[quote who="Splitshadow" reply="132" id="2576689"]You can call multiple mules at once, and it's generally better to wait until just before you need the influx of cash. Protoss and Zerg get more workers that last for the whole game, so the longer the game gets, the weaker the Terran econ is in comparison. Your extra 270 minerals per second starts to suck once you're behind 20 workers while constantly pumping them.[/quote] Now you're talking nonsense. Your opponent would have to be a ba
Myles
[quote who="Splitshadow" reply="130" id="2576655"]You can't just spam mules all day. If you look at graphs of income over 10 minutes of a game, Terran has a slight lead if he goes early orbital command, but then he gets run over by Zerg and Protoss because they far outnumber Terran in workers as the game goes on. This is not to mention that mules cost TWICE as much energy as Larvae Injection for Zerg and Chrono Boost for Protoss.[/quote] You can spam mules all day. A mule lasts 90secs
I disagree. There are some balance issues. I personally think ZvZ is boring as hell. But hard counters are no more prevelent in SC2 than the original. It's micro that makes soft counters viable, and that takes time to develop. The only thing I have a real problem with is autoattack priorities.
[quote who="Splitshadow" reply="125" id="2576573"] Mules are terrible. Feedback is almost as useless as snipe is on ghosts. [/quote] Not at all. Mules provide ~270 minerals over thier lifespan while workers produce ~90. They're worth 3 SCVs already. And, when using Mules it doesn't matter if the minerals are saturated or not. So, even though Protoss and Zerg can produce workers quicker if they want(they also need to use boost/larva to produce units), once their mineral li
That's why it is called a cheese rush - if it doesn't succeed, you're supposed to be screwed long-term. But because Terrans have Mules, they can send all thier SCVs so you have to pull all your workers in respone, but they happily keep mining along, able to constantly produce marines. Zerg and Protoss starting units are both melee, so they bring the SCVs as a meatshield because of of worker autoattack and they're extra health. And if you do wall in, they just expand and start to beat y
Ah, splitshadow, SCVs still have 45 health while other workers have 40. They're still the strongest worker, just not by 50% anymore. Also, the nerf to SCVs and marines/reactors was because of early rushes that were unstoppable. Terrans would just build like 8 marines, attack with most/all of their SCVs, and there's nothing the other player could do to stop it except for a heavy wall or cheese back.
I had the same problem as you at first spacman. The fleet logistics trees are found by clicking the same research button you use to research frigates, but you click a a different tab on the left of the screen. Depending on if you're using vanilla, entrenchment, or diplomacy there are 3, 4, or 5 different tabs with different technologies in them. I think the fleet logistics is the very bottom one.
Thanks for chiming in Frogboy. Some people seemed to be reading way too much into this.
[quote who="Krynus" reply="48" id="2576284"] Quoting Myles, reply 42 Then why do you feel it's any better to steal it over the internet? The simple fact that you're guaranteed to not to get caught? Well, there's no guarantee there but yeah that has something to do with it... I wonder if all the anti-pirates here are perfect law-abiding citizens in other aspects of life. Do you speed? It's against the law... Smoke weed? Against the law!&n
[quote who="SGImodteam" reply="1592" id="2576035"]Attention All beta Tester Some major coding changes have taken place and we believe we have identified and corrected the dump issue. Please test and report back thanks Sgi Modteam[/quote] Unfortunently I experienced a dump tonite using the new build. Also unfortunent is that it wasn't caused by anything obvious. Need to do more testing [e digicons];)[/e]
[quote who="Krynus" reply="41" id="2576032"]@Myles "So you would walk into their building and take their product?" Of course not On a side note, when did this thread turn into a healthcare debate? [/quote] Then why do you feel it's any better to steal it over the internet? The simple fact that you're guaranteed to not to get caught?
Yea, normal AI doesn't cheat at all. I'd say if you're having so much trouble with RTS than you should probably stay away from the genre. I've played 3/4 of the games you mentioned, and found none of them very challanging except on the hardest of difficulties. Even then the AI ussually made that beatable as well.
[quote who="Krynus" reply="30" id="2575866"] However, if you despise a certain developer or artist, but still like some of their products, then pirate what you want and the hell with 'em. [/quote] So you would walk into their building and take their product?
[quote who="synnworld" reply="21" id="2575342"] Quoting kryo, reply 12 Maybe in your emotional mind, but logically, the two are vastly different. You may not be depriving them of a phsyical item that could be sold to someone else, but at the end of the day you're still taking advantage of their work while refusing to compensate them, and doing so purely for your own pleasure. And if the game is so horrible it brings you no pleasure; then what?[/quote] I
[quote who="larienna" reply="31" id="2574556"]Is you have tester if they want to jump to beta 2, they will all say yes because they all want the game completed as soon as possible. So you should really set yourself some objectives before jumping to the next level.[/quote] This is not true. Like Stardock, most beta testers want to take the time neccessary to release a high quality game, not release a shody game quickly. You may have noticed, but most posters so far have said
[quote who="IgorM" reply="5" id="2572814"] Quoting Eidolon94, reply 1I will never get why people seem to be unable to read video descriptions on YouTube. 'This is footage from an early beta of Elemental. At this point, the pretty 3D graphics are disabled,...' Oh, my mistake then, although I don't get that "cloth map" thing. It seemed bizarre why would anyone disable all of the visuals or why would that option even exist to
Seriously? Have you payed any attention to the game? Obviously not, or else you would know that the betas up to this point are using only the cloth map and not the actual graphics engine.
[quote who="epdmeansme" reply="23" id="2569396"]So you are working on Demigod and Elemental at the same time? Isn't that a little overwhelming...? [/quote] Stardock is a rather large company. They have something like 50+ employees.
irek- As Savyg said, we do know that Impulse Reactor will not require the Impulse Client. That's one of it's advertised features is to offer the services of Steamworks without the requied client. Also, Impulse is not required to start games. You can download/update a game and then remove Impulse and everything works fine.
All I did was open my Impulse program and I have 4 demos available for download without any searching and no external links. I actually don't know how you would go about searching for a Demo in Impulse. One thing I can agree with is that the UI in Impulse can use a lot of work. And, as I said before, competition has already changed things. Steam now does Weekend deals, which it didn't do before Impulse started.
[quote who="irek1988" reply="36" id="2569239"]Ohh lets see 5% from 40$ its like 2$ right? hmm huge diffrence. So how come red faction guerilla costs 99.95 on impulse and 69.99 on steam? I can find many examples that steam is cheaper but cant find any of impulse being cheaper. Also free demos and beta are really of intrest to many people. How many on impulse? 0 on steam? 250 and ruse beta atm. Artacian polish gaming comunity rebeled againts ub
[quote who="irek1988" reply="33" id="2569219"]well if SD is so great and pionering i give 2 tasks: find 2 demos on impulse find 5 games that are cheaper on impulse compared to steam Good luck with it you will need cheaps of it.[/quote] Two demo's - Sins of a Solar Empire Demo, Demigod Demo, Making History Gold Demo, plus many more. And I don't have time to search for games and crap, because I already know Steam has a large library and most like
[quote who="irek1988" reply="30" id="2569212"] Rubish. SD and steam have nothing to say about price of game expect their marge (which is 5-10%)[/quote] Excactly, they reduce their profit margin to sell games and gain customers. You answered you're own question. [quote who="irek1988" reply="30" id="2569212"] Also Impulse reactor and steam will be matchmaking services for games. And if game owner decides to release their game on those 2 platforms its very unlike
[quote who="irek1988" reply="28" id="2569195"]Well I put steam and impulse shop side by side on my pc. As far as price war goes steam wins. Not only average game is about 5$ cheaper but also they have lot more bundle deals (which mean extra saving). Also many new titles are missing on Impulse: Bioshock 1 and 2, Moder warfare 2, AVP, no quake series at all to name fev. No to mention almost 500 games under 10$. Quite fev demos and even open betas (RUSE atm). All of t
[quote who="irek1988" reply="26" id="2569159"]well beliving that 2 distrubuting platforms mean cheaper game prices i not really acurate since its the game makers that decide on the price of title. For me it just will inconvinient to have run 2 clients to play my games. I really dont see any pros of having impulse reactor right now. Imagine if same game will be released on 2 platforms. I doubt they will be able to play with each others, so that will most likely mean dived