Yes, the strategy to use here is the obvious one, which you might tend to overlook just because it's obvious. You need to swarm it using lots of your ships. When I played that mission on Challenging, I actually wiped out the Drengin first, and then took my time creating big, powerful ships, three of which could take out one Drengin ship.
Zettai Baka
Frogboy said: [quote]I fear I would end up with a negative score.[/quote] :p Why negative karma is a bad idea: "I don't like your attitude, Frogboy." [I]*gives negative karma*[/I] "You know what, you're right, but you argue too much, and I don't like that." [I]*gives negative karma*[/I] "Wtf? Just because you know more than me doesn't give you the right to correct me." [I]*gives negative karma*[/I] "OMG WHY DID YOU HAND MY ASS TO ME IN THAT O
TA is what GalCiv2 should have been from the very beginning. :)
Well, I started with the Twilight of the Arnor expansion almost immediately. (As in, I played just a couple Dark Avatar games and then got TA.) I was hooked. I didn't have a very hard time at all. I asked a couple of questions in the forum, followed the tutorial, and I was pretty much good to go. Not a great player by far, but I can consistently finish games on the Challenging difficulty level with maxed CPU AI. I would suggest going straight to TA just because it enhances the
[quote] say I have a 9-tile planet: I go factory (to start), two labs, three banks, farm, morale, special building or starport, then lab over the factory.[/quote] Do you do this very quickly at the start? If so, the maintenance costs would be disastrous. I go easy on the buildings at the start. Once I have a bunch of colonies, then I can go nuts on the planetary improvements, and still have plenty of cash to spare.
The more spies you have on a race's planets, the faster you will learn more about them. There are several levels of Espionage: Low, Medium, High, Advanced... and I think there's at least one more after that, but I don't remember. Each level gives you more access to their stats. By the time you have a HIGH espionage level on them, you can double-click to view their planets as you would view your own, and look at what ships they're making.
[quote]2.1. I hate when someone say that Starcraft is a bad game because there is too much micromanagement and that blizzard should cut the micromanagement down in Starcraft2.Actually, Blizzard is trying to cut down micromanagement in SCII...they say something about for the games to appeal to both casual and hardcore gamer...make sense to me...[/quote] Eh... what I heard in an interview, was that they definitely have to make it appeal to the Korean hardcore gamers, because they are a hu
Thanks for your viewpoint, mightygoobi. :) Enlightening, as always. A year ago, I made friends with an English language student from Beijing who came to California. He said that he minored in Japanese at his university in Beijing. Strangely, later in casual conversation, he called the Japanese language a "barbarian language", and mentioned that a lot of Chinese don't drive Japanese cars because of resentment. Since these were casual remarks, I assume he wasn't being very serious, but it did ill
[quote]I heared that a german version of the two Add-Ons is coming in this month. I think I'll wait until they are released. ( Does anybody know a fix date ) ?[/quote] I don't know a date, but you might want to take a look at [link="http://www.kalypsomedia.com/en/index.shtml"]this thread[/link].
[quote]do not use watts as any yardstick when selecting a psu end of story[/quote] He speaks the truth. Unless you are running dual video cards, multiple CPUs, a bunch of hard drives, etc, just about any modern PSU will work for you. What's more important is if there is enough current running through certain rails to handle your hardware. Wattage means nothing if the rails you need don't have enough current. And also, keep in mind EFFICIENCY. Typical wattage recommenda
So... I assume none of the [I]moral[/I] anti-piracy people here have ever downloaded an MP3 onto their computer? :d [quote]On another thread a guy from China ("mightygobi") came here to download the game, he's virtually camped here now - loves the place, which is great as he is now giving a facinating perspective on everyday life in China See "The China Thread" in Off Topic category. Online distribution can have amazing side effects. RegardsZy[/quote] Thanks for pointing [l
Wow.. very interesting thread. Unusual for a topic to be this culturally diverse, especially in a gaming forum. I have a couple questions: Do young Chinese people typically hate, or at least still have a grudge against Japan for what it did to their ancestors? Do young Chinese hold the PRC government in high regard? I'm assuming [link="http://www.youtube.com/user/PRCForever"]this[/link] is an atypical, extreme case. :P And in case you're wondering, I'm not Japanese, e
Yeah, even though the AI is supposedly superior to other games of this genre, there are areas where it could definitely use some improvement. On Challenging (advanced algorithms used) with Max CPU, I can build like 10 fully upgraded Influence starbases near a race's borders, and they don't do anything about it. The least they could do is counteract by building influence starbases of its own, which a human player would do. Does this have anything to do with the fact that they have Close
[quote]This game is great, but sooner or later, it's going to have to evolve, or no-one's going to be playing it anymore.MOO made an attempt to evolve, but that didn't work out right. Not all sequels are accepted by the game's following.[/quote] True, but then again, Stardock isn't like Microprose. ;) Every installment and expansion of the Galactic Civilizations series has, overall, been a drastic improvement each time. I think they have a proven track record of evolving corre
The AI better be as good as this, or better. Someone in the forums mentioned Dominions 3 as a turn-based fantasy strategy game, and I checked it out. It seems like the AI is quite predictable, which turns me off despite how amazingly deep the game is hailed to be. If the AI can't keep up with the game's complexity, what's the point?
I've bought a lot of video cards in the past, and I've come to realize that cutting-edge PC gaming is a perpetual game of catch-up. A couple of months after you buy your shiny new bleeding-edge graphics card, games you really want, but won't run very smoothly on your now-slightly-outdated rig come out. And it's simply not worth constantly keeping up with the latest graphics cards, unless you're a die-hard first person shooter fan. That's why now, I just rig my PC for highly com
sorry, double post.
[quote]and say 15 years in the future, I wouldn't want to rely on dloads alone.[/quote] 15 years later, there'll be a Galactic Civilizations III. :P This game is great, but sooner or later, it's going to have to evolve, or no-one's going to be playing it anymore.
[quote] 1. Do you have general Tips for the start ?[/quote] For your first couple or so games, play at a low difficulty to get a feel for the game's mechanics at your own pace. 1. Expand. [B]Most of your income will come from taxes[/B], and to get a lot of taxes, you need a lot of people. Send your colony ship to a nearby planet, and start making another one at your Starport. More planets mean more people, but also mean higher maintenance costs. Try to grab two or three oth
I, too, never paid attention to the campaigns until TA. Are previous campaigns worth playing? How do they differ from TA's campaign?
[quote]P.S. GalCiv2 games made me very happy. This is because, I've got an A+ in my Advance Maths! I've got 98% in my exam - Maths rules, GalCiv2 rocks!How does being good in math help you with Galciv2? Any tips/strategies?[/quote] Yeah... I was wondering about that one. :P I don't know of any popular games where formal education provides a significant advantage. Although I have heard that a degree in Finance or Economics can help in EVE Online (that game is [B][I]ridiculously
[quote]Say that you have military spending at 50%, and social and research at 25%. You have a planet with no starport. Does that planet miss out on a potential 50% extra social/research production? Or is it smart enough to divy it out to social and research? If its going to waste that way, is there a way to manage economic spending on a per planet basis?[/quote] It's not really going to waste. Let's say you have Military and Social at 33% and Research at 34%. If you're not building
I've played all the way from 10pm to 7 in the morning. I think I know how the guy is feeling. But yes, this is a phase of ecstasy that some of us go through. After several games, you begin to lose your high as you become accustomed to things. It's good to give yourself a break every now and then, so that the game feels fresh whenever you play it. ;)
But the manual says that minor races don't expand or factor into victory conditions. I wouldn't know, because I've never played with them before. [quote]Thanks to: Inches, Don Basilio and Zettai Baka about the Minor Civ Colonization thing.[/quote] I didn't help at all though. :P I was just telling Inches how to post a screenshot here.
I'm playing [link="https://forums.galciv2.com/320906"]this game on Challenging difficulty with four other opponents[/link] (one of them surrendered to me), with the AI Always Use Max CPU option turned on via the menu. According to the manual, Challenging sets all opponents to Tough difficulty, which is 10% economic penalty and advanced algorithms. I assume this is the highest the AI can go in terms of complexity, and harder difficulty levels do nothing but give the AI more economic/pro