The game is a bit twitchy right now about skipping out of videos, and will skip them even when just using media features on the keyboard such as volume adjustment; I'm using a Logitech G15 keyboard, Win 7.
FireStormOOO
Space fighters would definitely break the immersion for me. Space fighters make about as much sense as dropping grizzly-bears with laser cannons on their backs from orbit - sure, it would look cool, and sure, you could argue that it might be marginally effective, but would you really want the devs to spend time on that? More to the point, space just doesn't work that way. Even if you have space-magic gizmos that reduce your mass, you'd be hard pressed to pack enoug
I think GC is definitely suited to have minor changes in each scenario based on your previous actions; completion of secondary objectives could give bonuses/ships/extra tech/etc in subsequent missions, and certain opportunities could be available only with a given ethical alignment. I have mixed feelings about actually having different endings; I'd rather have one really good one, with perhaps 10% of the ending cut-scenes dependent on your choices in some way.
The title of this thread had me going in there and getting disappointed. [e digicons]X([/e] [e digicons] Be careful of how you word titles. Err, unless your alignment is evil. Lol, changed the title; I prefer to buy my way into the neutral club [e digicons]O:)[/e] The video on the game page is on youtube and it allows the selection of 720p. Though, compression seems to be abundant so they either scal
Just to toss it out there, the trailer is awesome, and I'd totally love to use bits for my desktop background. Would it be possible to get a high quality version of the trailer for download?
Hi, I'm trying to do a total conversion mod for GCII. I'd like to have the tech tree be able to converge(IE: require tech A AND B to unlock C) back into techs as well as branching off; I was wondering if this is currently supported, as I don't see it anywhere in the game now. -FireStorm/Commando000-
I bought Fences Pro as part of Object Desktop a little while ago, and I finally got around to really setting things up the way I wanted. Fences is great, and already makes my desktop useful again. One thing I've found myself wanting is the ability to have the contents of an arbitrary directory(folder) be displayed inside of a fence, rather than just having a link to a the directory. I find that fences makes starting my work much easier, but onc
Where might one find this updated tool? I can't find a DL anywhere.
Oh, as far as number of ships, it's most common for me with 100+ mixed ships in a fleet(Tactics management -> Create Fleet), set to group jump, and on a control group. It happens primarily when revising jump orders after the fleet is already moving. Toggling group jump after giving a jump order seems to be the primary trigger. I have seen it happen with as few as 30-60 ships, but it seems much more rare. If game recordings help, I have several; saves are much
I've had the problem repeatedly, and I already sent a fairly detailed email to the rebellion-beta email. I have auto-saves, but I couldn't figure out which ones specifically are useful(20+ auto-saves in most of my games), and I don't know if auto-recordings would help.
From the first game, I'd always thought the title referred primarily to what the Traders had done to the Advent, more than being related to the Vasari. Mostly a "Sins of the Father" sort of theme. There seems to be much more back-story related to the TEC/Advent in the first 3 installments that would more than account for the title. What makes people so sure the title is related to the Vasari?
I just started playing my first game of Rebellion .62, and ran into a new crash I have not experienced in the previous beta versions. It was a single player game, no unusual settings, and it simply crashed to desktop around the 15 minute mark. No error reporting appeared to run, nor do I see any crash dumps from today. No error message was giving, and neither windows nor sins gave any acknowledgement of the crash. There was some flashing of the screen before the ga
Sigh, I don't suppose it's gotten any easier to find a game since the beta came out? I'd love to find some games against people, though I've mostly given up on ICO. Someone let me know if they want to start a match.
I did a more controlled test against a single cruel AI then looked at the stats: while our income rates were nearly identical(less than 10% variation), and we should have had the same amount of resources available, it turns out that the AI somehow received FOUR TIMES the amount of credits I did. I like a challenge, but is there anything between the unfair AI and... well... this?
Hi everyone, first off I just wanted to say that I'm enjoying the game so far; no show stopping problems yet, though I do have some feedback. For starters, the jump in difficulty between the Unfair AI and the next one up (Cruel I think) is downright staggering. The cruel AI seems to be cheating in ways I don't even think there is a counter for. I've been playing since the original game, and regularly take on multiple Unfairs; The cruel AI had wiped me out
expanding on that part about sound, It would be very neat should a redo of the voice commands be done, if different levels of cap ships had different commands based on level, giving the feel that more experienced crews are actually more seasoned and ready to fight. I can't say I agree with the second part of your suggestion. anything to <span id="gtbmisp_0" style="border: 0pt none; margin: 0pt; padding: 0pt; background: transparent none repeat scroll 0% 0%; font-f
This was a single player game if anyone still cares.
Suppose I should have searched first... Oh well. is there anything else I should do for this report? also, I don't have a picture, but am I supposed to be able to see the bombardment animation on a planet I don't have line of sight on? the pirates raided that asteroid in the picture, and even a minuet or two after I retreated, I could see the planet being bombarded. also, those green ships in the second picture weren't
I just got sins a few days ago and have been playing it constantly ever since. I just played my first game on the huge random single star system map and the strangest thing happened; I had two distinct planets created almost right on top of eachother. The gravity wells overlaped, and while they are seperate (ships still must phase jump between them), I can still see the other planet and whatever ships the enemy has there.<img src="http://i353.photobucket.com/albums/r363/FIRESTORM_000/Sc
the best planet I've ever found was in the last mission of DA, and while it was a class 10-15, it had a 700% bonus manufacturing tile, and a 700% bonus research tile. the game crashed on the second turn and I had to restart with the worst bonuses ever :(
OK, how about a full 8 hours of game play without a crash? Is that too much to ask? I'm getting tired of having to spend hours getting my games to work.[quote]A software program that has no bugs has yet to be written![/quote] Oh yah? I know one. It's called hello world. It's probably the easiest program to write that actually does something and I think it would be hard to find a computer that it wouldn't work on. It's about 3 lines of code!
I just bought twilight of the arnor today (or yesterday I guess) and while it isn't impossible to play, I've had 3 random crashes; the first 2 were in the first mission of the campaign trying to research large scale building, then I found this thread and updated my video card drivers. I got about 2 hours of uninterrupted play, but then it just crashed for no apparent reason. what did I do to it this time? I can't find the debug file, but I just downloaded smart exception, so I;ll see
yes, I will continue buying expansion packs as I find the money to do so. the problem will be content. there seems to be 2 major groups of players, at least on the forums: first there are the players that want to play the most enormous map offered and get into every little detail of their empire, though most would agree that too much micromanagement is a problem. the other group seems to like smaller maps with quicker more streamlined 'deathmatch' style games. there probably
freeman commented on a previous post of mine in 72, on how the hole genocide thing is a bad idea. I completely understand where he is coming from (and that little bit of good in me agrees) but you automatically commit genocide anyways each time you invade a planet. regardless of how terribly outmatched the enemy may be, you have to kill every living being on a planet to take it. I just think some more variety in invasion options before even building transports would be cool. <br/
this argument that has been going on for the last 2 pages is absurd. Prozac here has either been sleep deprived or is insane. the way u portray the legal system is simply absurd. no analogy will fit perfectly, but yes, Willy's analogies are far more relevant. as far as modeling losses, it is entirely possible and like it or not, that's how it works. the world is to complicated to model perfectly, like Prozac would seem to like, so we model things based on the probable outcome of t