Aluroon

Aluroon

Joined Member # 2859519
0 Posts 3 Replies 9,300 Reputation

Thanks, Galen. Yes, they are all weapons or weapon-related. Longinus was the name of the soldier who reported;y pierced the side of Jesus on the cross, hence the "Spear of Longinus". The gladius is a short Roman sword that more or less shares a silhouette with my frigate. A shamshir is a Persian variant of the scimitar, hence the ship name. And the Gae Bolga was the ultimate weapon of the Celtic hero Cúchulainn, sort of like a spear, but it would enter a man through on

624 Replies 1,277,105 Views

I'am also filling 1-3 planets (size 4-6) entirely with economy buildings, I also buy my first 2 colony ships (I'am a consumer..), but I think my mistake is not keeping the taxes at 100% aproval at the very beginning since it gives a double pop growth...I didn't know this could make the difference...ok i'll try this way to find out Well, 100% approval helps, but keeping out of the red is also nifty. It seems (at l

16 Replies 10,401 Views

I never run into that problem. When I get that red I start selling techs. Now that interesting and I also heard about others who do not have $$$ losses at the beginning neither... The problem is, even as a federalist and selling almost all my techs, I consequently face this issue for about some turns. It seems I simply can't avoid not going below 100%, which is obviously tearing me back a

16 Replies 10,401 Views

Yop, at the beginning there is always (I think so) a shaggy time when you simply can't keep on working at 100%, you have to slow down and turn at about 60-70% for a while, but don't go bellow 41%, otherwise your people wont breed. You need your population to grow in order to get the cash in and also sell some techs away...and glorious days are about to come... I never run into that problem. When I get that red I

16 Replies 10,401 Views

I'm not really sure if this is the right place to put this, but I thought it was better then any other options I saw. I'm trying to import some ship designs from the main library (here at galciv2.com), notably the following http://library.galciv2.com/index.aspx?m=277 http://library.galciv2.com/index.aspx?m=673 http://library.galciv2.com/index.aspx?m=623 http://library.galciv2.com/index.aspx?m=544 http://library.galciv2.com/index.aspx?m=544 http://library.ga

0 Replies 1,432 Views

Now I understand exactly why alot of the good players always built focused planets (all factories or all research) I prefer to use full research (I tend to find that with a five generation advantage in weapons and in armor tech there isn't much the A.I can do to stop me). Only issue is getting the game started up early when you have to buildup your worlds. The problem I've always had with all industry is

100 Replies 42,668 Views

I don't believe that's correct though. Somebody please test it, or when I get home from work I'll test it. 100% on the economic slider means 100% of every unit you can produce of social, military, or research. You can impose self-limits by working the sliders wrong, but you should be able to use everything to capacity if you have the sliders set right. Somebody test this out and verify, but I believe it to be correct.

100 Replies 42,668 Views

Gosh, Scintor, what difficulty level are you playing? I prefer to play on a level playing field, so I stay away from the higher levels where the AIs get considerable bonuses. I also play exclusively in gigantic, abundant everything galaxies. Most games take 100+ hours of playing time to finish. I realize that most players would not enjoy the play style that I like, but I really enjoy the fact that the ga

41 Replies 16,060 Views

This map will be included in the final 1.6 btw. What will it be called and when can we expect to see it? Is there a built in map editor in the game? Any chance you could release more maps like that?

36 Replies 175,387 Views

Excellent post my friend, you pretty well summed up the majority of the issues I have with the game. Like you said though, its still a great game and you can work around these problems.

100 Replies 42,668 Views

He's depicting the Krynn as religious fanatics, I don't think their are any plagues or virus's, instead I'd suspect their actions are religious in nature. At the same time, handing over my Doom Ray Weapons doesn't bother me in game, especially if I have fully researched shields... The Acrean's are acting stupid. You could argue they are trying to take over the Terrans so they have a larger force to attack the Krynn with, and to avoid having the Terrans fall to the Krynn (making the Kryn

124 Replies 416,952 Views

Amusing, I've never had them spawn. Never gotten a Precurser ship either though. For some reason I always get the population boost, the xenophobia, the max speed 5, and the tourism ones.

20 Replies 10,556 Views

The more you increase your population on each planet the more annoyed each planet gets. Depending on your tax rate and how well your civ is doing in the various category's (military strength, research, economy, ect) your people get more or less annoyed. Don't feel bad, I generally need at least one zero g stadium on most of my planets to keep moral up where I like it, even with a pretty decent racial bonus and a 20+ mining starbase for moral.

51 Replies 30,318 Views

Definately crank up the intel on your adversaries. I set it at beginner, which is still not quite "sits and drools" and I had both the Drengin and Yor thuggin' on me. I eventually attacked one of them, the Yor I think and got a nice scape going. After I got comfortable with the game, I use a large map, 5 AIs, at normal setting and I have the Yor and Drengin thuggin' and eventually one of them, usually the Yor, declare war. In this last g

12 Replies 7,130 Views