Starbase jumping should not be so simple. Its basically no longer a starbase, but a full blown capship/titan now. Loyalists need a buff.
ShotmanMaslo
I think the addition of corvettes was a mistake. Do we even need another ship class? Strikecraft, Frigates, Cruisers, Capital ships and Titans are enough classes IMHO. I would not protest if Ironclad just removed them. Arent they the case of addition just for the sake of there being new addition?
[quote]Additionaly i would like command like "Guard" or "Protect" to be introduced, which can you use to command your ships to protect some important target.[/quote] This. The ships ordered to protect something would preferably target enemies which attack it.
Launch Loop is an intriguing space elevator concept that does not need any exotic materials. It could be built with present technology. The downside is, its an active structure.
Empire at War style cinematic camera would be awesome. Sins camera is good for gameplay, but poor when you just want to make a cool cinematic flythrough through the battle.
AI can never be "too" good.
[quote who="Volt_Cruelerz" reply="6" id="3149191"]I like the idea and I think it could be really cool to do and you could do likewise with capitalships, but the escape pods would only restore one level or something for capitals. Unfortunately, this requires art and code and at this point, I think they aren't going to mess with either unless fixing bugs. I guess we'll just have to hope/wait for Sins II then.[/quote] If art is the problem, then th
[quote who="TerribleNate" reply="1" id="3149021"]Haha your stealing Novastalker's idea Quoting NovaStalker, reply 20Do you want to know why Titans keep their level? It's because when they were being designed and everyone said BIGGER IS BETTER they actually realised at one point that they couldn't fit any more weapons on to it but still had tons of space left over. So one clever chap said, "well this whole losing your level when a capital ship dies thing is really
Thats how i should be. They should not be just free xp. I think they should also get a pirate Capital ship if you feed them enough money, that would be awesome. (... or even a Titan?[e digicons]}:)[/e] )
Equally splitting large fleet by selecting ships one by one is a long and boring pain in the ass (and in multiplayer with no pause button, even dangerous) . Its one of the reasons all players eventually end up with single large fleet, and strategic aspect becomes uninteresting. I propose an automatic fleet split button, which would split all corvettes, frigates and cruisers in a large fleet equally into smaller fleets. Capital ships and Titan could still be assigned manually after the split,
THIS SO MUCH. Please turn off AI surrender, or at least make an option to disable it. Its frustrating. I want to see my fleets in action.
I have no problem with Titans retaining levels in principle, I have a problem with current implementation, when the Titan just respawns with no explanation whatsoever, or mechanism how would a dead crew from the lost Titan appear in the new one. The solution to that? Escape Pods. When level x Titan goes down, it releases x - 1 escape pods (since the first level is free). These would be fast heavily armored frigate sized craft (also Jump interference immune
Maybe making leveled Titans less powerful (or unleveled Titans more powerful?) would be a solution that would allow losing levels without making Titan loss equal to defeat? They should be a powerful ship, but not so powerful that they will cut through any other defenses easily and the only way to stop them is another leveled Titan. The game seems a bit too much Titan-centered now.
I wish too. Cant it be modded out somehow?
Its not necessary to start at level 1, but there should be at least some level penalty, since the crew got killed. Or make it like with capital ships - titans would start at level 1, you can train them back to the level of the lost titan, but it takes additional time and money to do so. Losing your titan SHOULD hurt.
Better idea to expand planetary defense would be planetside (surface-to-space) weapons capable of firing into orbit. It would make now underused siege frigates more useful, since in order to defeat them, you will have to destroy the planet.
Yes, the same problem is with fully upgraded Advent starbases. You dont even see its name with full strikecraft upgrade.
Why not make pirates attack not a single player, but split the fleet proportional to the credits bid against all the players?
I am talking about this: https://forums.sinsofasolarempire.com/374505 Lost a level 10 capital ship today (again), because instead of turning around and retreating, it rammed the enemy fleet backed by starbase full on, when ordered to go the other way around. Proposed easy solution: instead of the ships starting to accelerate forward immidiately when ordered to move, they should sta
"1. Colonizable asteroids and moons. Both could really use some sort of indicator that they are inhabited. Its fantastic that the planets have city lights, etc on the dark side and the elevators. Moons and asteroids really need something similar." I wholeheartedly agree with this. Colonised asteroids need some king of structure on it, just like colonized planets have. Perhaps modify the Pirate Base? I also find the vanilla graphic effects in this
I want multiplayer speed modifier too. Why was it removed?
Good idea. Please add superweapon toggle. More game customization options is always good.
Why not just make the text progressively smaller as the name gets longer? That way, no glitching off the infocard would happen.
I would request making the ship/station/planet name character limit longer. I cant even name my ship TDN Enterprise without it being cut off. And ability to also name fleets would be uber cool.
Yes, the size needs to be increased to match other Titans.