[quote who="Sole Soul" reply="1" id="1913042"]If memory serves, a starship bonus gives ships built on that planet more hp. If you never built a ship there, or only built a couple, you probably never would have noticed it-particularly if they were tiny or cargo hulls. [/quote] Starship bonus applies to attack value, not hp. So a starship bonus of 50% can be a very big deal. I'll try to build all my military ships on a good bonus planet if possible; if production
rls669
Well, this is nice. My reward for uninstalling everything GalCiv-related, hunting down and destroying all remnants of previous installs, and waiting through the interminable reinstallation process, was getting the random event that doubles the base planet quality. Of Thala. Other planets you say? I don't NEED any other planets! [e digicons]:D[/e]
Yep, a clean install through Impulse worked, I have my Space Weapons tech back. Playing the Thalans is much less annoying now.
I think the transition from SDC to Impulse screwed up my game. I uninstalled all the GalCiv games and still had a bunch of folders left all over the place. I deleted everything and am installing from scratch now.
Hmmm, not seeing it here. I'll try a fresh install and see if that helps. [IMG]http://i318.photobucket.com/albums/mm436/rls6692/defenseindustries.jpg[/IMG]
Sounds good, what tech unlocks that?
Do the Thalans have a starbase attack module as of v1.99?
If I had a dollar for every time I asked for a checkbox to turn off auto upgrading of farms only . . .
[quote who="CaptainYar" reply="17" id="1905826"]Once you've gotten all the techs youwant or need, you can effectively stop the AI from getting anymore techs. Say once I get the final weapon and defence techs and everything else I want and the AI is still far behind I can stop all research for everyone. [/quote] And so what? It's still a single player game, the AI is hardly going to care if you "cheat". Meanwhile, more options for the player is always a
Here's an idea -- make the GNN window tabbed. One tab for ship builds, one for improvements, one for diplomatic stuff, etc. Have everything presented in an organized manner, and all at once so there are no out of sequence popups jerking the game's focus all over the map.
Colony screen ---> Details ---> Governor
Something else I just thought of -- don't let popups boot me out of whatever screen I'm in. I'm going through the list of build events and suddenly a culture flip popup takes me to a different planet. Then before I can get build orders or the governor sorted out for that planet another flip takes me to another planet. So now I don't know what the hell's going on and I've got planets going to waste producing nothing. When I have to keep a notepad by my desk and write
I mix and match farms and bonus tiles to get the population I want without building more than one farm. Intensive farming + 100% bonus = 20b, easy to keep decent approval with some morale resources. Advanced xeno farm + 300% bonus is the same I think, and cheap to build. In my current game I've got a planet with a pop cap of 32b, it maxes out around 29b I think. It's class 34 and has my economic capital, plus the politcal capital, Oracle of Krynn, and Order of Krynn on
A minor point, but I'd like to see different diplomatic text depending on if the player started a war or not. It makes no sense for someone to contact me and say "your war with X has no merit, therefore we're attacking" or "your war machine must be stopped" etc, when I was the victim of the war in question. Something like "we're taking this opportunity to kick you while you're down" would be much more appropriate :D
And one more thing: for the love of all that's holy, give us an option to NOT AUTO-UPGRADE FARMS! Without turning off autoupgrades altogether.
What's funny is that 16:9 has become the standard for HDTV . . . but most movies are now released in 2.4:1 superduper widescreen, so even with a "widescreen" tv you've either got to zoom in and crop the edges, or letterbox it.
+1 for updating all non-widescreen content. And might as well do up everything in 16:9 while you're at it, from what I hear the monitor and hdtv manufacturers are doing away with the silliness of having 2 different widescreen aspect ratios and 16:10 will be dead soon.
I don't find the 3d view any more immersive than the tactical view, but I do find that I don't have nearly enough information available in 3d. Like others have said, I only zoom in to 3d to see time remaining on autopilot, select launch direction -- and watch terror star explosions. But then I don't use the ship designer at all either except to plunk components on. It's really too bad I don't find the 3d aspects of the game compelling, it's a waste of a fairly beastly machin
[quote who="thehandofzarquon" reply="6" id="1891795"]First, I gotta say that I absolutely love the way an Immense Abundant Habitable/Frequent Special Worlds map feels. It just... feels "right". Kinda like the first time I played an Immense map during the TA beta. The two new game setup options were a very, very pleasant suprise for me. [/quote] Suddenly, the Iconian super ability isn't so useless. With mostly extreme worlds they were more powerful than everyone else put to
I love the option to fill the galaxy with mostly extreme planets. Makes for a whole new game. It's just as awesome as I thought it would be when I suggested it last winter [e digicons]:grin:[/e]
[quote]Hello,i would like to see: 1. A fleet based range/support module to build tanker style cargo ships e.g. Fuel generator, cost: 70, size: 20, +50% Fleet range 2. A fleet based repair module for specialist maintenance shipse.g. Repair bay cost: 70, size: 15, +10% repair 3. A new weapons ability: capture ship[/quote] I like these a lot.
Another thing I'd like: an option to choose the proportion of extreme environment planets when setting up a game. One slider that would add a ton of gameplay variety IMO.
Forgot to add: Please add a checkbox to disable auto-upgrade of farms without disabling upgrades in general. Or make the game remember that I've cancelled that upgrade. As it is, I have to remember which planets have farms on food bonuses and manually upgrade everything else because if I leave autoupgrade on it'll keep trying to build a new farm.
[quote]1. Fix the MCC. I know, you already know about it...but you asked...[/quote]+1 for this. And by fixed, I mean give it the planet flipping bonus, not the econ bonus. [quote]4. Thalan Starbase attack modules please...[/quote]For the love of all that's holy, yes. I must've complained about this a dozen times during the beta. The lack of resource mining modules with any race that doesn't have the standard factories is nearly as bad. It's like I have a choice between indefensible useles
[quote]I don't understand how Frogboy and others weren't aware of the MCC issue[/quote]I don't understand either. It seems like there's been a hundred threads on the topic in the year or so I've been on these forums.