xthetenth

xthetenth

Joined Member # 2822658
1 Posts 303 Replies 1,388 Reputation

More accurate now. I'd love to be able to give an elite unit spiffy bling armor that gives a morale bonus to nearby troops. I'd love to see pegasus knights, but that may because I love warhammer. I want to be able to get a dragon mount for a hero, but only after a hellacious amount of effort, and as an upgrade for an already awesome hero. I want to have necromancy that lets you replenish the ranks of skeletons and raise zombies behind your enemies, but I d

21 Replies 14,712 Views

I likewise think that unique bonuses have way too much power to screw up the balance, but large buffs are certainly on the table. One thing that would be interesting is allowing your avatar to use something like the palantir to coordinate all his heroes, giving them buffs in return for taking your best character out of the fight, so he's a bit safer, but his impact is also lessened, or maybe infusing a single hero with his power, so your enemy can't tell where the devastating force is going t

5 Replies 8,724 Views

Also, what about the possibility of using other races' equipment? The question remains, should you be able to train troops with those ultra-snazzy longbows you can't get because your tech tree favors knights? If so, should there be a penalty as your government and infrastructure isn't familiar with that type of good? That could make for an interesting choice between using foreign gear that may be hard to come by or using your slightly inferior gear that can be supplied far more easily.

16 Replies 13,591 Views

[quote] "Fighting to the death" is something that annoys me in many strategy games too and I would really like one where a defeat does not mean the utter destruction of the losing side almost every time.[/quote] The problem with not fighting to the death is that then you need a lot of battles to ruin an enemy's fighting ability, while in real life a rout was devestating to the army as large amounts of materiel would be lost. The question is how to represent this. I'd love not to

28 Replies 75,872 Views

I think that you can give them magic items that should be able to bestow a variety of benefits, but I'm not sure if you can give active magic to units and not heroes. I'd love an answer to that, but I think that only the beta will tell, and that's not even all that good an indicator.

45 Replies 24,976 Views

It's full 3D, iirc, and flash is astoundingly bad at 3D (IE can't handle it at all) and actionscript isn't nearly complex enough to make a game, so no. It's based of the Soctety engine, which is a modern 3D engine with a lot of snazzy features. And the fora here are occasionally a bit flaky, posts occasionally go awol, don't sweat it.

68 Replies 109,695 Views

[quote] 10xSwords at 2 iron 1 leather each; 15xLeather Armor at 2 leather each; 5xSpears at 1 Iron 1 Leather each; [/quote] those are some odd sounding swords, I must say, and the spears sound even wierder. [e digicons]:P[/e] now for an example of my idea with a bit extra because I realized that keeping a decent reserve stock of items that are being produced in surplus in all cities that will need them is good beca

148 Replies 499,171 Views

[quote who="Ron Lugge" reply="21" id="1930671"]Since there are no version options available, I'm going to assuem one purchase covers both versions. So either it decides which one to install at install, or it decides which one to run at run-time.[/quote] I'd guess the installation would include all the game resources and both a 32 and 64 bit exe, but it may just decide at runtime. I seriously doubt they'd make you download a differerent version considering nearly all the resource

45 Replies 190,129 Views

[quote]The problem with that is it renders *any* form of tech trading impossible, which most people will find as a surprise. The alternatives (tech swapping accellerating your own research of 'related' projects, maybe) will probably be difficult to learn / hard to code. But oh-so-nice if they could pull it off.[/quote] You could flag some researches as something a race wouldn't even consider (such as ones based off necromancy for the good guys), but other than that, I

62 Replies 221,357 Views

One option I would really like to see is when you have a unit design in the list of available units a city can produce, have an option on that unit's info in the build options list to divert the necessary items for that unit to the currently selected city (and emphasize their production if they don't exist yet, so you get the swords you need instead of a bunch more plowshares, but only if the swords will otherwise hold up production) and start training men if you can without the other items s

148 Replies 499,171 Views

I have a friend from russia who was taking his math class senior year at NYU's grad school. Of course that may have had more to do with the weekend school he was taking during school. Also, one of our teachers took problem #1 from a bunch of sequentially numbered geometry questions from his 4th grade textbook and stumped a 10th grade honors class in the best high school in new york city. Hooray! Also, we may have had half the NYC math A team, but I don't think any of the members were born in

26 Replies 104,182 Views

One idea would be giving a player a much harder secret goal than their public goal(s). That'd give the player a choice between going for the easier and faster goal knowing that they'll face increasing opposition with every step or going for a tricky goal but not having to face the diplomatic problems. That would be an interesting choice.

7 Replies 7,091 Views

Or we could just refuse to believe in the different factions until sd proves it to us with all the info they have [e digicons]:grin:[/e] . Still, sounds awesome, are they going to be as distinct as the different civilizations in galciv, or will each race have a similar basic structure. It'd be absolutely amazing if the two races had completely different ways of doing things, and didn't even have the reuse of techs we saw in galciv 2 but were just absolutely different. It'd increase the learn

62 Replies 221,357 Views

This is all true, but from my experience (just a college freshman here, so I may or may not be hopelessly naive and if I am, be nice please) I could've gone to college at about 16 and done pretty well. I'm in a rather good college (UNC's generally regarded as the best bargain in state schools, especially when I start paying instate tuition), placed out of all the intro/remedial high school stuff and am doing work that's generally easier than I did in high school senior year (granted most high

26 Replies 104,182 Views

I need to get something straight. There are heroes in this game. You're going for total war scale. Are you going to have the heroes be the uber badasses that the sword saints from shogun total war were or at least something on that scale of awesomeness with a lot more variety and cool features? On the subject of DRM, what about the emp charge contained in the game box to disable any pirating devices/computers in the neighborhood that you guys mentioned? And I could've s

45 Replies 190,129 Views

I heard that there's a total war dichotomy between playable low-level tactical and the grand strategy (which sounds absolutely awesome, I'll need something to stop my upcoming crippling empire total war addiction [e digicons]:grin:[/e] ), with the tactics real-time with pausing to issue orders encouraged, which is also awesome

17 Replies 55,253 Views

Wait, I can preorder? Done and done. Looks lovely and awesome. It'll be a great complement to galciv. Let's see if my "crash my economy to get tons of population and research done until I have 10 times as many people as anyone else and a ton of research I haven't sold to stay out of debt and use that to win" technique works here too. [e digicons]:grin:[/e]

68 Replies 109,695 Views

Mars class are good ships too, I've got one to stay with my emperor and dole out gratuitous amounts of long range fighter support and enough bombers to make anybody want to hide (despite the nasty price tag, I love my dictator because it has the toughness to get stuck in and doesn't have the capacity to make bracing it a tragedy, so I can fly most of the fighters I need off that and really mess with peoples' bombers because its fighters can be where they need to be in one move, so they go fir

1,261 Replies 2,686,216 Views

I'm still voting for cthulhu. Don't settle for the lesser evil! I like the slogan, though. If I could run as cthulhu in the direngi election, I would buy the game in an instant.

7 Replies 20,371 Views

[quote]also dudes and dudets(if there are any) i'll probbly start importing imperials soon cos i'ma bored of chaos and need somthing fresh[/quote] HELL YES! Finally a reason to get me off my lazy rear! I'll see if I can get the entities done by the end of the week and mebbe rework some of the pirate lists to use the variety of escorts the rulebooks talk about. Has iNert put together a dauntless, by the way? They're pretty much my favorite ships in the whole game (I have

1,261 Replies 2,686,216 Views