[quote]But thats not the point. The Point is that they will active there special ability while there are on a movecommando. Why the shouldt activate a feature thats for fight and not for move ?[/quote] That's why I never ever research that ability. Especially not since it is enabled by default on freshly built ships. And if I have multiple factories pumping, I just don't have the time to manually disable it on every ship.
Raknor
The flipside of the coin: I'm an experienced player and I want to fight other experienced players. It gets extremely boring to just bash wave after wave of beginners. Even if I for example label the game "2 vs 2 skilled", still tons of totally unskilled players join. One particular problem is the general lack of players on ICO. Sometimes it takes ages to start a game. People join a game, see my stats and then leave. "No thanks, I stand no chance".
My guess is that you had that special ability of Assailants turned on. (The one that gets unlocked after having both Assailants and Sentinels researched, forgot its name). While in their special attack mode, assailants cannot move.
Thanks for the hotfix.
The number of light frigates deployed are a good measurement of anti-skill.
Awesome, keep up the great work. About Orbital Fleet Manager, Fleet Command Centers and the likes, I think it shows a greater problem. A human player usually has only a few ships with good defense guarding the border, the planets themselves are usually pretty much undefended. In most of my games, I have at most a dozen fleets for hundreds of planets. The AI on the other hand spends a lot of resources building mediocre defenders on each and
C++ is a fascinating language. Complex, yes, but so powerful. Other, more recent programming languages are often single-paradigm languages (e.g. Java forces you to use OO), while C++ is multi-paradigm. OO? Check. Structured programming? Check. Sphaghetti code? Check. Obfuscated code? Check. All possible with C++, it does not force you into any specific style. Most if not all language features have been designed for efficiency, things like mandatory garbage collection (Java), switch st
:( A couple of hours ago, the 2.0 beta appeared on Impule on my slow old laptop. But as of know, it still doesn''t appear on my gaming rig. Same Impulse settings on both machines btw, so that's not the problem.
[quote]If you have enough income, then more culture...[/quote] Ah, never culture then ;)
Please edit your post and insert a space after each comma and after some periods where it is missing, perhaps then it is readable. Use the replay feature. Every time you have lost a game, save the replay and watch it, see what your enemy did better than you.
Space Whale. Insane single target DPS, can colonize, can prevent enemies from jumping away, is a great siege engine and on top if it, gives you free resources. Only a fool would consider taking a different cap, but would of course still build the egg. Obligatory quote from _the_ Bible after fixing some trivial spelling mistakes: And God created great whales. And the Lord said unto the Player: Thou shall be fruitful and multiply by building the Space Egg.
On smaller maps there's only one way to do it: Fight rock with rock: Simply have more long range ships than your enemy. Especially for Vasari this shouldn't be too hard thanks to your Navigators capturing the neutral mines early on.
Apples and Oranges. Both fruit, but different. It boils down to your personal taste. Just try the demo to see if you like Sins or not.
[quote]im not saying your all bad nut most who i have played with have been jerks 2 me and i have beet a few of u im not saying that [ADT] is better and i dont like [DT] because of con he says how nice u guys r and than is an ass 2 me when i beet him ok look this is my thoughts and im sick of having 2 defend my self look i dont like [DT] because u guys r always saying how much better than every1 u r and your massive egos piss me off at the beginning of most games vs a [DT] there is almost always
While I haven't played it in Starcraft, I loved the Aeon of Strife map in WC3. I especially liked it how you could upgrade the units. DotA however, I never liked it. It's all about overpowered heroes.
Rename shield mitigation to shield frequency rotation or so. Then everybody who ever watched an episode of Star Trek will know what it's supposed to do ;)
Make sure you play on maps without neutral resource nodes, they tend to really confuse the AI. Afaik it's fixed in 1.09, but I didn't test it myself yet.
Nice list. Quite similar what I've written a couple of days ago already: https://forums.sinsofasolarempire.com/320134
Shield mitigation. I don't know how exactly the mechanics of it work though, but the upgrades are beneficial.
I don't quite think that these tips apply much to players who know what a feeder is and what he does ;) Anyhow, thanks for the advice, I've updated the tradeport tip a little. I've also added a section about the juicy neutral mines.
If you have lost some labs, the researched techs that no longer have the required number of labs lose all their effect until you rebuild the labs.
If you need static defense, you are doing something wrong already. Ideally you already know where your enemy is and have some fleet waiting to intercept him when he comes to attack. [quote]any amount of resources spent on "static defenses" would have been better spent on fleet or research.[/quote] Exactly. [quote]What i don't like about this game is that there's no front. An enemy can just fly to your home base, 10 planets in from your supposed "front" without meeting
I've now played about 40 games on ICO, and almost every time my allies and opponents made some fundamental mistakes. I'm writing this guide in the hopes that some players will pick up my advice. 1. Fleet comes first You cannot win this game with a tiny fleet. Whatever you do, your first priority should be getting a fleet and ever increasing its strength. Use the relative fleet rank indicator near the bottom
I'll use whatever has more players. Yes, I'm a lame WTJ :P
I love tradeport spammers on ICO, they never have any fleet to fight back my invasion ;) My fav techs in order: Assailant prototype, Transporter prototype, phase missiles, HP regen.