Cities are supposedly getting a major revamp in beta 4. I wouldn't worry too much about current city development issues too much until then or at least until we have a better idea what the revamp will contain.
Kantok
[quote quoting="post"] Looking at the game, it seems that most of my decisions revolve around research, yet because the tree is so narrow, there is no real decisions to be made. Do I go for civics now or should I jump over to magic? And this plays into the city building aspect, once again, cities seem the same from one game to another. So it appears to me, that research is really the focus on how you develop your civilization. So I think if you want a great game, this is
Dear god no. Please, no. If anything they're too easy as is. These are fallen GODS, we're talking about here. They ruled Elemental before the Titans came along. The areas need to be fixed (some are still very buggy). They need to be updated to give long term rewards for holding the areas. When you conquer a wild land, you should need to settle parts of it to get the best benefit out of it. And then you should have to ta
[quote who="Humility" reply="18" id="3135301"] options then it is, I want a choice, not a limited to random that cause no fun to play game. I do not trust random, should I keep restart game every time till I want? Random turn me off. Edit: random don't make game unique, many option gameplay is what make game unique Edit 2: Said is there nation had this rule of random said one nation had navy but they are not allowed to build a army, other nation
Still not getting Heartseeker after the Arena of the Slakhanan quest. Got a bunch of other stuff, including Curgen's Hammer at the end. But no Heartseeker. FYI. I checked immediately after the event and again a few turns later. A few notes: I'm never presented with a standard item window giving me the option to "OK" or "Equip" Heartseeker. It is never even mentioned except on the screen where the Arena guy offers to let me fight his golem
At the start of your next combat check any enemy soldiers that have not yet moved when it is your move. Under their unit card that gives their detailed info, you will not see "Defending" as a status. Check again when they have the shield over their head later in the battle. You WILL see "Defending" as the status. Unless the UI is reporting it wrong or I've run into a weird bug, they don't start the battle defending.
[quote who="Kongdej" reply="1" id="3134681"]One quick thought, have you make a custom faction using the altar race as race? It only puts in one of each sovereign, but if 2 are representing Altar, I guess the situation would occur. Sincerely ~ Kongdej [/quote] Even if I had created a custom faction other than the one I was playing, which I hadn't, wouldn't the second custom faction be using the custom sovereign I'd assigned&
[quote who="Humility" reply="9" id="3134754"]Reason I don't like randomness spell because it's ruined my roleplaying even gameplay where I need some spell help battle but lack of it, my mage do nothing due lack of spell and randomness, he end up fighter or I forced to play fighter because lack of spell of damage. Like my last gameplay, I had no way to ran away from battle because I lack of book of wind in magic tech.[/quote] So if you had no air mages among your her
Not sure if each faction should be able to show up in the world more than once or not, but I have two Altar's in my world. One run by Relias and one run by Procipinee (sp?) calling herself Relias.
I think the auto-defend that units perform instead of other actions has gone a long way towards mitigating first strike advantage. However, my Impulsive high initiative Sovereign on horseback has little problem reaching the opposing enemy before those units even get to auto defend. When placed on a small tactical map he reaches them and gets 2 actions before they get to move. Needless to say his Druss blade + sweep + high level makes short work of opposing groups of
Nice to see bugs fixed so quickly.
I'll be damned if I can figure out how to complete the quest for the Imperium wildland. Either you can't build a city anywhere within it, or I'm missing something. Not sure if there is supposed to be a big boss monster in Imperium, but I've cleared the whole area and nothing but weak trolls, darklings, and a couple of demons.
There is inconsistent use of an army's movement points when attacking on on the strategic map. If I attack a stack and fight the battle (or even go into the tactical battle and auto resolve) I do not use up a movement point for my army on the strategic map. However if I simply auto-resolve from the strategic map, the army loses a point of movement.
When a quest location spawns monsters, it has the potential to throw them in some really awkward locations. See below. Those three spawns cannot be attacked, because they are standing on impassible terrain, where a nearby quest location spawned them. However, they can attack passing units. The Ignis has killed more than one pioneer. There is also one a few squares into the ocean not in the screenshot below. <img src="http://dl.dropbox.com/u/8680349
It uses the wow installer, which is kinda nice. 15gig, but you can start playing before it finishes downloading all 15gig.
Starts noon PDT. You can play with friends and play any class to level 13.
Finished the Arena quest all the way through, including the golem battle at the end. I never received Heartseeker.
I killed all the golems. The quest doesn't complete and the original quest start location is still on the map, but inactive. The actual site of the battle with the golems is gone.
Can't cast Wellspring under any circumstances. It gives the following error: "Invalid Target: Caster is within radius of offensive spell." This happens the moment I click Wellspring in the spell book. I never have the chance to select a target.
Okay, I'll start watching each one. It's likely I was looking on the same turn that the shrine was built.
It looks like, from my admittedly not exact checking, that the loss of a shard causes a relevant buff's strength to decrease. For example, losing a fire shard causes my sovereign's burning blade strength to decrease by two. However gaining a new shard does not have the reverse effect, causing existing buffs to increase by the relevant amount. You still have to dispel and recast the buff to get the new shard to effect the buffs.
Whenever an enemy dies from attacking one of my heroes who is buffed with Mantle of Fire, combat goes screwy. First, the enemy dies from the MoF damage. Then my sovereign, equipped with a sword, counterattacks and kills him again. Then tactical combat is stuck with no one able to do anything, at which point I have to hit auto resolve to move passed the battle.
I took Draxis into my army in the slavery quest. So I got him and the daughter, "Noblewoman", to save. I took her back to the farmhouse, got the rewards, and the quest completed. However the daughter never disappeared from my army. So I guess Draxis has a play thing now... Also, the turn in was at a farmhouse, but the daughter was called "Noblewoman".
Turn off AA if you have it on. I have a beast of a PC and AA killed the games performance in tactical battles. I still notice the occasional stutter, usually in combat, but nothing like when I had 4X AA turned on.
When a resource is next to a city and you build on it, in the case of my current game an air shard, it gets added to your city's build queue as if it were another city improvement. When a resource is not right next to your city and you build on it, it does not get added to the city's build queue. This has been reported before and we've never gotten clarification if its intentional or not. The behavior seems kind of goofy. I'm curious if it'