How about a critical hit system limited to certain units , or a special unit that fires and its weapon causes critical hits..like maybe The Kols beamweapon can cause critical hits Just an idea loosely tossed in
P5yy
Is anyone interested in a newbies survival guide to online play? Aimed a Sp folk who want to go online and newbs online who are struggling. Those that fear ridicule for lack of skill or fear they will let down teammates. Im thinking of writing one which will take 15-20 hours , lots of screenshots and pictures to make easy to understand. The hope is to iron out the bad habits developed in Sp , and teach players the teamwork and risk evaluation concepts in Mp inorder to give them
Umm - no??? :LOL: Monk tried to host but nobody could get in! :P
Can I ask people.. those that are singleplayer peeps who want to go online , but are too scared to go online for fear of being humiliated in battle , or fear that they will let down teammates because they lack the skills etc. Do you guys want me to write a "noob-guide". I have planned it , with most of the guide focusing on Strategy/Risk/Positional concepts and Teamwork. These are the two areas that I observe newbies lack and most likely areas that they will let down teammates
@ Raging , the problem with the anti-cap strat is the fact that illuminators are better anti-cappers then assailants because their side beams allows them to whittle down your anti-caps at the same time.
When someone quits the AI takes over so it becomes like singleplayer haha :P
[quote].Not trolling, at all. Ignorers are much, much worse than the people they're ignoring.[/quote] lol?!... Many who plays online would like the ignore button. If someone is being racist/rude in ICO , or if im trying to read something in ICO but its getting drowned out by a prick whos spamming , then I want a button that can ignore that person . This has nothing to do with defying freedom of speech or the epitude of society. @ Arca . I agree with you on that. I thi
[img]http://www.freewebs.com/tflhw2maps/the%20web.PNG[/img] This is [B]The Web[/B] map. ( the rogue gasgiant is fixed) Very very simple design , like all my maps. You can decide to go round clock-wise or anti-clockwise. You may end up face to face with your enemy , or on the opposite sides so you have to adapt. there are terran planets for contesting , with Gas giants that hold valuable neutral resources. Make sure to keep an eye out on how your teammates are
New map for online play Name : The Web . This is a 4vs4 map. [link="http://www.freewebs.com/tflhw2maps/The%20Web.galaxy"]WWW Link[/link] To DOWNLOAD , RIGHT CLICK and SAVE TARGET to your galaxy folder in your sins directory... example.. c:\Program Files\Stardock\TotalGaming\Sins of a Solar Empire\Galaxy\
I have an idea for a Roleplay... We just get 4 players as TEC , and 4 players as Vasari. We make a map where TEC has the majority of planets and a hugh econ , but their army is really small. However the Vasari have gain a foothold and have a really hugh fleet. There is a time limit of 2 hours and the task of the Vasari is to capture one of the 4 players homeworlds. The TEC players task is to defend their galaxy at all costs especially their homeworld for atleast 2 hour
I agree with the flak stalling strategy to cruisers. Im very skeptical about the vs Capital strat for vasari. Its very easily counterable. However Im reluctant to have a full blown discussion on strategy with 1.1 around the corner.
[quote]Any Spam is easily defeated with a comparable economic backbone to the enemy.Could you elaborate on that?[/quote] The counter to 10 Kodiaks is 11 Kodiaks
[quote]ok another update.I wasnt satisfied with the current stats so i have redone the armor and damage types from scratch.I also added a destroyer type ship. For Vasari its the overseer, for advent the subjugator and for the tec the command cruiser.With this i want to close the gap between light frigates and heavy cruisers.Detailed list of the new damage and armor types:https://www.sinsofasolarempire.homepage.t-online.de/Stats.pdf[/quote] Excellent damage ideas. Very similar to what iv
Even if games were perfect. I mean every game you buy turns out to be something like Zelda64 in presentation ,there will still be PIRATES because pirates are [B]cheapskates[/B]. So it doesnt matter if developers make the effort to role out the red carpet and serve the best food , because it wont stop pirates from pirating because the food still costs $50. A simple example... Galactic Civ 2 , great game, excellent presentation, support , runs smoothly , bug free , [B]NO DRM[/B]
[quote]For the anti-pirating moralists, I see it as a two way street. While certainly there are some hardcore thieves, the industry is not exactly innocent in the loss of respect that helps fuel western piracy. I actually tend to view games more on the restaurant model as opposed to retail. In a restaurant, typically if the food sucks I don't pay. I'm not talking about just not liking it, I'm talking it was sent out burnt and looks like someone just threw the food on the plate. There isn't a har
I want 1.1
if ironclad had any business acumen , they would give two fingers to the rts crowd including myself and just go mmorpg on the sins genre. I see hugh potential for a mainstream EVE contender which actually puts you incharge of an empire within a universe.
[quote]An mmo of Sins would be nothing like EVE.[/quote] to expand on this... Sins will be the graphical equivalent of Planatarion. You dont own a ship , you own planets.
An mmo of Sins would be nothing like EVE.
I think the Sins of a Solar Empire Universe makes a good backdrop for a mmorpg.
Oooh Ill sign up! this is exactly what sins needs. now I need to hunt down my xfire username
24 , Young enough to still have the reflexes and drive to play online RTS games competitively Old enough to not have an over inflated ego in a computer game. , perfect :)
Try starting a game , then "surrendering" ,then choose "continue playing". You should be able to see All the remaining AI duking it out. I think this is right afaik. Ive not tried as Im on a work pc atm.
[quote]they don't always seem to autocast even when on autocast. I've watched plenty of ships die right next to fully ready repair bays. Maybe they fixed it since I stopped playing, maybe not. (Just checking for news on 1.1)Ummmm, maybe your repair bays ran out of antimatter dude or got disabled.[/quote] Actually ive seen this happen myself. Ive retreated my capship to some repair bays and the button is "coloured" , anti-matter is full , the little auto-cast thing is there and
[quote]Any kind of failed attack can simply provide your enemy with experience.Yes, but in a game between two people, there's a difference between a player making a mistake and the game randomly throwing free kills someone's way. I know I'd be a little annoyed if I spent all that time researching a tier 8 ability only to have it randomly do more harm than good.This just sounds like more of a nuisance than a help to me. I wouldn't want my actions being determined by what the computer decides to d