Thanks everyone.
SuperTomTom64
cool, thanks. Started with blender, making good progress. Also, will XSI 7.5 (now Autodesk softimage) work with sins? More specificly the mod tool? Is the mod tool actually OK for Sins?
Note that I want to work with sins.
I want to learn to model and was wondering what program I should start with. Some reasons/examples and pros and cons would be good. I was thinking of trying Blender first, but am looking for input.
Venator+Rebels=EU Immersion out the window. And I like stock interface just fine! [e digicons]X([/e] Why does everyone hate stock? Sigh.
[quote]Valve Marketing employee spotted.... I have 26 games on Steam, and I have 6 on Impulse. Wooptidoo. To sum up your post... (EPIC PIC) [/quote] WIN! And so true.
More caps would be awesome. SUPER CAPS FOR TEH WIN!
This thread really is useless right now. The OP is being childish and whiney. End of story.
LOL WUT
Hmm, still iffy on the interface, but i'll give it a go. But I still don't think the alliance should have Venators.
ARG! Pages keep taking forever to load and then only displaying pinned posts.
Obi Wan disabled the tractor beams. DUH. The Empire didn't have nukes. And if you want more caps try finding any other notable Imperial Caps. There aren't many that are big enough, but not too big.
Cool.
PM me with times and I might show up in the lobby once or twice[e digicons]:)[/e] . Comp stomps or real matches? Sorry if no one still looks here. Handle is Nemisis86.
Gonzo, I think that entrenchment added a condition to ships that makes them act like fighters when set to TRUE.
Is this for entrenchment? Any chance of titans for TEC, Advent and Vasari? Sorry to ask, but I didn't want look through the entire thread.
[quote] Entrenchment v1.02 [/quote] Well there's your problem. 7DS only works with Vanilla 1.05.
[quote]i don't know if anyone has said this, but for your next update can u make reb weapons platforms actually listed to fire lasers?[/quote] Jason has already said that this is not possible. The issue being that sins only has a few hardcoded damage types, and the laser platforms say that they do gauss damage because they do . They do gauss damage to prevent the laser research from upgrading them, as the turbolaser platform research upgrades gauss</strong
[quote who="Heero_Miiyamoto" reply="9" id="2238901"] For me, it isn't a matter of whether or not it's worth it, but whether or not I have the money...which I don't. Trust me, I really want toget my hands on it. As things are right now, however, I can't afford to spend money on 'wants' instead of 'needs'. [/quote] Oh, sorry.
[quote]Eville, quick question. The OP says that .90 is the final NE version, but you will try to continue releasing patches for it. Does this mean that those of us either too cheap or too poor to get entrenchment can look forward to a release that either has all of the models and textures done, the abilities area fixed, and the crashes cured? Will it be some combination of these? Or are those only gong to be found in the entrenchment release?[/quote] Entrenchment really isn't expensiv
Sweet, no troubles yet. Oh, by the way, I used to have Moosters problem too.
By the way do escort carriers attack properly? Even when ordered i don't remember one ever attacking with the laser. Maybe i didn't look hard enough? Also, the shield thing would explain some pathfinding issues, as the shield seems to be used for collision detection. Don't feel rushed by the way, I can wait for the next update and I hope everyone realizes that modders have real life too.[e digicons]:rolleyes:[/e]
Hmm. It appears that the Victory II has an issue with the shield effect, at least the one displayed by Adaptive Forcefield. It is much too small. Kind of ruined some of my screenshots[e digicons]>:([/e] . 2.1 By the way, not the beta for 2.2.
The issue with transparency is that if done in the wrong places, buttons look weird. The interface is fine as it is, but if you're hellbent then try atleast half the transparency in 2.2 beta. ATLEAST HALF. Off to play[e digicons]B)[/e] .