[quote who="KzintiPatriarch" reply="2" id="1902478"]Wow, you put a frakk-load of thought into this! I love all the strategic geopolitical detail in the backstory. While I disagree with the likelihood of some of the overall trends and events (such as larger & larger political entities), a very entertaining read! Great job with the maps, pictures, and screenshots too. I was going to say something about how unlikely
Aluroon
[IMG]http://i261.photobucket.com/albums/ii50/Aluroon/TenMonths.jpg[/IMG] OOC I've reached the 10 month mark but only added planetary improvements, xeno communication, universal translator, and xeno entertainment to my researched techs. Split as my empire is between research and production I'm not hitting the research total's I'd like. My population is growing, though even at zero taxes I'm having issues keeping moral at 100%. I think the problem is Earth, which should
As a note, this game is still in progress and it may take a long time to finish, especially since the next month or so is a nightmare for me, and the month after that is going to be comparative blissful heaven, but not the kind of heaven I'll have time or incentive to spend much time on Gal Civ with. Expect periodic updates. The flavor/story at this point hasn't begun to develop because... it's a pain to write much when nothings happened. Colonization is boring. I'm having to work to stop and
General Note If you are having issues scrolling all the way to the bottom, commenting, or seeing this thread in its entirety I'd suggest using Internet Explorer or Chrome. Apparently Firefox has an issue with very long pages (which this is) and won't display them in the
That's odd, because I don't seem to have it in that folder or any other and that map name doesn't show up... Ah. Apparently the game didn't update when I told it to last week... well that explains a few things.
[quote who="Mumblefratz" reply="1" id="1900185"]That's an awfully long gameplay example that you referenced. What map are you referring to? There was an Immense map added to TA, perhaps that's what you're asking about. If not, someone might be able to answer your question but I think you're going to have to help them out by being a little more explicit.[/quote] I'm talking about the specific map played. It was mentioned in the comments that they had
Was digging around ancient threads and ran into this game https://forums.galciv2.com/151986 You all mentioned adding the map but I can't seem to figure otu which it is or if it was ever added. I'd just bump that thread but it seems glitched out. Anyway, was the map ever added?
Anyone else notice the gameplay examples link under the Databanks doesn't work anymore?
I'd kill for a Daedalus ship in my games...
I was poking around the databanks looking for the gameplay examples, but when I went to open them I got this error message: " Server Error in '/' Application. The resource cannot be found. Description: HTTP 404. The resource you are looking for (or one of its dependencies) could have been removed, had its name changed, or is t
My issue with tight clusters has always been that you get like 3 total clusters and you end up sharing that space with like 3 other civs... and your all close enough to hate each other because of influence... I'd love a setting like "Small Tight Clusters" where each group could get a few tight clusters of planets, where invasions actually require you travel a ways. Sadly I don't think we'll get it. The A.I already has enough issues waging wars in Tight Clusters when your right on top of
[quote] RTFM? Read The Fucking Manual. [/quote] QFT
Just as a note to those that claim a static defense has never held historically. Generally speaking your right, very few static defenses have been noted in history as being exceptionally effective and between World War I and World War II we saw an incredible number of such defenses destroyed. That said, while they didn't hold in the long term, when faced with vastly superior attacking forces (typically 4-1 or better odds for the attacker), such defenses did not just roll over and die. T
[quote] Sorry, but I get tired of people complaining over stupid issues and wanting the devs to waste their time adding ever more sliders for things that don't make a bit of difference in the long run. Hit Control-N and get the set up you prefer - simple. [/quote] Yes, because the shape of the galaxy makes no difference in how the game plays out. Seriously dude, its not like we are asking for a retarded graphics boost or something similar
[quote] Were you trying to be helpful at all or just trying to piss people off? Looks like I did a bit of both. So, job well done? [/quote] Congratulations, you can be an obnoxious twit over the internet. You are now the equal of a 12 year old. When you have absolutely nothing to add to a thread in the future just pass it over.
[quote] You can make some of the people happy all the time. You can make all of the people happy some of the time. Some people will not be happy no matter what Time it is [/quote] Yes, someone already threw out that useless little quip. Do you have anything to add or are you just +1 posting? [quote] ok
[quote] You can make some of the people happy all the time. You can make all of the people happy some of the time. Some people will not be happy no matter what. There are three settings to choose from - random, loose and tight. And, there is Control-N if you don't like the starting grid. Between those options you can pretty much set the pace. [/quote] Were you trying to be helpful at
[quote] I don't see how this is "stupid". A setback, maybe, but not stupid. Just because you lose your capital does not mean you are the "rebel" force. Think of how many times throughout history nations have lost their capital (or biggest) city and have had to win it back. I cannot think of anytime in hist
[quote] I am very jealous! I never had the PeaceKeepers. I never had the Dread Lords. I never had the Pirates mega event. (And the weaker event only once.) I only had the Jagged Knife once. And that was at a time that they actually helped me more than made my life more difficult. They were an excellent way to catch up on technology with the rest of the galaxy when taking back my planets... A recessions? You can have an economic rec
Its a temporary problem as the game tries to figure out what its next move is for the A.I.'s. The reason it shows up more on larger maps is because the A.I. has more options.
I'm playing on Tough at the moment.
Well, simply put they expand faster then anyone else, end up with higher totals across the board (research, production, military) and then proceed to steam roll the game. I have 4 A.I's at war with them right now in my current game and... its not really stopping or hurting them, in fact its having the opposite effect of what I wanted when I provoked the war's, the Thalan's are expanding through conquest. Against the Drengin, Korath, Yor, and Terrans. And even with the many wars they still have t
Hum, I've got a similar issue, except it completely crashes my game to desktop when I'm alt tabbed.
Am I the only Gig/Huge player thats noticed the Thalan's basically completely dominating the games? They seem to have the best colony rush, best research numbers, and best production abilities from start to finish.
Your not missing anything, generally speaking starbases are sitting ducks unless you defend them with warships. Its something that bugs me to, but for the moment its the way it is.