hydrocarbn

hydrocarbn

Joined Member # 2940422
4 Posts 533 Replies 16,038 Reputation

Uh, next time don't resize your images to be square when they're at 4:3. It's difficult to judge the quality of the textures when you don't preserve the aspect ratios on the screenshots.

11 Replies 8,099 Views

I imagine ships in this mod would be much more of a smooth curve than divided into classifications. The Sovereign and Prometheus are really the only big combat-only ships..may just be better to stick them all in one shipyard or divide it up into smaller ships/bigger ships and give the bigger ships the CapitalShip entity type so that you can have experience on em.

1,754 Replies 4,134,913 Views

Make each player a selectable race and give the mod to all 4 players, forbid anyone from using the other's guy's race. Each race can have different resource gain or whatever you want. Copy the PlayerX.entity file you want, make it reference a couple new things as far as gain of resources goes, add a string for the player's name or whatever. You'll be locked to one race unless you will want to do a lot of modding, though :)

5 Replies 2,943 Views

Don't think you can. edit: maybe I'm wrong. the exhaust or weapon beam might use a texture with the data channel of the player color.

19 Replies 11,143 Views

[quote]all you had to do was wait for him to come back to take the second planet.. with a couple of fighter defense bays and whatever capital ship you had at the time im sure his 43 LRM's wouldnt have done him much goodp..[/quote] There was more than a "second planet". I had gone on a run to bomb all his planets in that star system. Colonizing them would mean I would leave my caps open to getting LRM rushed, I didn't have any colony frigates, I couldn't bring any in because I was bottle

186 Replies 123,504 Views

[quote]All ship spammers are n00bs, they spam because they know that they will not win any other way. *various insults*[/quote] Wow, someone's insecure about themselves. LOL VIRGIN 12 YEAR OLDS W/ NO LIEF W/ NO FRIENDS cliche of insulting got old a long time ago, and tends to signify more about the poster than those he's attacking. I went up against a guy that just produced LRMs. That was it. He had a 43 LRM fleet in one star and another one..couldn't move my caps anywhere or t

186 Replies 123,504 Views

Try changing the TEC extractor model - if the neutral one changes too, you'll know it's linked, otherwise there's a separate file lurking somewhere.

5 Replies 2,486 Views

I think it's already pretty intuitive, no real need for a guide. The only ones that I haven't figured out are: SynchronizedTargeting FALSE PointStaggerDelay 0.300000 beamGlowColor ffffffff beamCoreColor ffffffff (I understand this is hex, but what are the last two for? alpha?)

19 Replies 11,143 Views

[quote]I admire the attention that goes in making each faction substantially different. Though I predict you will have, as it usually is with such systems, a lot of work just balancing them out.[/quote] That's the motivation for only having two factions in the first release. We'd really want to make this as stable as possible, with no need for day-one patches or anything silly like that. There are too many mods even in this very forum that say 'oh, let's take a bunch of X models from Y

558 Replies 1,152,796 Views

[quote]do we have a date for this yet?[/quote] When it's done. The first release will encompass only the Germans and Soviets, as in the timeline their border skirmishes prefaced the Third Scinfaxi War. [quote]I see that USSR uses spamming tactics to overwhelm enemies. GGR uses their advanced technologies for winning the war (perhaps enlarging their e-peen ). DF uses something like USA did in WWI and WWII or like half GGR/USSR - semi-advanced tech and semi-spamming tactics. Scin

558 Replies 1,152,796 Views

Go to your router (RTFM). Find port forwarding. Use your internal IP as the server if it asks you for one (usually same IP as the router settings page) and the port as 6112. That's really all that needs to be said.

22 Replies 15,334 Views

[quote]Airplanes in space? Man wish someone put a crossover with special permissions for Star Wars craft.[/quote] ...what does that even mean? [quote]i saw this mod already for EAW and i thought that this will be a very great mod to play with... i'm now really forward to it for soase... hope you can give us a first release soon! [/quote] Thanks :) Expect some more updates soon.

558 Replies 1,152,796 Views

Thanks, we actually have a copy of the instantActionTriggerType and other stuff one of our coder guys extracted, but I didn't get around to figuring that one out yet. I'll release it when I get the descriptions done properly, because I had written over the entire thing accidentally on a forum edit! I think this is most useful for our custom weapon ability thing as it allows more synchronized bursts of fire. As for the supply thing, it's not that big of a deal as currently imp

558 Replies 1,152,796 Views

[quote]actually they can.[/quote] No, they can't. There is no codebase for a "campaign", the closest you could do is make a bunch of themed maps. If you don't know what you're talking about don't post.

187 Replies 159,841 Views

[quote]How many people can play 40 planet, 3 star maps?Most computers can't even handle it[/quote] Argument automatically disqualified on basis of [i]not knowing shit about the game[/i].

41 Replies 20,383 Views