So Ceresa just told me that the Oracle demanded she declare war on me. So we're at war. I immediately go back into the diplomacy screen and demand her surrender. And she does. Something tells me that Ceresa has a shitty Oracle.
Kantok
Another oddity I noticed after checking out Procipinee's inventory after she surrendered. She was using a plain old staff with 4 Blunt Attack and -1 Crit. In her inventory she had the following three items: Queen's Staff - 4 Blunt ATK, -1 Crit, +6 Dodge Dagger - 6 Cutting ATK, +4 Init, +4 Crit, +1 Counter ATK Sharp Dagger - 6 Cutting ATK, +4 Init, +6 Crit, +0.5 Crit Multiplier, +1 Counter ATK. Glyph Round Shield - 5 DEF, 6 Spell
All (I think) of the Wildlands are bugged at the moment. I just continue to post the problems with them as I find them and figure they'll be fixed when they get to them. In regards to Vetrar (the big ice guy), I've cleared his area completely of mobs, as well as those than wander just outside his territory, on more than one map and haven't been able to settle anything. The Wildland border never fades. It's that way with every Wildland I've
Procipinee's history includes the following quote: "Daughter of Amarian III, Queen Procipinee of New Pariden remains the greatest channeler of the New Age." Amarians blood trait gives them different bonuses for each one of each shard type they hold, for additional hit points, initiative, spell resist, and spell mastery. Pariden, being a magical powerhouse faction, has starting traits of Adepts (harvest shards as soon as the game starts) and Enchanters (access to magical equipment and book
The other possibility for balancing it could come from changes to outposts. Frogboy has talked about his wish (not necessarily Derek's though) for more complex outposts. Surely at that point there will be maintenance costs and/or other downsides to too many outposts. Some sort of negative from building outposts would probably go a long way towards balancing the spell, though maybe not far enough. Worth considering though.
[quote who="Gammit10" reply="12" id="3141247"]I am having the same issue and posted about it here https://forums.elementalgame.com/420511/page/1/#3140373 [/quote] You're post is an even better example of why terraforming isn't the answer. You have a small starting area limited by the hero blocking a single wide piece of land and if don't start with Earth spells there's a reasonab
[quote who="Kalin" reply="8" id="3141165"]Well that might just be the point, everyone tend to neglect terraforming spells, and here's finally one occasion when they are actually useful for something. Perhaps it's made that way so you might pick them up? I mean, if this is the obvious, and easy solution, then what's the problem? As for the movement through peaceful nations. I might not want someone peaceful to go through my territory, but don't want
[quote who="Kalin" reply="6" id="3141137"]Put it this way, we can't even go through squares with OUR army in it (try filling up a city with your units, and then try to walk something through it), it'll walk all around the world before trying to go through that MASSIVE city. I understand your point regarding non-aggression pacts, and I can see they might change that, along with the silly city behavior. But unil then, use terraforming spells. However, I completely disagree wi
I believe, someone correct me if I'm wrong, that challenging AI is the best AI where the computer players don't receive bonuses. If you go up to Hard, the computer heroes get x2 hit points, for example.
[quote who="StevenAus" reply="4" id="3141018"]Doesn't the description say that it starts a fire on the square that lingers for 10 turns?[/quote] Yes. The fire graphics linger for the appropriate amount of turns too. This was after they had faded. The final one, that I did just to make sure I wasn't nuts when I posted this, was at least 50 turns later.
[quote who="Lord Cobol" reply="6" id="3141042"]Very irritating. I'd much rather fight 1 or 2 huge battles and 10 little ones -- and I've had that many in one spot in .912. The new movement cost makes it a little worse. And it also irritates me that when I left-click on the enemy stack repeatedly it only alternates between showing me 2 of the units instead of cycling thru all of them so I can see how many times I will have to fight. I don't think it cou
[quote who="Kalin" reply="4" id="3140737"]It only works if they actually block some clever pathway, but that rarely happens. When I see this, I just walk right around them, let them attack me and waste their movement instead of mine.[/quote] In my particular situation, they were in route to take back a city I just conquered so if I'd gone around they'd have kept going, likely formed into an army somewhere down the line, and taken the city I'd just left.
[quote who="Kalin" reply="1" id="3140739"]2 words: Terraforming spells[/quote] One word: Irrelevant. One square is big enough to form the heart of a city. One hero standing in the equivalent amount of space should NOT be able to block all passage through that space. Especially when that hero (or army or whatever) is not hostile to me. As for the outpost in the second screenshot, I have a non-aggression pact with Tarth, meaning we can freely travel th
[quote who="leeboy26" reply="1" id="3140561"] Did you cast firestorm on Vetrar's stack?[/quote] Yeah. Is there a known bug with firestorm lingering?
[quote who="Glowing_Ember" reply="1" id="3140210"] Wouldn't that be cool if it was a delaying tactic - sadly, you can start as many fights as you want in one tile - BUT isn't that a cool thought ? *hint hint* This has been an irritating issue for me for the whole beta - I just don't know why the ai isn't combing armis that well, or having so many units on one tile like that - it's a weird behaviour i can't explain. I wish the ai could tell me what it
Is it in the cards that we'll eventually be able to move through areas occupied by other units/outposts/resources of those we're at peace with? To examples below. The first one went on for roughly 25 turns. The pioneers in the picture never moved, preventing my heroes from exploring further. The other is worse. The only l
Two bugs in regards to World's End. Neither killing Vetrar, nor clearing all of the zone causes the border to drop. You can never setting the area. The second one is weirder. In the image below I've circled a square in the center of World's End, right next to where I killed Vetrar. I've lost three pioneers as they walked through this square. There are no monsters or enemies. I've walked my sovereign through the sq
The tooltip of strategic wellspring and the effect don't match up. Wellspring says "targeted army" but anytime I cast it, even though I target another army, it only affects the army of the caster.
There's some wasted space on the city tooltip in the empire tree. Any chance that space can be filled with whatever is currently under production in the city? See below:
This isn't so much a bug, as just an observation. Did the Boots of the Spider event. Finished the big battle, got the boots, and then was greeted with the following (the full red circle is one group of 6 that I killed before I thought to take a screenshot): I have no problem with this actually. The unintended consequences of the que
I attacked an Empire hero and her guard. My attack gets the hero down to 1 hit point. The hero proceeds to haste and cast berserk and die. At least she went out on her terms. Maybe my Sovereign was just THAT intimidating.
My level 25 sovereign and his level 8 trainee, in a fight against a Stalker with 12 attack, 0 defense, and 18 hit points (see image). I hit auto-play, my Sovereign uses his first two moves to cast Burning Blade, which he already has on himself as a strategic enchantment (though the trainee does not), and to cast Giant Form. A few things are wrong here: The Sovereign has his full 121 hit points and can likely one hit, or at most two hit, the stalker to death combined wi
In the economy ledger screen it shows you your heroes and the cost for your heroes. However, under description, it only shows you your heroes level if they are in an army group. If they are solo, the description field is blank.
This is only for the beta. The release version won't have the internet connection requirement.
I was just fighting a war with another faction. My Sovereign is invading on his own. The enemy has hordes of spearmen that they're sending at me. The first group was 3 spearmen, as was the second. The next turn I start moving towards their capital and I run into solitary spearmen units, except that the AI has four such units standing in the same tile. Instead of forming an army of four, which may actually damage my Sovereign, they're all alone, no