SuperTomTom64

SuperTomTom64

Joined Member # 2931487
8 Posts 83 Replies 9,340 Reputation

The problem with the interface is that A)It is too transparent AND B)Alot of buttons are really dark AND C)Some things on the interface look off center. Also I noticed that some text seemed to appear in the top left corner when a Cap was built. The Alliance having the Venator is to me, an immersion issue.

827 Replies 2,312,098 Views

Aargh. Most. Have. V1. Now. Hope the entrenchment adaptation is done soon! One thing though. I noticed that the imperials were behind in cap ship count. Any real reason? Anyway this mod is excellently done and makes me very excited for future versions.[e digicons]:D[/e] Edit: A good SSD counter for the alliance would be a viscount class star defender. Problem is that the viscount is New Republic. Sigh. Seeing some New republic stuff would be cool.

1,730 Replies 4,150,841 Views

[quote who="Cykur" reply="5" id="2221050"] As a general rule of thumb, losing labs prevents you from building things when you drop below the lab number requirement, but all abilities and tech levels already researched stay functional. I recall people saying that Super Cannons stop firing if you drop below 8 labs, but I have never personally been in this position nor gotten around to testing it for myself. [/quote] The super weapons do stop firing in my

10 Replies 3,729 Views

I think i am going to buy entrenchment tonight due to all the positive things said about it. I also really like what the devs are doing with the defenses. They suck in vanilla to the point that i just tend to rush the ai as soon as possible despite the fact that i tend to like to be a defensive player, picking and choosing my fights. Thanks for helping me out everyone. IC needs to start paying commission. Also, CRAIG SIGHTING!!!!!!11111!!!!!!!1 [e digicons]:D[/e]

27 Replies 14,328 Views

As for auto transfer in general, DeadMG over at the the GPGnet forums seems to have a prototype working for mods being transfered in Supreme Commander (GPG's game that isn't Demigod.) Dont know how much it applies. But it is at least it being possible there means theres hope. Linky if anyone cares. http://forums.gaspowered.com/viewtopic.php?t=36581 If you have an account on the forums there try PMing DeadMG about it

8 Replies 2,146 Views

[quote who="XselenS" reply="1" id="2219819"]Sounds awesome, but can't you just add those new races as additional race? Why do you have to replace the original races? Maybe it's cuz of hard-coded limits or something but anyways really nice update! [/quote] Yeah, i dont like the sound of replacing races in a non total conversion mod. Danman stated at one point that he wanted to have the best factions from sci - fi in general and then pit them against each other ( or at

7 Replies 8,541 Views

@ soasertsus:Heh.Yeah I read that. That's the danger of such a huge mod. Still, with any luck he will find the problem. Or restarting will be a reinvention for 7DS. But i hope the latter is not the case.

495 Replies 1,064,152 Views