P5yy

P5yy

Joined Member # 2845630
30 Posts 335 Replies 19,980 Reputation

[quote]Like in the 1.1 patch?Let's hope.[/quote] I just get the feeling if it was in the 1.1 patch , they would say it was in the 1.1 patch.

4 Replies 6,795 Views

[quote]20-30 LRMs early game should be no problem.scout ahead so you know that's what opponent is building.then build 35-50 scouts, and turn them on auto-attack.the scouts will win, cost you less, and be faster to build. then counterattack with LRM's of your own or focus on economic expansion.[/quote] Thats a bad idea. Its better to just do what the game sadly intends for you to do and thats make 20-30 LRMs yourself and simply out-spam/out-micro him.

9 Replies 6,884 Views

@WarlokLord I like this idea alot. Effectively RA is like having your own personal pirate army. Why spend 4k on bounty when you can have own come through a gate. What I like about pirates is that they are gung-ho attackers, but this throws up the question , are you capable of taking advantage of the situation. Most nubs will just let the pirates attack whilst they watch. Good players will exploit , and use the pirate attack as a decoy to follow in with their own attack. <b

21 Replies 20,605 Views

Here is a redesign of RA.... A New type of Gate for RA. lets say its a larger Inter-Galatic Gate capable of stablising space for galactic travel which is what the dark fleet is doing. The smaller Phase gates are only capable of stablising for inter-system travel and they dont do RA. The Big Gates should not function as inter-system stabilisers either. Atleast this way the player cant simply have the secondary advantage of a chokepoint defence on every planet unless he decides

21 Replies 20,605 Views

3 ideas in my mod to limit the illuminator/LRMs - The Siege Frigate is resistant to LRMs and are much more powerful , meaning the LRM spammer is risking a counter with a planet sieging strategy. - Capital Ships are 3x resistant to LRMs and buffed agaisnt them , thus can spend more time rinsing them. Because caps are easier to achieve , then LRM spammers might be facing 2-3 caps they cannot kill. - The Tier 0 Heavy Frigate is 2x resistant to LRMs and thus the heavy frig

32 Replies 17,613 Views

Light Frig Heavy Frig Flak Frig LRM Frig Siege Frig Support Frig Hvy Cruiser Capital Structures L/H Frigate vs 75 125 125 75 125 150 75 50 50 LRM vs 150 75 75 50 50 75 75 25 150 H Cruiser vs 100 75 125 150 150 75 125 75 125 Capital vs 100 100 100 100 100 100 100 100 100 Siege vs 100 125 125 75 75 125 50 300 50 Fighter vs 25 25 25 200 200 25 25 25 25 Bomber vs 50 75 75 50 50 100 125 75 100 Turret vs 150 75 75 100 75 75 75 75 75 This is basically my mod.<b

32 Replies 17,613 Views

Every problem in Sins is derived from this badly designed table of bonuses and armours [link="http://spreadsheets.google.com/pub?key=p7xc_snd9Cc-6o2UwvPEWUg&gid=1"]WWW Link[/link] I think the key to balance lies here...

32 Replies 17,613 Views

[quote]This happens to every RTS, especially at the higher skill levels of gameplay. As noobs who sit back and build huge armadas and attack at the 2hr mark, this probably doesn't affect them as much. To advanced players who are rushing with the most easily accessable high damage dealing unit, such a unit was found in the LRM.But you guys need to quit bitchin' about it.As soon as the LRM starts getting chants from the streets to be nerfed, it will get crushed to hell, become unusable, and people

32 Replies 17,613 Views

I really wish Ironclad opened the floor to skilled players to get a good discussion on how balance should work in the early game. Ive got lots of very good solutions , including a revamp to the table of bonuses and armour. LRMs sadly dominate. Its like seeing a Land RTS game where Artillery is so imbalanced that it dominates. Just imagine having a game like Command and Conquer ,going online and seeing nothing but Artillery being spammed all game.

32 Replies 17,613 Views

This game needs drastic redesigning in the early game especially with the roles of the Light Frigate and LRM and the role of Capital ships . I could offer my solutions , but I doubt the devs care.

32 Replies 17,613 Views

[quote]I get some screen with Migrating next to each player. It's happening over and over.That means the host left. As frustrating as it is, you can't really blame the developers for the host leaving. At least the game tries to find a replacement host, even if it's not always successfulyou need to make sure the players agree to play through even after they've lost or it is evident that they are losing[/quote] Well Whenever I host , I use the following rule You are only allowed

31 Replies 79,113 Views

[quote]Ok, thanks. I have a Compaq laptop with an AMD 64 Athlon X2 NVIDIA card or something like that. As you can see I am not very good with all the details of gaming on computers, but thats the type of graphics card I have I think. I only have 1GB of RAM, but I barely have any programs on my computer so I won't have anything running while I am playing. Is that good enough?Also, I know the scroll wheel on the mouse is used a lot, should I buy a USB mouse or something to play this game with?[/qu

9 Replies 7,301 Views

Sins is everything that EaW isnt , and EaW is everything that Sins isnt. I think those two games are examples of complete opposites. Ive got both games , but because I dont develop a specific taste , Ive enjoyed both for what they are. I would reccomend Sins to you because its something completely new and refreshing to EaW. Also more specifically , Sins runs better on low spec Laptops then EaW. The aesthetic side. you know in EaW , you have to press the cinem

9 Replies 7,301 Views

Since its your first mp game , I think my advice would be to try to search for guides on build orders and watch replays and stuff to see how people start. I dont theres any point in discussing how to use TECs strength to adapt to the strengths of Advent ,before you have nailed down the basics.

8 Replies 3,356 Views

I think most of us react vehemently to the OP because we have been playing sins long enough to get over the fact that the galaxy has only one size of colonisable planet, only 4 type of colonisable planet exist , only one size of star exist, maps DO look like yahoo road maps etc etc.

10 Replies 12,161 Views

[quote]My first build tree involves 2-3 turrents 3 labs, 1 cap ship factory, 1 cap ship 6-9 light frigs, 2 scouts and 2 colony ships. Usually this goes up within the first 10-15 mins. [/quote] I wouldnt make the 2-3 turrets at the start , because if you think about it theres nothing thats going to attack you . Turrets are a waste of metal which is vitally important in the early stages of colonisation. As for pirates, if you do want to defend with turrets you can actually get 3 turrets u

7 Replies 4,001 Views

[quote]They should have it so that in large random maps 4v4 , players on the same team will start together.I really hate it when 20 minutes into the game , someone leaves/quits because he got ganked due to a harsh starting position.Also ...sometimes the first asteroid is missing the phaselane to the homeworld. This is really harsh.I dunno. On the one hand it does kinda suck if you're the guy who starts between the opposition and you know they're gonna try to take you out ASAP, on the other hand

70 Replies 101,816 Views

Faryl Smith didnt win in the end. I think she must have come atleast 4th or 5th which isnt too bad considering she had tough competition. Unfortunately she didnt really have a sob story. I think a dying parent , or bullying at school could have won it for her. ps - BGT is a pile of shambles. I hate it because they fix everything ,over-egg sob stories and force contestants to change their acts/songs to suit their TV ratings. Bianca ryan is a freak of nature in a go

5 Replies 22,041 Views