[quote]And the Vasari light frigates(Ravastra Skirmishers) won't work because they neither have the range nor the firepower to fight Guardians, and they're more expensive than Assailants as well.[/quote] They are designed to fight the support Cruisers such as the Guardian. Those frigates are going to do optimum damage against them, and I'd say an overall greater damage than the Assailant... that is, of course, if the skirmishers can get into range. :P It's not like the Skirmish
Daikaze
Phase missiles can do the job, but that may be difficult if you can't get into range. :P I use the Guardian for the very purpose of herding my enemies. I believe an opposing strategy would be long range weapons. I'm not sure if the assailant has the inherent range to fight from outside of the repulsion area... there is a tech that increases the range a bit. I recommend using Kanrak Assailants with the range upgrade, drone cruisers, and Subverters with Distortion Field. All of those shi
The advice isn't completely invalid though. Besides I don't see anything that states this thread is only about playing against the AI. I was simply sharing a strategy that works for me. I'm still fine tuning it, Vasari is a bit of a pain early game, as a rush will undoubtedly wreak havoc on such a plan. Of course, the Advent strategy works just fine against players and AI.
I'm one of those people that doesn't care about capital ships. I'll build the first because it is free (only cost is the factory). Anyway, my Advent build is always fun. Get Drone Cruisers Get Gaurdians Get Illumninators Get Repulsion (guardian power) Get Illuminator power Get steal anti-matter (Disciple power) Form a small army with a few Guardians (5 or so will do), a bunch of drone cruise
Alt+click on a ship will select all ships of that type in the same area. Using the search feature at the top of the screen will make it easy to locate colony ships... It'll select 'em all.
https://www.wincustomize.com/upload2.aspx?libid=70 It's where everyone uploads their maps. :) At least, it's a good location to put your map for downloading, even if you still choose to use your own site.
Yeah, I don't really play 1v1 maps, and I don't see a point in playing against AI. I like having multiple people around. My favorite matches are 2v2v2. :) My Vasari strategy works. I suppose it's hard to fully explain the strategy involved, but it works. In small maps I am more likely to go for a militaristic route than go for the dark fleet. Although, I usually play Advent for the small maps. Overall, my strategy relies on my basic frigates and their ability to repair themselves. The o
[quote] (asteroids just don't count in my book). Why not? [/quote] I see asteroids as being like a mining colony or something similiar. I don't see them as being fully terraformed planets where people are truly living. So, it'd be like an outpost more than a full fledged colony. If it could hold a larger population it would be a bit more suitable. Of course, that's just how I see things. Odds are, if t
Scuttle the Dark Armada for additional pirate funding. :P
https://forums.sinsofasolarempire.com/?aid=177903 That pretty much explains where the player went wrong. The player over-expanded and suffered as a result. The solutions are simply to establish culture and to re-locate the Capital.
Good point. Of course, defending against a Novalith is very easy. Besides, I prefer the method that would require the destruction of all planets (asteroids just don't count in my book).
"Efficient Builds: Learn how to play here" It simply translates to: "These strategies work for me, perhaps they can work for you." It's not like he's forcing it down anyone's throat. Of course, the OP is obviously terrible with the Vasari. :P Heh, heh, heh... The Vasari Dark Fleet strategy is not ridiculous. It takes work to accomplish and a player that knows what they are doing to survive with a fleet of frigates. Not many play the Vasari, it takes work. :P I won't deny that the a
See that middle section. Each planet group has it's own settings independent from each other group. Just adjust those bars (the distance ones) to make sure that each planet group is at varying distances from the star. I believe orbit radius influences the size of the map, but it also helps determine the location of the players home planets.
I'd say it really depends on playstyle and race. With Vasari I love the carrier ship, but that's purely because it has the ability to repair my ships... which saves me some cash early on.
As Vasari... Queue extractors, cap ship facility, and 3 scouts. Queue Carrier Cap ship. Queue Skirmishers until I don't have the fleet capacity to hold more. Spend the last 6 fleet points on a colonizer. Send my ships to target destination (whatever I want to colonize first) while I wait for my colonizer to build. After I establish a second colony I begin working on the resource technologies to improve my resource gains. So, I build 2 imperial labs and get to
Drop the cap ships, at this point they are going to be a large hindrance on your fleet points. Upgrade you ships' hull and armor. Get the repair skill (it's the one with a + and a mobius strip). That repair skill will do wonders for your Skirmishers and Enforcers. Upgrade your ships' weapons. Strategy: Produce a small fleet of siege frigates and send them, with a small fleet of other ships, to an outlying planet of the enemy's while you fight with your main fleet.
A couple of shields and max health upgrades can save an asteroid from several simultaneous shots. :P So it doesn't take a whole lot to protect yourself from them, it certainly requires less to protect yourself than it cost them to build it. I know this, because I've had a Novalith war... I won. :P
I've played a bit more than I should have. :P I really don't see why scouts couldn't be blocked. Scouts should be for searching out new territory to expand and to get an idea of where your enemies are. A scout doesn't need to be something that reveals the entire enemy to you. Of course, it's not like Scouts "have" to be blocked by this... but letting scouts see your base is like playing Poker with your hand open for everyone to see.
Okay, I know that there is a lot of people that want Phase Jump Inhibitors to completely block phase jumping, and there is an equal amount that disagree. So, here is an idea... more of a compromise. :) Phase Jump Inhibitors could block jumping to colonized territories. This would require two PJIs. The PJI would act as a sort of gate on the Phase lane to prevent enemies from using it. This also requires that the player possess both locations. This would prevent ships
The game needs to end when the planets (asteroids excluded) are toast. If the game continued just because the player can still colonize allows the player to spam a lot of colony ships and hide them away. The concept of losing upon the loss of the homeworld is a flawed scenario as well. The "homeworld" is really just a capital since none of the races are actually from that star system. Basically everyone would neglect the outlining territories and run straight for the capital. This woul
Multiple win settings. I'd love to see king of the hill - which could be anything from gaining points for holding units in a location or controlling a planet there. There could be plenty of other win conditions... I just can't think of others off the top of my head. Random events would be nice too... I just wish we had espionage in this game. :P
I'd like to see frigates use their abilities a little more frequently... The Vasari frigate has a habit of using it's repair skill a little too late to really make the most of it.
I'm giving this a bump. :P The dark fleet feels a little overpowered to me... I've never been on the recieving end, but I've dealt it out a few times. By pumping up my resource gathering, neglecting planetary defenses, and new ship types I find that I can quickly pump out the max fleet cap. Yeah, some may see it as a trade off... I don't. My fleet is always better than defense structures, I've stopped using defenses with all factions, with the exception of the repair facility.
With the Vasari I emphasize the use of the basic frigate. I tech up their repair power and with a bit of micromanagement I can stand agaisnt a fleet of cruisers. Of course, if the opponent is micromanaging then I will have issues, but not without doing a lot of damage to their fleet. I like the basic frigate, it usually holds me over pretty well. Mostly their purpose is to elimate support ships, but with proper management you can devastate the enemy.
I can't wait for this... I made a couple of maps today, and sadly I found out that I can't really use them online yet. :( Hopefully more people visit the map site, and downloads some of the creations out there. :)