[quote who="Blueshocked" reply="2" id="3129966"]What about instead of preserving the level of the titan, or wiping the level, you loose 50% of the exp the titan has already earned.[/quote] THIS. Not too light to make the loss of titan not matter like now, but not too harsh like if all titans started at level 1, from scratch.
ShotmanMaslo
I agree with the superweapon off switch, that would be great.
I really enjoy 3D and I dont understand why people dont like it (except for the 5% of people who get headaches from it or are unable to see the effect). The immersion of a QUALITY 3D cinema is far better than 2D IMHO, it really adds whole new depth to the experience. And if I have to choose between bad effect with no glasses and quality effect with glasses, I choose the latter. I dont mind glasses if it enhances the experience so much, and there is no other comparable option.
SGU was great IMHO, finally darker and more mature Star Gate, and they cancel it.. :( The same with Defying Gravity, that show definately had potential.. And canceling shows like Firelfly should be a crime.
Effects from Bailknight Graphics Mod should be included in vanilla Sins.
I agree. GalCiv 2 style modding with GUI tools would be great.
1. More types of planets/gravity wells 11. Way of relocating TEC/Advent Starbase in gravity well 10. Capturing/salvaging of enemy capitals 16. Cloaking fields New suggestion: - allow longer ship/station/planet names, allow players to also name fleets
doublepost
I never understood the point of a campaign for a 4X game.
I would request making the ship/station/planet name character limit longer. I cant even name my ship TDN Enterprise without it being cut off. And ability to also name fleets would be uber cool.
Exactly. The best CnCs around are still Tiberian sun Firestorm and Red Alert 2 Yuris Revenge. I wish they would just remake the gameplay of those two in a modern engine, maybe adding some of the cooler things from the latter games, like unit abilities and better research.
In Sins you can have unlimited size maps (or limited only by the performance of your computer). Hundred of stars is not a problem, if you dont include too many objects per star. As far as more opponents go, that I agree with. More opponents, or at least addition of dynamic minor races system like in GalCiv 2 would be cool.
New forum and new suggestion thread? cool [e digicons]:)[/e] I agree with the suggestions, I always imagined space pirates would be more after trade ships than heavily defended planets. - allow longer ship/station/planet names, allow players to name their fleets - GalCiv style fleet management window, automatic fleet split button - new planetary (and non-planetary) bodies, anomalies etc, more planet variety (see Seven dea
Longer ship/station/planet names, ability to name fleets.
Why should moons be handled differently than planets? Moon should be just a small planet with moon mesh close to another bigger planet, sins does not have orbits.
The Vasari should get a ship with attack tentacles [e digicons]:thumbsup:[/e]
The ship would obviously get to the destination faster if it started moving forward only after the destination gets into its 180 degrees FOV angle, as suggested in the linked threads. Not immidiatelly when it starts turning. Its not that fundamental change, and I cant think of any way it would break current gameplay, only improve it. Now effective tactical maneuvers are almost impossible, which is a pity.
"2: please make a "split fleet" screen as found e.g. in Imperium Galactica. actually, just shamelessly copy it from there, because that worked wonderfully. I sometimes find myself uniting separate fleet for larger maneuvers and then wanting to split off a part, to leave it behind, to guard other flanks etc. a transparent way of selecting it away would be great." This si a must. Manual fleet splitting is really PITA, players often end up with one huge fleet because of that. Simple f
If its really not a bug, but a feature, whats the reasoning behind this kind of ship movement? Its really annoying and sometimes even game-breaking, and I cant think of any positives it brings to the gameplay.
Some suggestions: - allow longer ship/station/planet names, allow players to name fleets, GalCiv style fleet management window - new planetary (and non-planetary) bodies - fix this pathfinding/arcing turns issue: https://forums.sinsofasolarempire.com/374505/ <a title="https://forums.sinsofasolarempire.com/36329
Could longer ship/station/planet names be allowed? Seems like a simple tweak suitable for a patch.
Cool, standalone expansion [e digicons]:D[/e] Will the Titan have a limit to how many you can own at a time? How would it differ from a mobile starbase? Will there be new planetary bodies? Will finally longer ship/station/planet names be allowed? Will we be able to name fleets?
SIN - that kind of realism obviously is not possible, and may be even detrimental to gameplay.. But I dont see any reason why more realistic system composition would not be possible or bad, even in current Sins. Having 10 earthlike planets in a single system is just crazy. Objects like asteroids, asteroid belts and junk fields are all right even in large numbers, but not earthlike planets and gas giants.
That unrealism in stock maps annoyed me too.. I hope it gets fixed at least in official maps included in Sins 2. So I made a more realistic map (cca 10 objects per star, many stars) in Galaxy Forge (based on the FreeSpace Universe). Download it here - https://www.wincustomize.com/explore/sins_maps/273/ [e digicons]:thumbsup:[/e]
Sanchezz - some people like me just dont like the "fast-food" online multiplayer matches with unknown people usually ending in in a short time, thats not what 4X game is good at - I more prefer long and epic GalCiv2 style games (lasting even a few days) with custom mods and maps, played over internet or LAN with people I know, often coop against the AI alliance or everyone with one AI ally.