econundrum1

econundrum1

Joined Member # 2782214
20 Posts 482 Replies 21,540 Reputation

[quote who="StarReaper" reply="48" id="2772227"]Hey having your company work on a non profitable product warms everyones hearts, but we want you to make money. The game has gotten better and more stable with each patch. You are going to get a stable game, and a game that you want to play. Already the game is pretty addicting. Adding to it will only make it better. Stable addicting games sell. There is no reason elemental sales would tick up a bit and stay stable long term. [/q

193 Replies 529,946 Views

Having looked in CoreWeapons.xml and looked at the texture map it looks like all weapons of a certain type share a texture map and just use different UV co-ordinates. This is all well and good but it looks like the texture maps might be hardcoded e.g. the weapon description gives only the mesh and icon file names. Is it hardcoded or can I define a custom texture map based on a copy of the basic one so it doesn't change existing weapons?

3 Replies 3,462 Views

Yes you could just change the tech trees so they just provided improvements that could build a certain type of unit, design those units assign them to the building and set the flag on them as Terraziel describes. I mean if you are doing a total conversion anyway.

5 Replies 4,449 Views

Levelmilestones did appear to work, that is I added a con adjustment at level 3 that appeared to take effect....I think. But I think they only adjust the stats by a set amount when you reach that level not by a fraction during the inbetween levels.

7 Replies 4,527 Views

The only problem with CIV 5 is it will just be another Civ, the video doesn't make it look appealing to me. No even in it's somewhat poor current state I'd rather play Elemental.

48 Replies 28,637 Views

Number 3 would be the most likley outcome in most development cycles. Lets just hope number 2 can be avoided. Number 1 would be great though of course. So probably out Thursday e.g. normal patch day.

193 Replies 529,946 Views

Actually those tiles can also be used for city improvements and if you have gimp or paint.net with the right plugins you can also create your own textures. The thing is you can do pretty much everything you describe if your willing to edit the XML files and can use one of the good free art programs out there. P.S. If you look under Workshop in the menu there is a Faction editor already.

11 Replies 10,862 Views

Ok my thoughts on this: Firstly I like the idea of a kingdom/Empire mana pool but it does have wide ranging implications, I also like the idea of replacing enchantment slots with maintenance cost, easier to manage I think and all round more sensible. So what do I see as the implications; How will they handle imbue spells and how will the balance work under the new system. <p style="margin-bot

36 Replies 21,001 Views

llow units to gain abilities as they level up rather than just have all special abilities from the start and only gain stats as they level up which seems to be what the current XML allow. This would be a far better way to let units gain in power as they level up without making them too powerful at first. Oh and I agree the game should tell you what effect a unit levelling up has, currently for most unit

1 Replies 3,713 Views

I think the main issue with the editors is that they are all a little disjointed though otherwise good. As a result though you can make a tile in the tile editor it doesn't get used or do anything unless you go and edit some behind the scenes XML and assign it to something. I would like to see some more editors, like.... Creature editor Spell editor Special ability editor I doubt I will get much time as me &a

13 Replies 14,348 Views

Not sure if this should go in mods or suggestions but here you go; I was hoping that the tag could be put within the tag as this would allow you to grant a summoned unit new abilities as it levelled up. However my experiment shows that if I put them in the level milestones the abilities just don

7 Replies 4,527 Views

I don't think it's lat boring, your question is a little loaded. However I think more Elements on the battle field including cover, etc would make it more fun. I would also like to see range figured into bow attacks e.g. your more likly to hit close up if they have no cover. Also I think combat needs more than just direct attack damage spells, I think some tactical summons, more powerful but only last a few turns would help.

57 Replies 111,272 Views

[quote who="GaelicVigil" reply="6" id="2770149"] Quoting alborrelli, reply 3 They said it'd go to QA on Tues.. doesn't mean it'll be out Tues. Read the post guys. It's out there to be found out without creating new post. I guess it's Thursday at the earliest. See: https://forums.elementalgame.com/396024 "...I’m just pushing it until the next QA slot which is next Tuesday." ie tomorrow.

7 Replies 44,948 Views

I would call a patch every week or occasionally every other week pretty quick actually, as someone who's done other types of software development. They where quicker than that at first but the more major the patch the longer it takes. Remember they do have to code, test and QA these patches and most of them contain fairly large numbers of fix / changes. I think some big changes are needed I'm afraid to make the game work well, a more kingdom based magical system I would say is essential. I wo

53 Replies 148,876 Views

At the moment it's kind of an interesting game to tinker with but the balance is bad, and they are planning some big overhauls of several major parts of the game including the magic system. In all honesty buy it now if your willing to essentally try out a beta version and want the first expansion pack free, (which startdock are doing to make it up to people who stick with it through this early version. Or wait a month or too when I'm sure it will be much more polished, balanced and fu

53 Replies 148,876 Views

I agree I have some children with 140 essence to start with and they regenerate 1 - 6 points of mana and health a turn depending on the child my soverign feels pathetic by contrast. I think these should not in fact stack but do. However with the changes to the magic system coming up I doubt this will continue to be an issue.

16 Replies 14,112 Views

I'd be most interested in modding the following; Items Creatures Resources Most of all though I think you need to focus on making the tools all work well together in a more integrated way.. I'd also like some sort of tutorial for the Partical editor...I find it a bit hard to fathom to be honest, though it's probably easy to use once it's been explained.

154 Replies 401,326 Views

I agree with the Origional poster, one of the things I've always liked about Stardock is the good community and the degree of involvement the developers have with the community. The game does need patching, stardock have admitted that themselves appoligised, offered to make reparations by giving those who have already bought the game a free expansion and are generally being very open and honest about the problems. I for one still find tinkering with it fun, but there obviously

33 Replies 159,877 Views