xthetenth

xthetenth

Joined Member # 2822658
1 Posts 303 Replies 1,388 Reputation

But if you were stuck in space with a full tank of fuel and full bays of ammo, but no carrier to go home to, wouldn't you want to kill as much stuff as you could before you ran out of fuel?

24 Replies 44,160 Views

[quote] No, that build is from November or early December. The press hasn't seen anything beyond the betas yet. [/quote] And still they critique the AI for almost all their preview, only stopping to say everything else rocks in about 3 sentences? Bunch of jerks, if you ask me.

51 Replies 72,522 Views

There should be a list of techs that just won't work for a civ, I agree, but it takes a lot of depth out if you can't trade [I]any[/I] unique techs. A lot of them could realistically be traded, and work well. Making those tradeable in games where people want to trade techs would be more realistic and make more sense, in addition to providing the difficult dilemma of whether to trade your unique techs.

121 Replies 29,691 Views

[quote] If you are good then you do not have sin weighing on your soul. That IS the reward/bonus. I was wondering how long it'd be before someone was going to post that crap. [/quote] yeah, the reward should be not having to duck and cover when the rioters come for your head because there aren't any. That's a [I]real[/I] reward.

31 Replies 9,504 Views

[quote] it's very simple, if you're evil, you don't have to care about anyone but yourself and how well you do. [/quote] You don't in games, which is a shame, because in real life, you also don't. That is until your 'citizens' revolt and freaking SHOOT YOU. REPEATEDLY. IN THE FACE. I hope stardock decides to include how unpopular tyrannical governments can get. But yeah, in most games, evil is easier. It shouldn't be, though because there are consequences. For

31 Replies 9,504 Views

Absolutely. I think that the lack of techs in a certain area should make you find friends rather than crippling you. I really like the idea of only the originating tech being able to trade it because it solves all the problems and gives the really good impression that the trading civ is the only one that really understands the science. Imagine the US telling somebody that layering three chemicals in a certain way lets you absorb radar. It doesn't really give much help if you want something more

121 Replies 29,691 Views

[quote] What a great story. It is excellent to see positive storeis about computer games for a change instead of the usual 'video games will rot your brain / will incite violent, sadistic behaviour / will turn you into a raving lunatic' articles. [/quote] But Jack Thompson said they will!

7 Replies 11,377 Views

I feel that good civs should get morale bonuses for working to improve the lives of their citizens while evil civs should get approval penalties for not caring/abusing their citizens for profit. That, if applied properly, should help a great deal and stay faithful to real life. I mean, when was the last time a justly ruled kingdom had any royalty defenestrated? Most revolts in history were because the royalty just sucked and they were hungry. Oh so hungry. But the royalty didn't do anything, so

31 Replies 9,504 Views

umm... the good/evil business is completely messed up in regards to real life. Sample event (real life version) A famine has just begun throughout the galaxy. Trillions are starving. What should you do? Put all necessary resources into producing food, and donate any surpluses to the less fortunate beings in the universe. (+30 influence, -300 bc, +5 morale for a while, -10 military production for a while) Encourage the production of food to feed our citizens, a

88 Replies 38,611 Views

[quote] Launch party's at Multi's place. He's buying plane tickets and booze. tempting, since its not too far by plane. maybe I get a cheap one. do danes have good beer? [/quote] I can tell you it's bett

101 Replies 91,513 Views

changable fire rates would be awesome. There are some impressive things you can do with a bit of creative modding. Ripple-fired torpedo salvos using the bombardment missiles, broadside kol beams, and massive barrages of laser fire, all on an akkan. It looks amazing. If you want me to paste the file changes to get that, just ask.

36 Replies 10,202 Views

That is absolutely awesome. Just add some missed shots to that effect and it will be EPIC!

36 Replies 10,202 Views

[quote] (edit) I forgot to mention, if you are not the competitive type, you may also enjoy teaming up with a friend to take out the AI. In the latest build they are a real challenge. You may like to start the AI on 'easy defensive' then as you improve your skills move him up to 'hard aggressive'. [/quote] wait, personality settings? why not include 'easy french' for the real noobs and 'clearly cheating' for those who need the extra difficulty?

17 Replies 29,175 Views

do it! I've already upped the volley size on every ship i've messed with because it looks cool. I'd love missed shots though. Please add them sometime, It'd just look to sweet to pass up.

36 Replies 10,202 Views

yeah, the cruisers are customisable, but they don't come with enough parts to make endless specialized ships, so you'll need to have variety. Definitely buy the other ships wherever you can get them for cheaper, but you might want to be able to customize your cruisers... it's your call.

14 Replies 52,669 Views

necromance much? Other than that, the destruction would be neat, maybe weaken it so that the ship's stats/health go down until the team is killed/forced to pull out as the commandos blow chunks out of the hull, but I can see the point of not including it, because it does add micro, and one of the best things about this game is the low degree of micro required.

23 Replies 32,586 Views

[quote] Eh, I've been talking the ears off any gamer I can get to hold still for 30 seconds... [/quote] You can go further than that! Just get a roll of duct tape and... What!? Yeah, i've done the same. I don't really go to any forums other than this, so it's the best I can do.

27 Replies 36,096 Views