What is the status of multiplayer saves - will those be local as well?
Myles
I'd like for trails and dirt roads to develop organically, but major roads with good bonuses to army movement would need to be built. Having military units do it would seem the easiest way rather then having a seperate unit for it.
Thanks Boogie. Another reason Stardock is so great - ask a question and recieve a response in less then 30 minutes.
[quote who="Leo in WI" reply="1" id="2549487"]I am 99.99% certain he was talking about multi-player. For any stardock single player game, you have no need to have internet.[/quote] I am too, but I would like confimation.
Recently, in the 'True Face of DRM' thread, it has been said that at some point Frogboy said that all saves would reside on Stardock servers. I don't remember Brad saying this, however, I can imagine at a time(when Demigod was having terrible multiplayer problems) that it might have been included in Brad's rant about how Elemental will have a client/server model and not have problems like Demigod did. It's also possible that it's all a misunderstanding. So, straight up...will Elementa
Stardock is letting EVERYONE who has preordered in at Beta 2. They're thinking about letting people who've already preordered get into this next beta since it will probably be a while before Beta 2.
Where have you seen that Elemental will require you to save your game online?
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[quote who="18Zulukiller" reply="983" id="2547046"]Hmm i'm not sure if i should post this here or not as it could be a general AI problem to do with Sins, or a general game setting. Basically i've started a new game i've loaded up the factions in the slots that relate to there proper starting posistions (Earth=Fed, Romulas=Romulins ect.) in relation to the map fortune favours the bold. I've then saved the game and reloaded it and took control of the Kilingons as i wanted to give them a b
Save games are not compatible with new updates. Sry, but with the way things work, changing the game engine means it's nealy impossible for it to understand old games and display the data in what we expect.
While I've heard Frogboy mention that the Kumquat engine could be programmed to run RTS and action games, but adding it into the main game is likely low of thier priority list.
Yes, if catch any of the developers who frequently browse the boards than you can almost always get a direct response from one of them.
Couple of concerns...some of which may be unwarranted to due to changes and/or misconceptions about the economic model. So the outpost with ranger billy can't grow because of his poor governor skills, but still gets the extra bonuses from direct control of whatever resource it controls. But, because it cant grow it cant take proper use of the extra resources as much as say, City B, that is 7 tiles away, thus most of them are wasted because the outpost doesn't have the proper buildings to
[quote who="coinich" reply="6" id="2545526"]Can't you change it and add it as a simple 1 file minimod?[/quote] You could with the fleet supply mod simply by changing the gameplay.constants file, as I elabortated in my 1st post. However, if you want capital ships too then you need change all 8 capitalship crew research entities.
That's true, harpo, but it's changing 1 line every few months or so rather then 8 files once. So if there's less then 8 updates my way is better.[e digicons];P[/e]
An easier way is to change your gameplay.constants file. Go to your babylon 5 mod folder, it will be in C:\Users\username\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.05\Babylon5\GameInfo. There may be a few small differences, but you should be able to find your way. Some folders may be hidden, so you may hav to adjust your folder settings. Once there, find the gameplay.constant file and open it with a text editor, notepad works great. Find the line
It doesn't desync all the time. Anecdotal evidence suggests more like 10-25% for the average player. Bad, yes, but not hopeless.
[quote who="DIY41" reply="1507" id="2544363"]hi guys, maybe you have said it before (I was too lazy to read through all the posts ) but when will the mod be released? I am a big fan of the series and I can't wait for this mod.[/quote] Or you could just read the original post, specifically the red text at the very top. [e digicons]-_-[/e]
Your spam makes me want to play multiplayer so much more now. [e digicons]:thumbsdown:[/e]
The cloth map is feature that kicks in when you zoom out to a certain level. Stardock has said that your comp power will determine when the regular graphics go away and the cloth map kicks in, and if you have a crap PC you could play the entire game on it. It is basically a 2D representation of the map that looks like it is an old cloth map, hence the name. Here is the the cloth map. <a href="https://ww
^Huh? That's pretty out of left field, and what the hell is a mouthbreather?
^Yes, right click the game and select 'View History'.
[quote who="Scoutdog" reply="27" id="2542466"]why not just add in a logarythmically/exponentially-growing cost (in production, efiicicency, population, gold, whatever... I'm thinking population getting tied up in logistical jobs and thus becoming unavailable) for each tile expanded onto over the city level? [/quote] I 100% support this idea.
While I don't really care either way, those nation borders look funky as hell.
[quote who="MTCason" reply="4" id="2542381"]What's the big shiny thing with the bolt of raw magical energy shooting up into the sky? I want me one of those! [/quote] It's a magic shard. Looks like a fire-shard to be specific.