Daikaze

Daikaze

Joined Member # 3033259
2 Posts 61 Replies 8,550 Reputation

Well, I said I wanted another monster Demigod... but I'd also like to see another female demigod. I think having another female demigod would probably be a nice balance. Actually, I think that the next two demigods should be female Assassin types. Or, at least one female Assassin, and a monster (ala unclean or even Rook) style general.

54 Replies 14,580 Views

Where's the Herculean demigod? I mean, it'd be cool to see a character that used fists and could just get bigger. I like humanoid demigods... ...But I would like to see another monster style character. Like a monster style general. :P

54 Replies 14,580 Views

Woot! I love articles like this. It's nice to see that companies (at least one anyways) are trying to understand the customer. We're not the enemy. We should be encouraged to buy the product and we certainly don't wish to be viewed as potential criminals. Companies, like EA, tend to side with DRM technology and it always turns out the same: The pirates wind up being happier than the customer. The pirates avoid the DRM and spend nothing, while the customer has to live with DRM and occassionaly

23 Replies 78,137 Views

[quote who="Serik55" reply="1" id="2032518"]I read that Gamestop pulled DoW II because of Steam, but they're still selling Empire TW which, AFAIK, uses Steamworks. [/quote] It doesn't make a whole lot of sense to me... I mean, if I can't get the game at the store, then where do you think I'll go to get it? Bingo! The internet, from places like Steam or D2D.

34 Replies 70,128 Views

Well, I've been trying to decide if I shoul to get this game or not. I mean, it looks great, but I'm not sure about how much play I will get out of it before losing interest. Variability is what keeps me interested in games. I recently tried Dawn of War II and found it to be lacking in said department. Every time I played it was typically the same maneuvers over and over again. Battle Forge has been good to me... but I don't know if it's the type of game that will have a long life span...

18 Replies 32,463 Views

Okay, I have yet to play the game, so my input may not be all that great. :P It sounds like Generals are not fully benefiting from their units and their units are not benefiting from them. Assuming that I interpreted things correctly I would like to point to the "Mastermind" archetype from "City of Heroes." The archetype used minions to do most of its bidding while the character played the support role. The minions of the "Mastermind" benefitted from the character itsel

50 Replies 122,934 Views

The speed of a multiplayer game is quite slow. Yes, a 1v1 can be done in a reasonable amount of time, but it'ws not nearly as enjoyable as a 2v2 map. I enjoy the long matches, but I don't have time for them. Here are some suggestions on a faster settings (primarily for 2v2 and up): 1) Small maps harboring 2v2. Let's say the map holds only 4-12 planets with a single star. 2) Rapid Building: Buildings construct faster 3) Multi-Manufacture: Builds 2

34 Replies 61,150 Views

So, I've been away for a while, but I haven't forgotten about SoaSE. When I left (a few months after release) the matches were simply too long for me spend time on... no matter how much I enjoyed them. ;) So, have things changed? Are the options that allow for faster matches (besides 1v1)? The new mico-expansion concerns me, as it claims to have added more defenses. This, to me, means that matches could take even longer.

34 Replies 61,150 Views

So, I'm curious: Will Demigod support custom maps and/or mods? I mean, DoTA was a mod/map for Warcraft 3, and we all know that was a bit of inspiration here. That aside, modding allows for the game to maintain a longer lifespan. WC3 is a good example, as even today it proves popular with new maps being made by players. I'm hoping to see mods/custom maps for this game. If not at release, maybe at a later date.

2 Replies 2,945 Views

[quote]Let me describe the battle vs TEC: Focus everything on enemy capital ship. TEC has large ships with large hull and shields. Your mothership will cast Malice (cca 20% damage distribution). Radiance will fire the antimatter destruction co enemy capital ship takes 30dmg/s. If you have Rapture your damage is +30%. As you are fireing on that large mothership small ships also take damage. Illuminator Vessel can fire with their side beam, so its quite a show. With your shields, hull and bea

17 Replies 9,406 Views

It didn't really bite them on the ass... It just goes to show that piracy is running rampant. People were bitching because they couldn't play their pirated game, and unfortunately Iron Lore didn't come forth and slap those imbeciles. :P As a matter of fact, this is perfect proof as to why piracy is bad. The anti-piracy protection from the game really wasn't much, and negligible if you actually owned the game ( I actually own the game :P ). I actually like the system that they have in pl

55 Replies 93,117 Views

This one: https://www.wincustomize.com/skins.aspx?skinid=49&libid=70 and This one: https://www.wincustomize.com/skins.aspx?skinid=50&libid=70 :P Actually, I really like maps that are 2v2v2 or 3v3v3 in design. I'll probably make all of my maps to this style. I always avoid the one where your only separated from your neighbor by an ice planet. I really hate that map.

23 Replies 7,428 Views

There is no v1.03 (yet) and thus there is no changelog. Since you are not from Stardock or Ironclad, this thread should not actually be labeled "official." If you were searching for an "official" change log thread, it would have been pretty easy to find if it did exist. For now, you will have to speculate from a list of suggestions found here: https://forums.sinsofasolarempire.com/?forumid=402&aid=176873

9 Replies 22,703 Views

open up the stardock myColors, and click "add registration." At this point you will put your SoaSE key into the registration and it will begin downloading your new (and awesome) desktop theme.

6 Replies 14,100 Views

Focus fire yields diminishing returns... So, I wouldn't put a whole fleet on them. You want to put a group of capital ship killers together and kill the cap ships while your other ships do their jobs (killing their target ships). It seems like you have drone cruisers in the midst of that battle... they don't need to be that close. I'd also recommend poking and prodding your enemies frequently to simply see what ships they have. This will allow you to prepare the proper ships to counter

23 Replies 10,870 Views

The phase gates aren't a problem... but Returning Armada is something that I think of as a Super Weapon. It's not the free ships that bothers me, but rather the speed at which a player can acquire these ships... I'm a little irked by the fact that it provides ships that you have never researched. I do play Vasari, and I do enjoy the Dark Fleet... but I wouldn't mind seeing some improvements to Vasari early game in place of a small adjustment to the Vasari late game. Of course, there ar

54 Replies 22,444 Views

Well, I doubt that they are all n00bs. Ship spammers could easily be players that are: lazy, believe they are facing n00bs, n00bs themselves, or simply trying something new. A host should never boot anyone from a game, unless their messages are bothersome to everyone, or they simply are lagging (and thus slowing everyone down). There is no point in being a bad host, or a sore loser, or an ass. If you want people to learn, you need to be willing to teach them. When I play games I don't m

186 Replies 122,919 Views

Cool idea... but wouldn't an Oceanic planet have constant, and monstrous, storms? Storms lose power when the core passes over land... of course, it's not like a galactic civilization couldn't control a planet's weather. At the very least there could be a storm planetary modification. Anyway, the planet should probably have lowered defenses, since anything on the surface would probably go down from a simple bombardment. Population growth could be high though, it may have a low

77 Replies 154,872 Views