City spamming is the wrong way of putting it, more outpost spamming. Some of those outposts you may not want to grow all the way up to cities. But otherwise I agree these are all good tips.
econundrum1
Thanks kryo, seems like a pretty clear and simple explaination. In anycase I feel Elemental is good value for money even if it is oddly priced in the UK market thanks to the exchange rate, for two very good reasons. 1 - As someone who pre-ordered to take part in the beta the launch problems mean I'm going to get the first two expansions free [e digicons]:grin:[/e] , a big thanks to Stardock for that. It wasn't necassary but I won't look a gift horse in the mouth. 2 - I know f
[quote who="Sethai" reply="125" id="2781494"] actually i really don't think that will happen. if a mana system (either personal or global) is well designed and balanced then players will very rarely have zero or max mana. instead they will reach an input/output equilibrium. this will be at a low point in times of strife and a high point in times of plenty. within the sweet zone where you want faction mana to hover, the rate or regen will be fairly consistent. and if
[quote who="Addage" reply="114" id="2780316"]From a design perspective if Shards are to become true strategic resources thhen they will need a barrier/obstacle added in some form to balance reward to risk. Otherwise you will have the fast start-rush strategies in play. Perhaps having an obstacle such as a scaling in power monster/nps group guarding each shard (yes I know blatant re-use of MOM; but sometimes good design carries); this would force a playre decis
[quote who="Rune_74" reply="112" id="2780306"] Quoting econundrum1, reply 107 Actually Sethai I think your idea for non-linear mana regeneration is a good one, although my first reaction was why over complicate things I can see your point. I'm ok with over complicating things if it is below the surface...it is a computer, it doesn't mind. [/quote] I as more concerned over the question of play
It does effect catapults too I believe, shouldn't effect the rock demons hand to hand attack just the rain of stone. If they don't patch soon I'll have to uninstall, turn of betas and re download.
[quote who="donfoley" reply="11" id="2780712"]I am a waiter too. Really want to play the game. But want to play a polished version. I know some people like seeing the game evolve, but not my style. If I had bought it back when it came out, I would have already moved on before I got to play a polished version. I tend not to linger on games too long. I guess I am a dilettante when it comes to gaming. Don [/quote] <
The problem is like me you have the beta of the multiplayer (because like me you keep beta versions switched on in preferences). There where two hotfixes for the non-beta single player only game the second on fixed archers. But only the first one was released for the beta which included mutliplayer. They said Monday for the second one, haven't seen it yet but who knows maybe later.
[quote who="GaelicVigil" reply="4" id="2780650"] Quoting econundrum1, reply 2 Yes people eat food and they live in houses, shacks, huts, etc. It's all very well to build those buldings but if you can't feed the people they attract they aren't going to stay. Hence the abstraction in the game you see. Also, what happens when you recruit half your citizens to the army? Does your food requirement cut in half because half your people are gone? &nb
I don't think the OP needs to apoligise, I've been in the beta for elemental from the start and will stick with it until it reaches it's potential, but it's not there yet so I think if someone hasn't bought it yet it's reasonable for them to hold of until it's all patched up.
Any word on the patch for the multiplayer bet I got it accidently (only interested in single player) but at present archery and summon abilities are always missing. I understand this was patched friday night on the non-multiplayer beta.
Yes people eat food and they live in houses, shacks, huts, etc. It's all very well to build those buldings but if you can't feed the people they attract they aren't going to stay. Hence the abstraction in the game you see.
The forward slash is normally used in url references, XML element close tags and non-windows OS directory references. Otherwise I agree with you on inconsistant naming.
The Kingdom of Altar represents the altarians, (they win the elemental war of magic in GC2 lore and go on to rule the planet), the third race the Drath are also in GC2 having been driven of there planet by the alterians. The Mithra or something like that was broken into fragments and may be the elemental crystals, also the reason there is magic (dark energy in /gc2 research tree) available to the races on Altar.
I bounght the game for digital download in the UK, it was a must have for me and I bought it at the start of the beta. I do have to agree about the price though especially if you only want digital download. I can understand the extra cost for sending a boxed version, still I don't feel the game wasn't worth it or anything just saying you may have a point.
The new mana system will clearly require a complete rebalance of current spells as well as allowing lots of new options for spending mana both on spell casting and other things. The idea sounds good but the devil is in the detail, sure they will get it right in the end but such a major overhaul is going to require more than one balance pass I think.
It's a simple abstraction based on the idea that a population of x needs y food per turn. Food represents surplus food in the game so if it shows you have 1 food that means you have 1 extra food per turn that your population doesn't consume. So you can only build improvements that let you expand your population like houses when you have surplus food to support them and they will then use up that food every turn so your surplus goes down when you build one. Just remembe
Actually Sethai I think your idea for non-linear mana regeneration is a good one, although my first reaction was why over complicate things I can see your point.
Thanks for that tip on (1), I hadn't considered that.
Yes what Rath3130 said except i think the last folder is Units. They are in a sub folder of your my documents anyway. the idea being you don't lose mods, units, saves if you need to reinstall.
[quote who="Frogboy" reply="51" id="2779009"]With a global mana system, we gain the ability to have strategic spells be caster independent. It also opens up a lot of very important game elements for the AI as well as the player in terms of making spells have more "interesting choices" such as: Children of sovereigns become crucial because unlike imbued heroes, they naturally have essence (so there is no imbue cost associated). It also opens up the possibility
1 - I agree, it is a problem you don't always know what the city produces best to start with I suggest a summary of what it produces. 2 - Good idea. 3 - Don't really think this is a big issue for me. 4 - Agreed 5 - I think you are wrong here I think the changes will make magic more instead of less important but we will have to wait and see. 6 - Very true I think we've all had those issues.
[quote who="Eiralin" reply="12" id="2779656"] Quoting Delmoroth, reply 10 You seem to think people like stardock because they are smaller than blizzard(another good company) or something. The truth is that the only thing their size might have to do with it is that they really can't just sit back and keep reselling the same game with a few graphics upgrades. They more or less have to generate something new or no one is going to look twice at them.<b
[quote who="NTJedi" reply="10" id="2778885"] Quoting econundrum1, reply 9 By the way the demon now has Arcane Doom which is much better the minion was nerfed because it needed to be very badly. Yes the vigiliant minion was way way too powerful... and nuking the entire battlefield is "LATE GAME". The Stone Golem is also too powerful since his spell can strike anywhere on the battlefield. A group of 5 elementals should n
I agree underneath the bugs is a great game trying to get out, I'm still having great fun now even though it has some issues 1.08 was a great patch too but unfortunatley the hotfix introduced some new issues and since I had beta's turned on I don't have the saturday patch that fixed the later issues anyway. Still I lookforward to each and every update Stardock issue and I say this, stick with it guys in 5 years time people will remember the game Elemental becomes, not all the problems