I think it's fine the way it is. I mean, it would stink to have a wonderful PQ 20+ suddenly ruined by an enraged AI with a few transports. It would also make defending your planets a top priority, meaning fewer ships out and about to actually fight the war. It would also make planets more of a liability, since to effectively defend them you would need pretty beefy ships in orbit around each one. As for splitting up transport fleets before invading, I have always done that. Y
Audiafox
[quote]Aha. I didn't realize I had to research anything to build them. In DL and DA, they were available right out of the gate.I like this change to ToA; it makes a few races, like the Torians and Iconians who start with farms, unique.[/quote] Unique, and powerful in that way.
The fleet warp bubbles probably aren't supposed to allow you past 5 pcs/wk either when you get that event.
Love how you name all your planets after states, heh...
[quote]I like his version of my idea better that I do *my* Version - make the ascension crystals ancient precursor starbases and ships![/quote] I think that makes more sense than some crystal floating about in space...
All I want is for Stardock to code in some extra super abilities, so that your custom race can have a unique one (as opposed to, say, reusing Isolationist). I don't have any ideas for them, but still. I really like the previous suggestion though too, though I think it would be cooler as something other than a mega event. It would certainly be neat to be able to find and lay claim to remnants of the Precursors floating about in space. Maybe change the ascension victory, make i
I hate it when the AI gets one of those Arnor battleships with like 40 defense in each category and about 200 beam, 50 missile, and 50 mass-driver attack (and 7 speed). That REALLY sucks.
As it appears to have been approved, I have decided to create a topic for my OCCR (Orgenesi Coalition Custom Race) mod. As the name suggests, it is a mod which replaces the custom race with my own creation. This mod is intended to be fun and well-balanced, and as such requires some feedback to make it enjoyable for as many people as possible. Currently the mod is version 1.1, but it will be updated in response to feedback and oth
My highest score was about 26000 with the Thalans, but I would have to look at the highscores for the details (map size, time, etc.) Wasn't a Metaverse game though, I don't have an internet connection on my GalCiv computer.
As it appears that it has been recently approved, I have posted a topic for my Orgenesi Coalition race mod, currently version 1.1. It replaces the custom race. My idea was to create a race that is well-balanced and fun to play, not overly powerful or too different (since tech trading may make other races overly powerful). Obviously this is open to suggestions. You can find the link to it here. U
Thanks for helping anyway. Actually, I just played a game as the Iconians, and they have the same problem! A bunch of their templates are duplicated. Now I think this is a glitch with the game itself, and hence unfixable by we the modders.
You're not really understanding me. None of them are Terran ships. They are all mine, both the normal and duplicates. I'm not sure what causes this, it's rather strange.
I use "s12" as a prefix. Again though, it isn't that the style doesn't work. It works fine. There are just a number of duplicated templates in the templates section. I have tried just deleting the extras (which, BTW, look exactly like mine, not like the Terrans' or one of the other races), but it is only a temporary fix. They all come back when you start a new game. Maybe you're on to it with the prefix though, perhaps the game automatically adds in some templates for the custo
I saw above somewhere that concerning EA's game deadline policy they follow "release now, patch later." I would like to correct this. It should be, in EA's case, "release now, patch never."
Mine. The ships work fine, but for some reason, under the templates tab in the Shipyard, a number of them are duplicated. Not all of them though.
Hey, is there a way to make it so only one copy of each template appears? This is in my OCCR mod, which is currently pending approval. For some reason or another, under the Templates tab in the Shipyard, two Colony Ships appear, two Constructors, etc. but not all of them are duplicated. One of them was my own design, the other the default Terran design (although I used the Altarian style when I made templates). Then I renamed all my templates and shipcfg files to match those, to hopeful
As I recall (it has been some time since I've seen it), I-League is the result of a mega event in which planets with low morale rebel against their owners, forming a new minor race. It is similar in that way to the Jagged Knife event in that a new minor race appears in control of multiple planets. Either that, or I think there is another event in which a new minor race is formed from some of the planets of evil races (but I have only had that one once, so I don't remember hardly anythin
I think the Iconians have gone from weakest (in DA) to being one of the strongest races (in TA). I mean, organic hull plating is awesome, buildings that give +50% planetary economy? Awesome. Self-healing hulls? Absolutely, totally, unstoppably awesome. I had one loser game as the Iconians in which the Dread Lords, due to some passivity on my part, conquered all but two planets in a small galaxy. Those two planets belonged to me, and were defended by uber starships (like 200 beam defense and atta
As I have seen, the AI is pretty smart in how it uses agents. You want to know a simple way I've found to dodge the AI's agent onslaught? Just make sure you don't have the highest military rating. As soon as you're el numero uno in offensive capabilities, they decide to take you down a notch. That is probably why you have such a problem with them. Although, that agent mega event majorly sucks if you don't have counter-espionage centers built on every world.
That is a great idea, I really like that. If they could manage to implement that one, that would be really cool. It would make it seem like you were actually running an empire as their ambassabor instead of their dictator. I hope Brad gets a chance to read this!
Pirates will never destroy a company while there is still a legitimate demand for the service it provides.
I have no idea how they would inforce something like that. I mean, piracy is a problem because hackers are clever and find ways around things like copy protection. Do you really think you're going to keep them off the internet?
Hey, are extra super abilities (for the custom race) part of the "new content" you've been working on? :)
It seems a bit unbalanced in favor of the Asa: [B]--[/B]They get a repair bonus better than even that of the Iconians [B]-[/B] Bio-force cannons start out at 2 damage each, each tech boosts damage rating +1 [B]---[/B] Super hitpoints bonuses and insane starbase modules (mostly that one that gives like 68 defense in each category). And some others I don't remember... anyway, you might want to actually play with your race some, they are seriously overpowered in several ar
I have only 2 PCI slots in my computer (Dell's stupid designers don't seem to think you'll ever need to upgrade), one of which has a video card, and the other of which has a sound card. Something tells me my video card isn't actually doing my system much good plugged into THAT. What is really sad though is that my computer is only a year and a half old...