I've never played Dominions 3, so I can't really compare, but I can say games like Chess or Go have as much or more opportunity for strategic thinking than most strategy video games.
Myles
[quote who="Tormy-" reply="21" id="2584884"] It cannot.[/quote] Then we'll have to disagree. I'm not of the opinion that adding complexity inherently increases depth while simplicity reduces it. There's too many games that are simple yet have more depth than most 'complex' games.
[quote who="Tormy-" reply="19" id="2584872"] May I ask that what is the problem with complexity? I understand that complex games ain't very popular amongst the casual players, but it's a bad thing if a game has incredible depth + it's complex as well? In my book that is a good thing, but I am not a casual, that is true as well.[/quote] There's nothing wrong with depth using complexity, I would just say that depth without complexity is better. If a simpler way can accomplish
[quote who="RisingLegend" reply="175" id="2584681"] Tell me how many times you've quit Civ cuz after a while it just got boring..? I know I do. Every time I finish a play through of DF I am left feeling a sense of awe and my mind is still racing with imagination of the world I was playing in. That's what Elemental needs to create, and That's what a sophisticated, well engineered (NOT simple) economy can supply.[/quote] That amount of replayability in DF does not come solely from
Regardless if the game is actually worth $45 dollars, you definitely need to check the minimum system requirments before purchasing a game. In this case, your laptop is no where near powerful enough to run the program.
I'll say I didn't lie because I'm not arguing strategy anymore, but congratulations on posting developer thoughts from a month ago. There's been 2 patches since then, plus one that was released nearly the same time the developer chat was. If you think things are the same now then you really need to get yourself checked. And Maruaders are also heavily discussed as being OP. You really need to get your facts straight, because most of the non-opinion statements you've made have been wron
I guess Nostalgiatag micro isn't up to par with others because I've seen Reapers outmanuever 3 zealots at time when they were actually moving seperatly and not just following in a pack. And if you get proxy pylon'd then you need to keep an eye on your base better. It takes way too long to get warp gates for any kind of effective rush. And yes, that is why they made them vunerable during warp in. Since this convo seems to be going no where I'll just finish with me laughin
[quote who="Frogboy" reply="49" id="2583733"]Every side has annoying traits to it. The Zerg have Muta blobs that can be very hard to defend against (harder than it is to create them). Protos have cheese where if a probe gets into your base they can make life hell. And Terrans have Reapers. The basic problem in each case is that the counter strategy requires far more thought than the original strategy. That's what makes it so maddening. Pr
[quote who="Splitshadow" reply="38" id="2583401"]Early cannons are bad, but by the time the enemy has a reaper IN YOUR BASE, you can easily have 3 zealots or a zealot and a stalker.d.[/quote] I'm going to assume your just trolling now. It has been shown that it is impossible to get a stalker out by the time a reaper gets to your base and if you continue to blatantly disregard that I'll simply leave. However, I guess that's what you want because you continue to ignore numbers and facts
[quote who="Tormy-" reply="88" id="2583275"] Quoting Femmefatal48, reply 87 K.I.S.S. Keep it simple stupid. Ehh, funny stuff...this is the game concept, what I hate the most. We can also translate it like "Dumbed down into oblivion". [/quote] More like when two choices give nearly the same result choose the simpler one.
[quote who="Splitshadow" reply="36" id="2583255"]Ah, yes. But with what does your Terran player counter the early mothership rush? What do you do when you see an enemy mothership incoming at 2:05? Nothing! Haha. You guys make it sound like Terran has some sort of uber advantage that lets him tech up to reapers undisturbed and pump out 5-10 of them along with twenty or so marauders before the Protoss player can get his first zealot.[/quote] Huh? Mothership rush got nerfed a
[quote who="Frogboy" reply="32" id="2582971"] 1 Proton canon in base. Zerg players have reason to complain right now. But Protos? No way.[/quote] Photon Cannon, really? I respect you quite a bit Frogboy, but you're completely wrong on this one. If you go early forge into cannons you might as well leave right then. Not only are you wasting 300+ minerals(realistically you need 2 cannons for full mineral line defense) for on early static defense that should be spent
[quote who="RisingLegend" reply="144" id="2582412"] But I don't want it to be like Civ 4. i mean, I think this game can do so much more, and Civ 4 didn't do such a bang up job imo. [/quote] It's already better than civ4 since resources are finite. I was originally in favor of camp 1, and still am to an extent. However, I am begining to be convinced by the other side that all that stuff doesn't add much the game that can't be accomplished nearly the same w
I think the only difference from what your suggesting and whats planned is that you want the resource to be had before doing the research. I personally think either way is fine, though I think the current plan is that you build stables on the resource rather than in the city. With the way Elemental is being setup, races won't always have X mounts or even X units since they must be designed before being built - no faction inheriantly has horsemen.
Just to add, but mounts are planned anyways. I'm not sure on how much variety is planned, but if they've been listening to the foum they better have bear calvary [e digicons]:grin:[/e]
I have no doubt the IPad does a good job at what it is, that is, a glorified IPhone that doesn't make phone calls. But to say it will replace laptops and such is rediculous.
[quote who="SGImodteam" reply="1606" id="2582284"] Quoting Cheif50, reply 1605 Quoting Myles, reply 1604 A zero error load doesn't mean bug free anyways. Yup Correct speaking of errors , the mystery mini dump bug has been located "hopefully" . It seems that the rebel raids were causing the dumps. Ie roletypes and the game engine throwing a temper tantrum . From missing roletypes in the raids . For
[quote who="strager" reply="12" id="2582312"]Well not really - Figure a Kid would grow up in 13 years for a girl (proper marrige age in the middle ages), or 15 for a boy (when a boy could relalisticly inherit).... thats 12X13 = 156 turns for a girl or 12X15 =180 for a boy - that sounds about right. At 4 turns per year, figure 52 turns for a girl and 60 for a boy - way too short a time for a kid to go from an infant to a playable unit.[/quote] I disagree. 180 turns is way to
I've noticed that, but I'd rather that than ascii.
[quote who="Splitshadow" reply="24" id="2582262"]If a reaper is knock knock knockin' on your front door, and you have one zealot out, you deserve to lose that game. That is all. Also, reapers require early tech labs, so you know your opponent won't have too many forces guarding his base if you see a reaper that early into the game. I've watched about four hundred games from the Terran perspective (mostly in platinum), and almost none of them go for this supposedly great quick reaper against P
[quote who="Tormy-" reply="137" id="2582253"] You are right, iron shouldn't be different at all..I would love it, if it would be a local res. as well...BUT you know how it goes...if a basic metal -like iron- won't be a global res., many players will get pissed on the forum...or not? Plus..if iron wouldn't be a global & basic resource, the players wouldn't be able to create metal armors and weapons at all, if they wouldn't have access to an iron mine. That w
[quote who="Tormy-" reply="8" id="2582229"] Quoting Myles, reply 7There's some decent graphics packs out there. They don't make it king's bounty(lol @ hortz), but at least it's not ascii anymore. Actually 'til gfx and text won't be separated in the engine...it's impossible to make proper gfx packs.[/quote] I don't know what you define as a 'proper' gfx pack, but I'm not looking at ascii anymore, and that's plenty proper for me.
There's some decent graphics packs out there. They don't make it king's bounty(lol @ hortz), but at least it's not ascii anymore.
Yes, there is racial terrain. Kingdom factions spread land imbued with life while fallen factions spread land imbued with death. I'm sure with modding this could be applied a whole number of ways. Also, you cant expect someone to read one op to understand what you mean in a completely seperate one.
Please learn about the game before posting suggestions. A little research would show there are no elves/orcs/dwarves and that factions do have racial terrain.