Myles

Myles

Joined Member # 2939377
1 Posts 250 Replies 443 Reputation

I'd like for trails and dirt roads to develop organically, but major roads with good bonuses to army movement would need to be built. Having military units do it would seem the easiest way rather then having a seperate unit for it.

287 Replies 658,335 Views

Recently, in the 'True Face of DRM' thread, it has been said that at some point Frogboy said that all saves would reside on Stardock servers. I don't remember Brad saying this, however, I can imagine at a time(when Demigod was having terrible multiplayer problems) that it might have been included in Brad's rant about how Elemental will have a client/server model and not have problems like Demigod did. It's also possible that it's all a misunderstanding. So, straight up...will Elementa

12 Replies 11,201 Views

[quote who="18Zulukiller" reply="983" id="2547046"]Hmm i'm not sure if i should post this here or not as it could be a general AI problem to do with Sins, or a general game setting. Basically i've started a new game i've loaded up the factions in the slots that relate to there proper starting posistions (Earth=Fed, Romulas=Romulins ect.) in relation to the map fortune favours the bold. I've then saved the game and reloaded it and took control of the Kilingons as i wanted to give them a b

5,100 Replies 12,733,371 Views

Couple of concerns...some of which may be unwarranted to due to changes and/or misconceptions about the economic model. So the outpost with ranger billy can't grow because of his poor governor skills, but still gets the extra bonuses from direct control of whatever resource it controls. But, because it cant grow it cant take proper use of the extra resources as much as say, City B, that is 7 tiles away, thus most of them are wasted because the outpost doesn't have the proper buildings to

247 Replies 549,511 Views

[quote who="coinich" reply="6" id="2545526"]Can't you change it and add it as a simple 1 file minimod?[/quote] You could with the fleet supply mod simply by changing the gameplay.constants file, as I elabortated in my 1st post. However, if you want capital ships too then you need change all 8 capitalship crew research entities.

8 Replies 8,303 Views

An easier way is to change your gameplay.constants file. Go to your babylon 5 mod folder, it will be in C:\Users\username\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.05\Babylon5\GameInfo. There may be a few small differences, but you should be able to find your way. Some folders may be hidden, so you may hav to adjust your folder settings. Once there, find the gameplay.constant file and open it with a text editor, notepad works great. Find the line

8 Replies 8,303 Views

[quote who="DIY41" reply="1507" id="2544363"]hi guys, maybe you have said it before (I was too lazy to read through all the posts ) but when will the mod be released? I am a big fan of the series and I can't wait for this mod.[/quote] Or you could just read the original post, specifically the red text at the very top. [e digicons]-_-[/e]

2,178 Replies 5,342,361 Views

The cloth map is feature that kicks in when you zoom out to a certain level. Stardock has said that your comp power will determine when the regular graphics go away and the cloth map kicks in, and if you have a crap PC you could play the entire game on it. It is basically a 2D representation of the map that looks like it is an old cloth map, hence the name. Here is the the cloth map. <a href="https://ww

4 Replies 3,690 Views

[quote who="Scoutdog" reply="27" id="2542466"]why not just add in a logarythmically/exponentially-growing cost (in production, efiicicency, population, gold, whatever... I'm thinking population getting tied up in logistical jobs and thus becoming unavailable) for each tile expanded onto over the city level? [/quote] I 100% support this idea.

157 Replies 497,533 Views

While I don't really care either way, those nation borders look funky as hell.

66 Replies 196,936 Views

[quote who="MTCason" reply="4" id="2542381"]What's the big shiny thing with the bolt of raw magical energy shooting up into the sky? I want me one of those! [/quote] It's a magic shard. Looks like a fire-shard to be specific.

157 Replies 497,533 Views