Vanechka

Vanechka

Joined Member # 2957454
1 Posts 36 Replies 271 Reputation

Late game, I normally build Cielos at about a 1:4 ratio to Kodiaks (same goes for Hoshikos). The times I've gone up against friends in controlled battles (same fleet logistics usage, neutral battleground etc.), I've managed to keep my losses at 10-15% of theirs by emphasizing the TEC support cruisers. So, while not as powerful as their Vasari and Advent counterparts, they're a valid option.

3 Replies 3,729 Views

innociv, I think it's far more likely that it's a combination of the fact that you, as far as I know, don't play the settings that favour Returning Armada bur rather play small scale competitive matches, focusing on RA in the short-term just isn't a sound strategic choice when you're pitted directly against a skilled player like you. The most prevalent balance issue that faces Ironclad is that what's balanced in small scale games isn't necessary balanced in large scale games. Returning Armada is

50 Replies 19,871 Views

Just a quick post ignoring some of the otherwise interesting points made. infall1ble, I agree with you when you argue that Returning Armada is a necessity for Vasari given their otherwise somewhat lackluster power when compared to the other races in the current balance landscape. But, I respectfully disagree with you when you conclude that means that RA should be left untouched. To me, it's an indication of how a more radical overhaul of the Vasari is needed. The Vasari's dependency on

50 Replies 19,871 Views

[quote]Its sad that its come to this but we'll be adding a variety of things to help you guys to deal with people like this and options for the server to auto deal with trolls. Minidump has been banned from both the forums and ICO.[/quote] Great :) EDIT: Just to notify whomever might be interested, there's a [GE] Paradoxnt (notice the space) online atm, which afaik must be an imposter. Sorry if it isn't.

44 Replies 64,074 Views

You're right, I don't see the fun in that kind of game either, but if everybody involved does, then fair game. Personally, I've learned to avoid this type of game since it often makes for one frustrating experience. When it comes to stats on ICO, they are normally a somewhat decent indicator of the opponent's skills, if you know how to look at them, especially since it isn't everybody that, like I, takes pride in surrendering instead of just leaving when defeated. I think the ideal rout

29 Replies 26,330 Views

Just a quick note to everybody looking to get on ICO relatively soon: Due to the current [link="https://forums.sinsofasolarempire.com/308375/page/1/"]spam[/link], most players are currently residing in the Pirate Base. This is naturally only valid until the spam is stopped.

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I'm considering setting up an automated macro script telling everybody to go to the Pirate Base, until the spam stops... At a much slower rate (once every 30 seconds) naturally...

44 Replies 64,074 Views

Still going on, the perpetrator (whomever it may be) is posting at a rate that's roughly once per two seconds. The recent surge in spam on ICO is a source for worry to say the least...

44 Replies 64,074 Views

I've seen him in action as well and strongly support banning him. I hope 1.1 will incooperate some anti-spamming measures.

48 Replies 29,879 Views

[b]Bajong:[/b] I only really have a few things to note: 1. It's important to remember that the cost of researching Returning Armada at any given time can be either neutral or negatively. As I said earlier, it's striking a balance being capable of fending off the enemy, while getting edging closer to introduce Returning Armada. You have to adapt to the flow of the game. In other words, it's about ensuring that the two sides of the equation conjoined by yours are equal.

130 Replies 50,307 Views

[quote]Question about RA: does blowing up labs stop the ship production?[/quote] It doesn't, at least not in the quick test I just did. It will, however, lower the Vasari player's maximum fleet capacity if it's sufficiently high, and if the Vasari fleet size resultingly exceeds the limit, RA will stop. This, however, is only relevant until a new lab has been built. Then, RA will go into action again, using the antimatter gotten in the interim. So the effect isn't as large as you could h

130 Replies 50,307 Views

Bajong, I think we should end our far too finicky, diffuse and theoretical discussion, especially since I get the feeling that we basically agree, but continue to nitpick over minor (subjective) details in eachothers words, since our own fantasy scenarios doesn't quite match up. For clarity only, I'll quote my IM to you since I think that's where I best expressed my fundamental point which you seems to agree with: [quote]I think we both agree that unless you're facing a significantly in

130 Replies 50,307 Views

[quote]Biasing it to the intelligent player, well thats still implies skill on that side and lack of skill on the other, basically a lack of brains somewhere. Thus i dont think delicate balance is possible, its more a illusion created by the lack of skill of the other player. You have the room to survive cause the opponent cant take you down for whatever reason. What i am thinking atm is the implication of RA coming into play if you go slowly towards it like you said. Isnt then the player th

130 Replies 50,307 Views

[quote]In any case, your answer sparked some thought. Equal skill? Its a kinda wishy washy term isnt it. Just like to say that i wouldnt use "equal still" like "player A can equalise player B actions and vice versa".[/quote] Sure, it's a wishy washy term, but since I've been confronted by too many with the argument that since they've beat a Returning Armada-focused Vasari player, it isn't unbalanced, I thought I might take some kind of precaution against having to face it again. However

130 Replies 50,307 Views

[quote]"Teached" is one of those dirty exception to the rule things, this word does not actually exist. The appropriate verb is "taught."[/quote] I knew that! Well, apparently I didn't... Most Danes are actually pretty good at English since it's mandatory and taught (!) from the third grade. Then there's the fact that we don't synchronize the large amounts of English languaged TV shows (except kids' shows) to Danish but rather use subtitles. That simple fact actually gives us a pretty s

130 Replies 50,307 Views

Sometimes, when the screen (and more specifically the button that says something akin to "play on") appears over something you were about to click, it disappears so quickly that you would never have known it was there if you weren't paying 100% attention. Happened to me a couple of times (though in multiplayer, so there were other clues that the game was over).

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[quote]Which leads me to something that i didnt like in one of Vanechkas arguments. Something is OP if the counter is not to let the opponent get to it.. Well from some point of view this might be true. But that makes it kinda more like a oppinion not really a fact. Taking down a opponent is a acceptable counter in my opponion. If you cannot take down your opponent because the game would not support this strategy THEN its a fact in my eyes. But that is something i dont see proven yet.[/quot

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[quote]at tech 5(5 labs) you get phase tunneling, tech 7(7 labs)enhanced tunneling, and finally tech 8 RA you actualy have to do MORE research and MORE structure building to make it effective than the other twos combined!!!!! STOP WHINING.[/quote] Could you explain more clearly, I honestly don't understand what you're talking about. What other two? Persuasive Economy requires 1 tier 2, 3 tier 4, and 2 tier 6. Insurgency requires 1 tier 3, 2 tier 4 and 2 tier 6. That's each more than the

130 Replies 50,307 Views