I love the explosions. Defently better than stock.
IsotheWise
[quote]@ IsotheWiseThere just no pleasing some people. Read the end of the last page and beginning of this one. It is for balance, otherwise you could have a fleet in minutes of starting.[quote] If I had to choose realism or balance, I would choose realism. I find that if a game is to balanced, it quickly gets boring. I realise that it was a balance change but it doesn't make logical sense that you need to research technolgy for an obsolet ship. I love your mod though and can't wait to
Strange. You need research to capture a ship that you already have the technology for.
You should now combine this mod now with Sins Plus 1.3 since it is out now.
I always take the colonizer capital ship first, espessialy as the Vasari. I love the Drain Planet ability and the sooner you get to level 6, the sooner you can start draining enemy planets.
Not nesesarily harmless, it could be filled with Nirtolitic warheads and be heading toward you fleet...
If I could get a hold of this weapon, I would blew everyone back into the stone age. :LOL:
What do you think of these changes? Frigates: +25% firepower +10% hitpoints +10% shieldpoints Cruisers: +50% firepower +20% hitpoints +20% shieldpoints Faction specific changes (applies to all ship classes) Vasari: +25% firepower +25% hitpoints +1 armor Advent: +25% shieldpoints +5% max shield mitagation +5% culture resist TEC: +25% hitpoints +1 armor +?% (something else)
High density zoning and full Terran Lockdown techs should also increase Urban planet population. A new planet bonus could be Population Center. Bonus: +50 max population
Hope this comes out soon.
You need an acidic planet like Venus.
I noticed that the Akkan Class Battlecruiser has better stats than the Marza Class Dreadnought. Battlecruisers usaly are weaker then dreadnougts...
I think you over did it with the experience required for a capital ship to go up a level. 2000 experience points for level 2 is a bit to much.
I think you over did it with the experience required for a capital ship to go up a level. 2000 experience points for level 2 is a bit to much.
I love that game. One time, the Borg destroyed half of my empire before I had a chance to do anything about it.
Unfortunatly it is not yet compatiable with 1.03.
Can you make it so that you can start on an urban planet? Colonization is spelt wrong on your new tech.
Capital Ships are a bit to weak.
[quote]Now that the 1.03 mod files are out. Expect a new version of the mod VERY soon;)[/quote] How soon is that? I have 1.03 and I would really like to play this mod.
I would have to say "In a Mirror Darkly" part 1 and 2.
Why do the Iconians have a high maintence cost anyway?
I personaly don't like tech victories.
What version of the game does this require?
[quote]lets face it even the "death star II" in star wars was only 100miles in diameter [/quote] Actualy the second Death Star is about 560 miles across.
I bet you're happy about that. I sure am.