[quote who="Splitshadow" reply="21" id="2581998"]You can still kill them with zealots or a quick surround with drones if the T isn't microing very well. Also, by the time the reaper gets to your side of the map, I think having a stalker out is possible.[/quote] You can beat anything with anything if you micro well and they dont. However, if both players have good micro a zealot will lose to a reaper every time(unless said zealot has charge). Also, you think wrong. Orb, the guy
Myles
[quote who="Splitshadow" reply="18" id="2581971"] They also just increased the build times for reactors and tech labs. [/quote] It was only reactors. Tech labs still build the same. And Agent, if a Terran is going early reaper, a protoss can do everything possible and still not get a stalker out fast enough. Was watching a guys stream today who checked the times and doing a 7 pylon fast-gate to core is still 10 seconds behind a 10rax reaper.
This is supposed to be present. You can send out poorly-training peasants, or take the time to train them to be elite.
Ok, but the only problem with adding ninjas is that even with fake hollywood attire we still wont be able to see them.
Colossi need the range upgrade. With the range upgrade it is very difficult for marines to target them. Without it they are nowhere near as effective. Hellions I haven't seen to be much of a problem. Reapers and Maruaders are the hot topic as of now, expecially vs protoss. Protoss can't get stalkers out early enough to stop them.
This is a late April Fools joke, right?
A zero error load doesn't mean bug free anyways.
Isn't this discussion 2 years late?
While I don't think Terran is way OP, they are much stronger than they were a patch or two ago. A reasonable way to see race balance is checking 'semi-pro' tournaments. Just yesterday, a mini tournament was ran with 16 people, breakdown was 8 Terran, 4 Protoss, 4 Zerg and Terran winning. Terran seems over-represented, however, in a few days a second torunament with same format will be ran with 5 Terran, 6 Protoss, 5 Zerg. A TeamLiquid Europe Invitational(the best f
[quote who="RisingLegend" reply="108" id="2579964"] Yea, this is why I was so excited about the "everything is a resource" aspect of camp 1 in the internal debate. Because back then, with per city stockpiling as well, outlying cities wouldn't have to necessarily have the infrastructure to build swords, but swords could be shipped in from cities that do have that infrastructure. The possibilities for strategy are endless with this sort of system. And seriously, it wouldn't take more then
[quote who="Rishkith" reply="104" id="2579848"] Quoting Tridus, reply 85 This kind of thing happens because it's ultimately more fun for most players then trying to figure out how to transport stuff around the map is. You didn't have to figure out how to transport stuff around the map before hand either. It was just a matter of building a road to them and transport was everywhere. What is gone is the fun of making tactical choices of where to place your cities.
Stardock already does that.
" Yes , I intend to test under Beta 2" -Myles
[quote who="Cikomyr" reply="84" id="2578473"] well.. You still need to spend more ressource of your nation to food distribution and organisation than one that has all its farms at the doorstep. This is an actual very, very realistic concern. Food transportation, and has been the limit, the strenght and weaknesses of so many nations over history. So, if you have your food sources away from your population, and you don't have a natural mean of transport (river), you w
Besides Dragons, and perhaps some really high level spell stuff, there are no conventional 'super units' since all units are designed by the player using whatever research they have. There won't be a 'battleship' unit with no equal because there will be many possible variations of the 'battleship' unit you can create and you opponent can create as well. Also, Dragons are supposed to be extremely powerful and extremely rare, so I will be pissed if there is no way to permanently bring t
[quote who="RisingLegend" reply="26" id="2577848"]I love the pioneers idea, but I can't help but feel the economy is getting increasingly unimportant and devalued. I'm concerned with what is going to be the end result. I had such high hopes for the economy back in the Internal Debates Made External. Camp 1 amazed me unbelievably. I've been playing Dwarf Fortress recently and it's sad to think that a game like that (one without financial backing) has a more advanced economy than Elemental is g
[quote who="Cauldyth" reply="9" id="2577597"]By the way, one thing I would really like to see added to spice up the landscape are unique geographical features, some possibly tied to the Cataclysm itself. Perhaps a volcanically active region where the planet's crust is thin and lava flows freely, or perhaps a great rift in the earth. These would be unique features that wouldn't show up in every game. Some may be relatively mundane, apart from being a navigation obstacle, but
The problem apparently fixed itself today. However, the last couple day only the recent posts would be displayed. The Elemental and Misc catagories were not being shown.
[quote]yah and it may or may not ever be what you like it to be if delvopers dont know what we be intrested in having, best time to thro around ideas is befor it is even really implmented more like to get best possaiblt relsults and be able to incoprt it best possaible way when it is implented after every one throughs around what they think or feel it should be agin i still think this is a hijack attemp at stealing this forum out of realm it was meant to be.[/quote] I haven't ac
My point is it is hard to make judgement on something that isn't even 50% complete. Beta 1Z will be out this week and then stuff will probably more complete, and likely to be completely different then what we had before. I think it's jumping the gun to start really analyzing the dynasty system when it's barely there at all. For example, Stardock said the dynasty system in build 1G(what we have now) is there basically so that the code is available. In the future you will be able to cho
[quote who="meganmorgan" reply="4" id="2577102"] plus beta one is comming to a close they aounced it in the journal.. on there web page, this type of stuff will only get fixed probly in beta 1 not in the mutilplayer part of the beta or part of beta that gets gfxs engine implmented.[/quote] No, not at all. The beta schedule is when things will be implemented, but gameplay will be tweaked throughout the beta.
Yea, Frogboy has stated repeatedly that Elemental is his baby, not his cash cow. Stardock will be releasing the game when they think it's ready, not because of some deadline.
Remember, this is beta. The Dynasty system is hardly implemented right now and building times are mostly placeholders. Things like this will polished as the beta goes on.
Ok, did tests seeing how long it takes for each race to reach saturation. Terran did supply on 10 and barracks right after it finished. The Mule was dropped at about 3 minutes. Worker saturation(24 workers) was reached at roughly 5:45. Zerg did overlord on 9 and pool on 12. Had queen out by 4 mins and saturation at 5 mins. Protoss did boost every 25 energy on probes. Reached sat at 4:30 into the game. Unfortunently, my income on replays doesnt seem to work(I do
Thats a huge simplification. If that were the case then games would always be over by 10 minutes. But because I realized how difficult it is to model SC income with basic math, Im doing some tests. I'll report what I get when Im done.