By the way the demon now has Arcane Doom which is much better the minion was nerfed because it needed to be very badly.
econundrum1
Actually I was in the beta the new patch is nothing like any of the beta's. 1.08 was actually not a bad patch unless you had a lot of mods and as long as you started a new game. It seems later hotfixes have added a few nasty bugs but not that many. I think they will learn from this to be very careful with QA of hotfixes and to issue a disclaimer that the new patch may not work with all current mods and old save games.
I wouldn't bother with anything more than tinkering with mods at this point, wait until at least 1.1 if I where you. As they are currently modifying major game systems I would expect some mods not to work as intended with this build.
Well in the current latest version which I would say is still better than the pre 1.08 versions I have seen the following very annoying bugs. 1 - summoned units special attacks always miss. 2 - the vanishing mana on my children after battles. These where not in 1.08 but introduced in one of the later patches. I'd be more careful about QA on hotfixes in future I think.
I have an almost Identical setup to the OP and the game does still crash about once every 4 hours or so, frankly I can live with that it's less than Dragon Age and Starcraft 2.
I Know the portrait issue was there since release just wondered if they'd noticed since it hasn't been fixed yet and seems like it would be simple. By the way don't know if it's been said already but the description of green thumb is wrong; it gives 2 food at the start, not +2 food per turn (which is good because if it did give +2 per turn it would throw the balance way off).
I actually enjoyed a full game on the unmodified 1.08 yesterday, have to say it was much more like a proper release and was actually very fun to play. May not get a chance to try these new modifications as we have a guest coming to stay but good job Stardock Elemental is starting to feel a lot better. By the way has anone else noticed a bug with mounted unit portraits?
On the blink / teleport change if you don't like that you could very simply MOD it back to the old value.
[quote]know whether or not the idea of having more powerful children works for the game, of course, so if it doesn't then just ignore me.[/quote] I think it kind of distracts from the idea that you are the most powerful mage in your kingdom if your children start out a lot more powerful than you. Of course you can probably make them more powerful as they level up. When they change the magic system it won't work in the same way in anycase Essence will become boolean.
[quote]+ Gildar deposit now seeded near starting location [/quote] You missed this though + Gildar deposit now seeded near starting location That will make the early game potentially quicker.
Is anyone else sitting here hitting refresh on Impulse.
It's not a major bug bear for me really, but yes I do think their are too many one only or one per civilization buildings and not enough general improvements overall.
I don't think it should be out actually though I'm sure it will be so as not to offend anyone, but historicly IRL several cultures have inbred their noble bloodlines, particularly where the bloodline itself is thought to be special. A reason for inbreeding might for example be to try and breed more channelers this being a rare trait, similar to the plot of the witching hour in a way. A culture that considers it's ruler divine might also want to keep their bloodline as pure as possible
I favour a global mana pool heavily. Why because you have to budget with it them, you have to think to yourself how much mana should I commit in this battle and how will that weaken me until I rebuild my supply. But of course it needs balancing appropriatley how much mana can a Kingdom store, how much does it regenerate in a turn, there should be way to enhance both of these and of course spells all need rebalancing. And why spending all your mana in a single battle wi
I'll try and give it another try later tonight if I get a chance I'm sure my level 3 adjustment did work though.
It may be because I think you said you manually installed it probably is windows 7 security which can block writting to certain folders if the user you installed it as doesn't have permissions.
Yes I noticed the Ice lord and familiar make no sense also the empires "demonic spy" kicks A and is way to powerful for the level you can summon him at 10 points of unblockable damage to every enemy on the battle field he can wipe out a dozen spiders in one turn. Hopefully in 1.08 they have fixed some of these and rebalanced them.
Well yes it's pretty much how the royal famillies of europe did it for centuries as someone already posted so it's just art mimicing life. And egyption pharohs often married their sister to keep their blood line pure...they where considered living gods after all.
[quote who="mbaron888" reply="4" id="2774071"] Quoting alborrelli, reply 2 When you "create sovereign" it saves it for use in all future games. Did you even try heh? I did in fact click the save button. Then it moves on to the civilization select screen and then on to the new game. But if I go back to start a new game, I don't see my custom sovereign as a selection in the sovereign list. I think it might be something to do with my Windows 7
I have absolutley no problem with a campaign, it's just not what I bought the game for I wanted a single player sandbox game. So naturally I would rather they focused on that than campaign and multiplayer. Other people though have other priorities like yourself and I can respect that. If I want an indepth campagin I'll play dragon age (which I did for a while and enjoyed), but it's not what I'm after from elemental.
As far as keeping crystals is concerned I don't have an issue with it but it just seems redundant once mana becomes a global resource. I disagree with upkeep costs for magicly mutated units or forged weapons, the costs of creation should just be high enough to reflect a perminant effect. You would always have at least one magic user in a kingdom your soverign. I think you miss understand me such units would be very mana instensive to build and require a high tech level in the
yes it automaticly saved and available for future games once you created a soverign. But there is also a save button you can click on the designer screen.
With mana being changed to a global resource for your Kingdom rather than a per unit resource I see this as creating a new opportunity for unit customisation. Certain Magical techs could unlock direct unit modifications that would cost mana as a resource and grant special abilities sometimes with an associated visual effect on the unit. These modifications could be on armour (rock like skin), Weapons (claws), Other (Regeneration). The point is that as Mana is now a kingdom resou
[quote who="Jandurin" reply="99" id="2772924"]Unique racial tech trees. Christ that would be an undertaking. [/quote] They already did it in one of the expansions for GC2, and from what I've seen the XML already allows it.
I think you need to go to the support forum and provide stardock with the appropriate crash files. There are some know issues with the engine crashing but just from your description I doubt if they could tell you if you are experiencing something they are working on or a new bug. Check out the support forum.