[quote]So a dumb question, how do we convert from binary into an editable text format? or so we have to wait for IC to give us the files.thanks,Kushan[/quote] There's a converter available somewhere here, but I doubt people will take too kindly to you "decompiling" their mods. If they want people to edit/view them, they'll offer a text version too.
hydrocarbn
#1 is impossible (we don't have source, SDK, etc), and #2..uh..I hope you have dual 1TB hard drives, as capturing at minimum 30 frames a second is going to take a lot of disk space, esp. because it's unlikely you can compress down to JPG (which usually means .bmp). Any more than a minute or two is going to take up all your HD space. Perhaps you mean it detecting the frames per second, then speeding up the footage accordingly to make it run at a constant speed (wouldn't this mess with audio?) <br
You're confusing the "added armor" value with the "base armor" value. I did it too.
Waiting for it to be addressed in a patch is a good counter, as is quitting games where people LRM spam. There was an attempt to fix it in 1.03 which didn't really help, despite the claims that it would on the podcast thing. Some will tell you flaks and carriers - the former just don't do well (tend to get tore up by a LRM fleet of equal size, you need 10+ more flaks than LRMs which is more expensive) and the latter just get chased down by anything the opponent sends in or the
I'd say more than half of a fleet as one unit is "spam". It's context-dependent, though.
I don't LRM spam just on principle alone. Usually I'll build a lot of Guardians though.
Did you install any mods?
[quote]omg spammers suxPlease. "Spamming" or building a targeted fleet is not noobish unless it's done without intent.In fact, spamming is few hard to do without a strong economy to supply you with fleet supply and resources.150 LRMS -- if it beats you, it worked. What's cheap about that? Only that you were defeated with a very simply strategy. And yes, spamming is a strategy -- it's a choice you decide to follow through on and execute. And it can be countered. It can be out played. It's
Does this happen in other games?
[quote]Not too well, it's still happening a lot. Hehe...and how many games did you get in already?[/quote] About 4 or 5 (couple were small 1v1s). I've been playing back-to-back ever since I got the patch (and a little before) :)
Not too well, it's still happening a lot.
[quote]Sold my Wii back in Dec. for that very reason. Hoping I can get a good bundle now.Wait what? You sold your Wii sold you could get a bundle? I R CONFUSED[/quote] Sold my Wii with a crappy game or two for $350, kept my GH3 controller and game, as well as my other controller. Figure I can buy one at $250-$350 with Brawl (a game I actually want) and possibly more pretty easily off eBay or something.
It's also difficult to figure out who's talking to who, now that there's no differentiation between whispers and general chat.
[quote]This game will probably make me get a Wii when they come out with a Wii + SSBB package deal. I've missed all the great Mario and Zelda action that just isn't found on those other game consoles. Nintendo cannot be duplicated.[/quote] Sold my Wii back in Dec. for that very reason. Hoping I can get a good bundle now.
[quote]I don't know about 'veiled'. They seemed pretty obvious to me.[/quote] It is when you're hiding behind "oh! i'm just trying to sell the game!" Welcome to a capitalist economy. Sometimes, we buy things that we don't like or need. Sometimes we don't take the time to read reviews and go off salespeople's opinions. Usually that doesn't work out so hot. I have a ton of games that I've bought that ended up being crappy, most of them with CD keys that can only be used once onl
They changed some stuff in the explosions datafile.
[quote] You don't know much about the game industry, do you.[/quote] In a smoke filled back room full of top reviewers and briefcases overflowing with millions..err..dozens of dollars, the game reviewing conspiracy continues.
Hey guys! I bought Call of Duty 4 expecting an exciting puzzle game, and it's not even like Bejeweled! Can I make veiled uninformed attacks of the game on the forums because I didn't read the box, the return policy for Best Buy, or any number of reviews of the game while simultaneously expecting someone to reward me by buying the game from me?
Should work - then just make your changes to the race designated for each person. I'd copy the Player*.entity instead of changing it though, because that way you can have more than one player using the same race. Oh, and I don't mean "PlayerX", I mean X as in the race name. If you want one guy to play as Advent, you copy PlayerPsi.entity, make it reference a string that says "Player 3!!!!" or whatever, make changes to the appropriate files to speed up resource gain, save them as a diffe
[quote]Until you get a hold of carriers (which are significantly more expensive than LRM's and will be rendered useless if the LRM-owner brings Flaks of his own),Then you counter his flaks, either by bringing some anti-flak ships or have more carriers to outweigh the flaks. Every flak he brings is one less LRM, so you by default have partially accomplished your purpose. You're talking like you've got a static situation that cannot be countered.[/quote] Cobalts, the natural counter and
[quote]We need either:1) a more effective counter to LRM's (since flak dont have the firing arcs to appropriately deal with them).If only there were some kind of damage that did 200% damage versus LRMs (Light Armor)... some kind of, I don't know, fighter unit, maybe...[/quote] Instead of spouting theoretical nonsense based on "oh, well it SHOULD work!" like 99% of the other "LRM White Knights" (still waiting on someone to back up the whole "use scouts!!!!1" thing), I challenge you to po
[quote]-Research subjects queued in different fields can now upgrade in parallel -Can't attack unbuilt structures anymore. -Tier 1 research times increased approx 40% -Tier 2 research times increased approx 20% -All other tiers research times increased 5%[/quote] This should shake things up. Very disappointed that there's no fixes for the obviously mod-limiting hardcoded slots limit. I very strongly hope this is in 1.04.
Eww, Phenom :p Try changing [b]LogOutput[/b] to TRUE in your [b]user.setting[/b] file ([i]C:\Documents and Settings\*username*\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting[/i] in XP, dunno in Vista). Play a game until it gets unplayable, then quit/reboot and paste the appropriate logfile from \Debug\ Chances are it's a memory leak/hardware problem, but this is worth a shot.
We're talking the "bridge" type railgun where the projectile completes the circuit driving it out of the chamber, not the coil-type one, right?
[quote]1.03 seems to actually make them tougher (at least for vasari and advent) but slightly more expensive. The lrm balance issue remains[/quote] How do you know this, considering the patch isn't out yet? [quote]I play mostly TEC, and have found a decent fleet with a couple Capital battle ships along with a pair or 3 carriers dispatches frigates pretty quickly.[/quote] Rubbish. Cap will explode in the first thirty seconds, any decent player will then take a couple o