What is a Ferrus planet?
ShotmanMaslo
Awesome! I always wondered where is the Oceanic planet type, seems like an obvious choice..
I want this too.
Great. Balance adjustments are really needed.
Played the first few missions. Awesome game.
New GalCiv? Yay! [e digicons]:D[/e] Please include multiplayer!
I dont like the whole idea that one player can make so drastic permanent changes to the game map, to the point of basically ruining it. If its going to be kept, then it needs to be a channeled ability with enough time to make it possible for others to stop it, and there should be a warning that would highlight the planet when SttC is initiated.
Make it a 2 level starbase upgrade, and they need to cost fleet supply. Its OP because its a very powerful unit that does not cost any fleet supply.
Increase damage output and AM capacity. Making Adaptive Forcefield passive also seems like a good idea. Also buff Finest Hour.
Awesome! I love FreeSpace and Blue Planet mod! Perhaps you would want to check out my Freespace universe map and add it to the mod: https://www.wincustomize.com/explore/sins_maps/273/ Will jumps work like in Freespace? (no phase lanes between planets).
[quote who="Thorny264" reply="3" id="3184141"] so what other types of ship are there and is there only one version of each for each army? I ask so if yes that means theres only 3 (or 6) capital ships which mean their probably be a strongest one [/quote] Strikecraft (fighters and bombers), Corvettes, Frigates, Cruisers, Capital Ships, Titans.
Make it an upgrade that would eat at least 2 upgrade slots, and eat 50-100 fleet supply.
Galactic Civilizations II Sins Rebellion FreeSpace Open C&C Tiberian Sun Mass Effect series
Perhaps Ankylon should be buffed.
11) How do you select the fleet leader ? Press TAB repeatedly to switch to the ship you want to be the leader, then reform fleet.
You forgot the VR Titan's Nano Leech is OP and needs to be nerfed. Other than that, good summary.
Psi Order Zealots does not tell us much. Are they Advent Rebels or Loyalists?
Perhaps such buffs would be needed if amunt of resources STTC gives gets significantly nerfed.
[quote who="Floleb7" reply="7" id="3178993"]I will add those bugs with the Vasari Rebels : - My Starbase wasn't able to go to another planet (or asteroid) when another SB was present. [/quote] Thats not a bug, but a feature.
This seems to be a bug.
Good. I hated that skybox. It looks like sky, and not space. Most Sins skyboxes are overly bright (thus I prefer playing with them off), but this one took the cake as the most ridiculous of all. I mean, there seem to actually be CLOUDS in it. IN SPACE. Devs, the term skybox is not literal, there does not actually have to be sky in it, especially if you are making a game set in space. [e digicons]:thumbsup:[/e]
If Titans retain levels, they need to take longer to rebuild. Perhaps the time to rebuild it should be proportional to its level.
I dont play MP often because it cannot be paused when I need it, and saved and reloaded when I want it. I like long epic 4X games, not fast C&C style games, thats what C&C is for. There is just no way for me to play 10 hour game with hundreds of planets over MP. Playing SP or MP is different, and both have its upsides and downsides. Besides, I wont be so sure the AI wont beat a human player one day. Computers are already better at chess than human
Increasing the scout mine detection range would help with clearing.
In Diplomacy it displays the shield. This is a bug.