[quote who="Scoutdog" reply="16" id="2287468"]I never could get used to the gimp UI.... I suppose if I had the inclination to learn it, I might make some headway..... [/quote] UI is the Achilles' heel of a lot of open source stuff -- the last time I tried to use Blender I came away wanting to put a fork in my eye. Why they don't try to emulate the UIs of commercial packages that have spent many years and many dollars polishing their products, I'll never know. Being di
rls669
Your computer can handle anything GalCiv can throw at it, except possibly high AA at high res. I was able to crank up the AA a few more notches after upgrading from an 8800 to a GTX 260. Like most games GalCiv doesn't make full use of your quad, so you won't see any difference over a duo of the same speed. Minor civs are worth it IMO, for the extra class 15 planets if nothing else :)
Choosing good can be worthwhile, especially with the Drath and Altarian tech trees. But since you can buy your alignment there's really no reason beyond roleplaying to forego the evil random and colonization event bonuses.
4XAA on a 6200, ouchie!
[quote who="Phaedyme" reply="1" id="2179276"]They do not need to be in orbit (and I think you can't upgrade them if they are in orbit). [/quote]You can't directly upgrade a ship in orbit, but if you check upgrade all ships of that type the ones in orbit will upgrade as well.
I don't know what happens on Normal, but on Painful the one time I didn't get to the Dreadlords world and invade before they built a ship I had a bunch of Dread Lord cruisers and a Dreadnought with 400+ attack roaming around making life very, very difficult for quite some time.
. . . when my colony ship arrives at a planet exactly one move ahead of 2 other races' colony ships . . . and that planet has a 100% research bonus . . . and a 700% research bonus . . . AND a 48% starship bonus. That's why they're called bonuses, because man were the other guys boned after that. [e digicons]:D[/e]
Looks like you got doubly lucky, but even if the planet was crappy production-wise, you could build cheap empty hulls there and then upgrade them to combat designs with the bonus intact. Happy smashing [e digicons]:cylon:[/e]
Every ship built on that planet gets a 48% bonus to its attack rating, which is kind of a big deal.
I love the fact that you can colonize planets within someone else's borders. That's the main reason I research the extreme colonization techs, so I can establish a beachhead behind enemy lines.
GalCiv on a tiny low-res screen? Yuck, no thanks.
In my current game one of my cargo-hulled survey ships got an extra 12 hp from anomalies, plus experience upgrades. I upgraded it to a combat ship and a few skirmishes later it's up to 26 hp -- with vast room for components it's a fleet unto itself against the AI's small hulls. Watching it plow through the defenders on its way to an AI homeworld reminds me of bugs splattering against a car windshield :D
I usually play on painful, large to immense galaxy size. The Yor super ability is okay, but no one seems to build fast ships in my games except occasionally the Terrans. In the colonization phase only the Yor's most immediate neighbours are affected, and not by much at that stage of the game. Super Annihilator is very powerful, no doubt -- at least in the player's hands. The AI seem to get much more mileage from Super Adapter. As for how I fared before the extr
I play with very slow tech and frequent extreme worlds, and under those conditions super adapter is extremely powerful. By the time anyone else gets the advanced colonization techs, the Iconians (and my custom races with that ability) have 3x as many planets as anyone else.
The game up to that point was focused on control of resource bases -- I grabbed quite a few in the early game and rushed for Starbase Fortification so the bases could soak up the brunt of enemy attacks. I was playing a custom race with the Arcaean tech tree so I had the Lite constructor module. I was at war with the Terrans who were closest to the Dreadlord planet, at the far end of a Gigantic galaxy. When the Dreadlords appeared they hit the Terrans first. They only
I had the Dreadlords pop up in my current game, unfortunately well out of range in unexplored territory. My first encounter with them was seeing a Dreadlord Dreadnaught with 498 attack appear at the edge of my territory -- my best ship at that point was a medium hull with 4 attack and 4 defense, and tech speed was Very Slow. That made for a pretty intense game :)
I like putting warp bubbles and other fleet effect modules on tiny ships. With good miniaturization you can have a ship that only costs 2 logistics points while speeding up and increasing the attack of the rest of the fleet -- and with no weapons, that ship will not be attacked unless the fleet is entirely destroyed. Instead of making fast, expensive throwaway ships like constructors and transports I'll also build them slow and cheap, and convoy them with a warp b
[quote quoting="post"]I never get tired of that.[/quote] And if the generals' intelligence was set to "really intelligent", they wouldn't declare war on me when I have one transport in their space . . . the one they gave me the previous turn [e digicons];P[/e]
I once had the Yor give me a transport that was sitting near their homeworld . . . then the next turn I got message about amassing transports near their territory and they declared war on me.
If you have some good repair bonuses, the extra hp can be significant, to the point of enabling a ship to survive an encounter that would have killed it with its normal max hp. And that allows it to participate in and survive more combat, which increases its hp, which you can leverage with the supramaximal repaired hp, and so on.
That's as it should be IMO, since as in that example auto-upgrading across tech trees could result in massive construction/maintenance cost increases.
I think they only attack if you're at war, or attack anyone after they show up. I had a Peacekeeper event a few games ago, I wasn't at war with anyone at the time and they did not attack any of my ships or starbases. I had a good time bribing everyone else into attacking someone and getting their fleets and starbases wiped out, then taking over their resources.
This has nothing to do with my original post, but since my last post was about one of the cool happenstances that make this game so much fun, I'll throw in another one: Playing as the Altarians, got a class 8 world with a 60% starship bonus, my highest ever. Gladly took the evil choice to get the bonus. Got several military resources, rushed Xinathium Hull Plating and later built the Doomsday Generator on the shipyard planet. Built all my warships on that one planet
So how about the Restaurant galactic achievement -- is it enhanced by building it on an influence bonus?
Well, I've never cared about score in a strategy game, just having fun. Last game in a gigantic galaxy I had 3 starship bonus planets, 2 with around 25% and one around 50%. I had a low military rating but my few ships could wipe out anything they encountered, especially as the many battles per ship got their experience and hp up to insane levels . . . but the low rating got me a few Rangers as well, which made the game almost too easy. Then the Dread Lords showed up right in