IsotheWise

IsotheWise

Joined Member # 2768851
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[quote who="Major Stress" reply="7" id="2012295"] On another note i now have Entrenchment, and i am going to see about making a port of the mod for entrenchment. [/quote] So does that mean we need entrenchment for the next version of the mod? If the answer is yes then I won't be able to play my favorite mod as I don't have entrenchment and don't have plans on getting it anytime soon.

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I was referring to the pre-Nemesis Soverign. As for the D'deridex, I used the stats that I have on record. I have every canon ship in my "Database" as well as planetary classification, stellar classification, the Warp Scale and several hundred Federation ships with their name, registry and class.

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Here are a few ships with their stats. Akira Class: Armament: 3 x Type X Phaser Arrays (Total Output : 17,500 TerraWatts) 15 x Torpedo Launchers (Stock : 300 Photon) Defenses: Standard Shield System (Total Capacity : 1,876,500 TeraJoules) Standard Duranium/Tritanium Double Hull plus 5.4 cm High Density Armour Standard Level Structural Integrity Field Constitution Class - refit: Armament: 18 x Type VII Phaser Emitters (Total Output : 6,000

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[quote who="Carott" reply="10" id="1883331"]A big well done to all those involved in this mod. I;ve had a good play with it over the past few days and it really is very good. Its reinvented SOE, theres a good trek feel to the game and its better in practically every way to the original. I believe the creators really have made the best trek game ever with this.... and this is only the demo! I cant wait for the full game, i have some ideas of what could go into it,

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[quote who="Helioforge" reply="13" id="1864303"]Very nice LCARS display!How about if the crystals were blue for Dilithium... (lots of gfx files to change though)the program PIXIA could be used to change the color balance of the asteroid meshes... [/quote] Never thought of that. [e digicons]:omg:[/e]

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[quote who="Annatar11" reply="1" id="1856087"]Fixed your Cardassian AI problem, Stress The AI needs a Scout ship to work. The Cardassians don't have one, they only have a Light frigate and a Colony, that's why they get hung up.For anyone who wants to fix it, just open PlayerCardassian.entity and change frigateInfo Page:0 count 2 entityDefNam

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[quote]The Intrepid wasnt seen in the show as far as i know except for maybe a pre-war early episode, and it most certainly did not participate in any of the key battles during the war.[/quote] The only Deep Space Nine episode the Intrepid was seen in was episode 7X16 "Inter Arma Enim Silent Leges".

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[quote]Hillary Clinton is trying to get a law passed in New York that limits the amount of time kids can play video games, and restrict kids from even playing games that are rated M or T. WTF?![/quote] Strange...

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