After that i may build up my military a little to prepare for any fighting[/quote] That will get you killed. Keep these two simple things in mind and you'll win: 1) Fleet first, expanding second and economy comes third 2) Don't wait for the fight to come to you, bring the fight to your enemy
Gotta love this. NAT routers and firewalls are complex and potentially dangerous tools, yet they not only get sold to the most clueless users, but they even come preinstalled on most computers. If you have a NAT router, you better know how to configure it, or you should pay a network administrator to do it for you.
Sins is easy to play, hard to master. Use the replay feature. There's a record option in the menu after you started a game. Use it. After the game is over you can then watch the replay. Click the player name in the upper right corner and select your enemy. Then watch what he's doing. Observer what he does different from you, analyze the situation and adept your strategy.
[quote]Take for example Introversion Software. A small independent game studio that was on the brink of bankruptcy. They originally published through a traditional publisher (Strategy First). Strategy First squandered their money and ended up going bankrupt themselves. Much of the royalties that Introversion was supposed to get they didn't because of Strategy First's bankruptcy which means that they didn't get proper compensation for the box sales of the game.[/quote] There's an even be
See the map descriptions. Not all maps consist of multiple star systems. Most are just a single star system.
I hate this game as well. I barely get any sleep nowadays. Must... kill... Drengin....
[quote]I, along with up to 7% of your playerbase (I'm assuming the vast majority are males), am colourblind and I can't distinguish some of the races[/quote] I'd like that too. While not colourblind, I have a hard time distinguishing between Korx gr[b][u]e[/u][/b]y, Krynn gr[b][u]a[/u][/b]y and Iconian gr[b][u]æ[/u][/b]y
Top 1: Good job on the AI in TA Brad. But, I still want an even better AI. I want an AI that can beat me on equal terms (Tough difficulty). A couple of things that need improvements: - Tech trading. In my current game (on Painful) the AI players value Basic Laser/Missile/Railgun techs extremely high, I got some really nice deals (mis)using them. - AI declares war too quickly, but while actually at war, the AI by far isn't aggressive enough. A proper war declaration starts with an invasio
Nice guide DivineWrath. A few more things to add: - 8B people now fit on a standard planet. Capitals still on 16B though. I think this change was intended to give the players more income, but it has the side effect of making the morale ability even more important imo. - AI-designed ships. In theory a nice idea. However I find the autogenerated to be of little use. If I'm Arcean, they usually have too much defense. With their super ability you want enough raw damage to
Clicking on Install aborts with "This program is not compatible with your current operating system." I'm using XP 64bit edition. TA installs and runs just fine using SDC.
Xeno Mysticism _still_ has no description. This has been reported before multiple times.
Stardock should be located in China, it's already evening there, game would be out by now ;)
From the interview: [quote]In two years -- or less -- most new PCs will come with Stardock-developed technology and content.[/quote] Even more preloaded junk irrelevant for most users. No offense, but I strongly believe that a new computer should not contain any software at all (not even an operating system), it should be up to the user to decide what gets installed and not up to the hardware vendor and its sponsors. Every single time I buy a new, prebuilt PC, the firs
My bet is that he has squashed a ladybug.
[quote]If I had a nickel for every time some guy came onto the forum and said that something I said offended them or predicted that my posts would drive the company out of business I'd be insanely rich.[/quote] Sounds like a good business model. Get a service provider for micropayments and charge for posting here. Instant profit ;)
TA will have editors which you can use to greatly increase research costs.
Thanks for sharing this insight. The Survey Ship from TA looks really nice. It's a shame I mostly play zoomed out though.
Thanks.
Hungarian notation and CamelCase, odd indentation in CGameScreen::UpdateTechnologyContext. Stack trace looks fine considering the described oddity. Other than that the code looks sober. At least the small amount presented here. [quote]BUG: A lot of techs are missing animations[/quote] A lot of techs for Altarians even miss descriptions ;) Thanks for sharing this insight, I very much enjoy reading development forum posts, blogs, diaries, journals, changelo
[quote]Yes, I made up that word. Scrunching.[/quote] It's a perfectly cromulent word.
Being a developer myself I can fully understand this. Release dates are just good wishes that get missed way too often. Gotta agree with some of the other posters, a bit more communication would be nice. Unless you're too busy ;)
Grats. Does that include online sales?
[quote]I think the scout is flying backwards.[/quote] Covering its tracks? :P