moondrgn

moondrgn

Joined Member # 2842608
0 Posts 0 Replies 242 Reputation

It seems that creeps affected by the plague cannot get post mortem on them. So, only creeps that do not have the plague, and that you one-shot kill, will explode from post mortem. I too do not upgrade that line of skill beyond post mortem.

9 Replies 2,617 Views

[quote who="Playdoh" reply="2" id="2189656"]To balance this out with Unclean Beast's spit, perhaps a structure under Uproot would be "entangled" and thus disabled. Towers and Forts wouldn't be able to fire. Trebuchets on them would be disabled as well. This disabling effect on the tower would allow Queen of Thorns to go in and attack the tower at the same time, or serve to disable a tower for the team for the duration of the Uproot.[/quote] I like that idea very much.

4 Replies 1,536 Views

[quote who="fraggelsmurf" reply="21" id="2177160"]I think it has to do something with AI hax. Me and my friend experienced the same last game. We could kill them without problems at first but in the end (lvl 19-20) they just became invincible. We stood at our chrystal beating their Regulus with UB and Regulus with best artifact gear, he healed all our damage right away. When this happens, take down their citadel instead.[/quote] Yeah, I had the same thing happen to me in SP Tournament

28 Replies 7,422 Views

[quote who="Doggiedoodle" reply="23" id="2166604"]The only thing that bothers me is when your creep wave or towers mop up for you, you just get an assist and no one on your team gets the proper amount of gold. It would be nice if at the very least, they evenly distributed the reward gold to all players when your ai controlled forces deal the killing blow.[/quote] Thank you. Nice to see there are some rational people out there, after all. This is my primary concern and the primar

30 Replies 6,891 Views

I just played a 2v2 skirmish game. Everybody seemed to connect well, but as we entered the game it disconnected us. I continued to play the game against AI and have soundly beaten it. Except, as you can see from the link, the Pantheon server seems to disagree with me. Which game did it record, and why did I lose? :P

0 Replies 1,388 Views

[quote who="Extacide" reply="21" id="2166406"]The only benefit this gives is to satisfy someone like you to get your gold. The benefits of the other system is it allows a team to funnel last hits to a single person as a strategy to purchase upgrades, or to allow them to farm and thus let them carry a team.[/quote] This is the attitude because of which I refuse to play with Regulus on my team in PUGs. And for the record, the reason why I started this post had nothing to do with

30 Replies 6,891 Views

A player that wins against a bot records a win, while the same bot doesn't record a loss. Therefore, a lot more people won against bots on Prison, than lost against bots on Prison.

18 Replies 12,802 Views

The OP made a statement of his opinion, and did not ask for feedback.. Why do people feel the need to post a whole lot of ... umm... stuff, in the thread following it?

18 Replies 5,438 Views

[quote who="ZephyrTR" reply="14" id="2164837"]I'm not surprised to find some people finding real uses for Enhanced Attributes, but uvfragm's post in particular is upsetting. Never do I want anyone to be able to make a kill on someone simply by right clicking on them. These builds sound like the maximum output from the minimum input -- and you could argue that its the uses of gold and the premeditation of the build that makes it legit, but it nonetheless makes the game far les

60 Replies 129,492 Views

Replacement AI shoud be at least Nightmare. Our group of people, most of which were not in beta, can already take on more Nightmare AIs in a compstomp than there are players. Once we get better with our characters, Nightmare will be 'normal' difficulty.

10 Replies 8,685 Views

[quote who="Biz-Mark" reply="12" id="2163184"]I was saying that what makes the Rook weak was that he only really has 1 effective build. And when you only have 1 build it makes it far too easy to counter. It also doesn't help that the 1 build is also not very mobile.[/quote] What about having a structure busting build that concentrates on hammer, god strength, and tower eating, along with lots of points into general stats to make him stronger? This build would be designed to specifical

49 Replies 9,517 Views

[quote who="schinstad" reply="24" id="2164564"]Diseased claws is vital for the gankbuild i have going focusing on speed. Noone can run away from me.[/quote] This is all nice and dandy when you're playing against noobs that you can force to run from you. But if you play gainst experienced players that kit themselves out properly, you'll never be able to outdamage them in order to make them run. In fact they'll beat you into pulp every single time as you're full of speed item

27 Replies 4,356 Views

[quote who="Extacide" reply="18" id="2162822"] Okay, if in stubborn stupidity you tell regulus not to take the kill, then guess what happens: He gets away.[/quote] If in stubborn stupidity Regulus were not to take the shot, then neither I get kill credit + kill money for it nor Regulus gets assist credit + gold as he should get were he to take the shot and be credited with an assist.

30 Replies 6,891 Views

[quote who="CdrRogdan" reply="7" id="2162052"]let's not encourage this further by making any other use of them counterable by a 50g item.[/quote] Why not? For one, the item costs money. Money I could otherwise use on better things. So, Regulus is making me waste money on something he can create an infinite supply of by using his mana. If the gold drain is not enough, they why not increase the cost of that item? As is, Regulus can completely block off a path in the map (assuming it's n

9 Replies 2,134 Views

[quote who="Ke5trel" reply="14" id="2162212"]If you do 95% of the damage on a DG and he runs away faster than you can follow and just before he makes it to his Crystal he gets sniped for the kill do you really think you deserve the gold? You couldn't complete - Regulus could - you are assisting him. [/quote] Actually yes, I really think I deserve the gold. Regulus didn't do 95% of the damage. He can snipe all day long and not get the kill. All he did is ensure that ou

30 Replies 6,891 Views

It's basically like a chess ranking. As you play against other people, you gain or lose ranking. You gain more for beating people higher above your ranking and you lose more for losing against people much lower thank your rank.

2 Replies 2,389 Views

[quote who="gkrit" reply="5" id="2161306"]to make it simple, maybe... anyone who has hit the enemy demigod should get guaranteed credit when the demigod eventually dies. but the person who gets the killing blow, scores most. heres an example (i dont have the game, but this is just my opinion): killing blow = 1000 gold anyone who assisted in anyway at all = 300 gold or wateva kinda ends up showing as a "team effort" rather than "omg I killed it!".[/quote] <

30 Replies 6,891 Views

Modify kill and assist assignments such that the source doing the most damage gets the kill credit, instead of the source that inflicted the killing blow. If the target ever recovers their hp fully, the list should be reset. Make it so that The Wand of Speed does not reset your movement, and The Heart of Life to require either standing still or at least resets all actions when activated.

228 Replies 553,877 Views

I've noticed that sometimes, ceratain enemy DGs do not display a health bar, no matter how much you scroll through modes with ~. This has most often happened on Rooks and Oaks.

9 Replies 3,048 Views

I'm not sure if this is a bug or not, but I wanted to confirm it one way or another. When I select the first level of Beast's corpse explosion skill, I get lots and lots of explosions. When I upgrade it to the second level which introduces the plague, then corpses no longer explode (actually there is a really rare and odd explosion here and there). It's almost as if though mobs that are affected by the plague cannot explode. Is this intentional?

1 Replies 1,686 Views

When you activate The Heart of Life, it turns out that movement does not influence the effect of the activation in any way. In fact, you can activate The Heart of Life while running from the battle and it will in no way slow you down or affect your movement. On the other hand, when you are moving, activating the Wand of Speed stops your movement and often results in your DG engaging whatever is persuing him/her. This seems somewhat awkward and counter intuitive. Wand

8 Replies 2,797 Views