Shadowhal

Shadowhal

Joined Member # 2761571
21 Posts 774 Replies 13,959 Reputation

@ darth adder: a theatrical release? for fans specifically? I'm impressed. massive kudos to that, such a move may lead me to get the dvd set and movie. I heard it was a pretty good series and so with my general weakness for sci fi stuff I'd probably even be happy with it. danke für den tipp und gruß vom südlichen nachbarn. as for directions ... well, I may be the only one, but I found the season 4 finale very good. if nothing else would do, I'd like to see that future

32 Replies 62,107 Views

[quote who="Agent of Kharma" reply="10" id="2068799"] Quoting CreditSuisse, reply 5How long would this "Twlight Period" be? I think its a excuse to never change the Carrier at all. Do the research now and get it done. People need to seize the day and ATTEMPT to solve the problem. I would agree with Agent if we were talking about major changes to the carrier but we're not. -A 15% decrease in shields and hull points - A speed decrease of 20% -Increase the build time f

13 Replies 9,041 Views

I had a crash with a mini dump when I tried to send a raloz to another system for fortification. did anyone else encounter sth like this? the autosave is fairly far behind, so I'll try to reproduce it later, but I just thought I'd bring it up. the map was systems of war.

4 Replies 1,639 Views

[quote who="PurplePaladin" reply="7" id="2068786"]Well, just finished my first game on Hard, medium random map: Here's the horrible bugs I found: The computer did'nt retreat all the time, it stayed and fought, especially if there was a Starbase! Forcing me to build an actual well thought out fleet to attack it with. Carriers/Strike Craft seemed balanced; at first they swarm you as usual, but if you can hold them off and cut them down, they stay down, and Fla

215 Replies 414,351 Views

hehe, well those extra resources should make sure the game got started very quickly. maybe another interesting point in the fast start could be that the immediate grav wells could be already explored. with all the resources available at the start and the capship factory ready to produce, instant information would be helpful. for example, you see a volcanic right next to you? maybe two civic labs are a good idea. just roids, but many of them? maybe two colonising ships may be a good id

1 Replies 1,034 Views

[quote who="Blair Fraser" reply="1" id="2068735"]You may still have them. Check for the old achievements file in your sins settings folder (which shouldn't have been deleted). Send the file to [email protected] and we'll try and convert it to the new format for you.[/quote] you didn't get much this so far, did you? admit it, you an 800 series terminator from the future sent here to program a game that will help us fend of alien invaders in the future.

8 Replies 3,979 Views

[quote who="Matthew the Mage" reply="10" id="2068072"]I like the looks of the TECH best but I like the Vasari best for game play.[/quote] you know, I'm not normally picky, but if you spell them with capital letters and such, take the hint that they are called TEC (Trader Emergency Coalition I think) and not TECH. otherwise, yeah, took for looks, vasari maybe the meanest to play.

17 Replies 3,899 Views

[quote who="TheSpydyr" reply="5" id="2067708"] Quoting Annatar11, reply 3 Way ahead of you. It's a long walk to their offices, though A VERY LONG WALK!!![/quote] an even longer swim.

215 Replies 414,351 Views

[quote who="Blair Fraser" reply="12" id="2067593"] Quoting -OW- Athena, reply 6 Yay! We got some love![/quote] and you better be some good, nice little devs and give us what we want. love is not always the kind that results in pleasure, you know. :D

215 Replies 414,351 Views

[quote who="Spartan" reply="21" id="2067438"]@Star - The ones from TS of course. Regarding the story arc, sadly enough, I never thought JMS ended it correctly. The going beyond the "rim" exit was a rather lame ending. Additionally I guess Lorien was a precursor to God or something like that. Moreover I was shocked at how child like the Shadows and Vorlons became with him.[/quote] actually that's just the portion I liked. well, not necessarily going beyond the rim, but mov

32 Replies 62,107 Views

the tooltip for the vasari charged missile abiltiy says that it grants the ability to assailants, but in reality it also grants them to sentinels (the flak equivalent). I think this little info should be included in the research infocard, since it's not quite irrelevant. don't think that's beta specific though, it probably has been like this for ... well, maybe even since the beginning. just thought I'd bring it to attention.

0 Replies 936 Views

[quote who="MindsEye" reply="12" id="2067439"]I think what will happen is people will dock bombers until they have air supiriority. I also think flak will be much more useful. People will not be able to throw fighters around like they are in a parade. You will have to be careful with SC now. Its gonna produce more balanced fleet cause of the anti SC caps.With the flak buff and lower SC build rates you could get air control back maybe with just flak. It will force attacker to retreat till he b

215 Replies 414,351 Views

[quote who="Howdidudothat" reply="9" id="2067424"] but I never heard of an addon that requires the uninstallation of the original program You have now...[/quote] entrenchment? not yet. if people who did not take part in the beta have to go through the same process, then I agree, but beta does not count or at least I didn't intend to have them included.

215 Replies 414,351 Views

it's my favourite too. guess taste just differs. a little more range would be nice, I agree. not too much though. I'm still not sure how far the 'long range weapons' of the third upgrade really are.

17 Replies 3,899 Views

[quote who="Tridus" reply="6" id="2067394"] quoting post Get ready for phase 3 of the Sins of a Solar Empire: Entrenchment beta! IMPORTANT: You MUST fully uninstall Sins of a Solar Empire & Entrenchment before updating to Beta 3! Looks like good changes, just a question about this. Will Impulse warn people about it? Or will it merrily upgrade and then make something that doesn't work correctly? More impo

215 Replies 414,351 Views

I am quite sure, that note about the install was not there when it was posted. I'd still like to play entrenchment though, so any tip as to when I should uninstall it? or more to the point, any idea when we can expect it? I know ... fridays ...

215 Replies 414,351 Views

[quote who="F22_RAPTOR_001" reply="14" id="2067137"]just throwing it out there about the list of achievements now but how do you get archaeologist. [/quote] isn't that one if those already included? doesn't it require getting all artifacts in a single game? I could be mistaken, but I think that's what it is. I actually like the feedmonkey, though it's a bit similar to the 'donate credits to allies' achievement. but it's an interesting avenue, if there is a pus

48 Replies 49,786 Views

[quote who="Astax" reply="22" id="2067035"]Wow no where did I say carriers are fine. Learn to read before you post. I just find the method used to "fix" the problem silly. Penalty to construction would be silly as carriers get a bonus to construction when they are under attack. The construction bonus is 50% when host is underfire I believe. So i theory you have to go out of your way and not shoot the carriers for the penalty to even matter. Also it does nto say wh

215 Replies 414,351 Views

interesting, though it'd be much more interesting with larger numbers and maybe with a mix of flaks and lights of equal resource intake. maybe something like 10 carriers vs. 10 light frigs and 20 flaks or sth. also, an interesting point: maybe carriers have too much am. or squads cost too little. but then again, I head and support the posts than nerfing the dominant unit too much would just result in another spam. not that I'd really note the difference anyway.

3 Replies 2,733 Views

[quote who="ferang" reply="11" id="2066399"]kind of expected to see beta 3 before the end of today but it is getting real late. if not today when with the final release date of the 25th?[/quote] yeah, it is. my hope is that since they really don't like releasing on fridays and the final is due next week and they probably want it for weekend, because that's when many people have time to play, we may yet see sth. after all, blair posted that it's basically ready except for some ICO feat

12 Replies 4,889 Views

one of my biggest sources of scepticsm is how he can strike a balance between making a movie for fans and for the general crowd. I mean, the b5 universe is fairly extensive, so a couple of things would need to be explained to newcomers. but the more you do that, the less time for story remains. so also for that reason, I can barely imagine he would conclude an open storyline, just because it would take too much time explaining what had gone on before, who the people are and why they are doing

32 Replies 62,107 Views

[quote who="Blair Fraser" reply="14" id="2066136"]It's pretty much ready to roll. Just some ICO issues to sort out (compatability between original Sins and Entrenchment).[/quote] so, I can assume that this version has the auto differentiation between entrenchment and vanilla that you guys planned originally? that would be sweet, bc I' so longing to play with my friend again who doesn't have the beta. ( and yeah, I was too lazy to copy paste to have both versions).

96 Replies 258,074 Views