DANMAN3712

DANMAN3712

Joined Member # 3038393
1 Posts 29 Replies 32,484 Reputation

[quote who="Heero_Miiyamoto" reply="17" id="1892124"]Well, I haven't posted in a while and wondered whether I should bother catching up on posts. I'm glad I did. DANMAN, in all honesty, that was an excellent storyline. Being able to connect multiple sci-fi universes the way you did...you've got a gift. Excellent work! [/quote] Thank you very much. Comments like that are whay keep me going. Also expect more, as I

4,959 Replies 12,561,137 Views

ManSh00ter, I will have to check the resolution of the planet textures. I thought that may cause it as well. I am convinced however that the DX3 or DX5 DDS format is behind the error. I hope that is the case, and not a resolution problem, as I think I used the same resolution as vanilla Sins planets use. Also, with regards to meshes, I have been successful in making different sized planets and stars, so I may be able to help you there. A lot has to do w

156 Replies 299,142 Views

[quote who="Major Stress" reply="18" id="1887566"]It would be until you realize that SoA 2 is a serious mod. Then all hell would break loose from all the nit picky trek fans bitching about the little micro defiants (with equally micro quantums) Sins does NOT like dds saved specifically as normal maps. found this out the hard way. Try saving a sins normal map as a dxt5-nm and watch the result. You will see what i mean. It only likes dxt5 argb interpoliated alpha.

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[quote who="mr.WHO" reply="6" id="1888977"]Nice, but one thing bothers me. If Advent (well Advent are bassicaly a freaked out pre-TEC humans) and TEC are descendants of colony in Ori galaxy, then how they end in Milky Way? [/quote] This is where the whole Stargate storyline comes in. The colony left behind in the Ori Galaxy contained both the Orions and the original Atlantians, and they evolved into the Alterans (Ancients) and the Ori, and the Ancients fled t

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Yeah, you know me and my Sins obsession. Anyways, I think there is some kind of hardcode on types of DDS texture files too, but I can't seem to lock it down yet. I'll post more as I find out more. DANMAN

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[quote who="Cheesenium" reply="8" id="1885018"]DANMAN3712,just a request,could we also have a version of 7DS that only include the visuals upgrades? Just visual upgrades like those from WLD. [/quote] This is currently in the works, but after 7DS 2.0 is done. DANMAN

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Samaz....movie.....AWESOME..... Only thin is, you will have to remake it when I release the new Atlantians! OMG, that was awesome.... Brought me a tear or two.... Anyways, CmdLeeAdama, actually this has already been done for 2.0, so your prayers have been answered. Okay, things are getting closer people. I just finished another round of tecs for the Atlantians, and just for the weapons, I have 27 new techs to explore. Just

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I have to say, as a modder, that I will not stop until my dream is realized. I put out releases every couple of months to keep people wanting for more, and I find that is the key to keeping people playing the game and playing the mod. Fans are always telling me that if it was not for my mod, they would have shelved the game months ago. That gives me great joy to hear that, and that is what keeps me pressing on to get the next release done. I definatley see your point,

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Yes, being able to me the AI would be a big plus, as well as getting ships to not drop dead in combat. Movement in combat should be dynamic as ships try to evade fire, not just sit there and pound each other. DANMAN

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Wow, I can see people have been giving me some Karma! That is awesome. I thought that people didn't think I was doing a good job or something there for awhile..... Anyways, The Atlantian offensive research tree is almost done, and I am now ironing out some bugs. Should be done soon. Also, movie is in production, and SamazRalan is also making some movies for me too. Should have some stuff to post in a few days. DANMAN

4,959 Replies 12,561,137 Views

Hey guys, For those of you looking for me, I sent you all PM's on my 7DS forum. Go check it out and you can see how to reach me. Also, the movie is progressing nicely, as I am also making more ships happen for the Atlantians. It should be done hopefully soon, and then the BETA "D" shortly after that. Hopefully things will go smoothly. DANMAN

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ManSh00ter, I am glad that my little "disconvery" could help you out. Trust me, I am a big fan of your mod, and I would hate to see it delayed for something that is beyond our control. It was very frustrating for me for the past 2 weeks with this limit. And the worst thing is, that no specific error message occurs within the DEV exe, just a good old minidump. It happened at almost the same time when the EMPIRE was part of the mix. I could not figure out w

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I agree. I can't tell you how frustrated I am trying to change simple things like this. I guess they figured that modders wouldn't actually ADD to their game, just modify it. They perhaps only envisioned 3 races. Well, I am at 11 races now, with only more to come. So this would be a nice change. It would help with the immersion of the game. Also, I seem to have found yet another hardcode. If you try to fill up all the frigate build slots

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Burnstrobe, I am very happy to see you stepping up to help out. Please PM me your email so I can teach you what you neeed to learn. Also, Double star is in the works. Just like you are thinking about too. Please contact me right away, I have great need of someone with your skills. [quote who="Thoumsin" reply="7" id="1878823"] Quoting Burntstrobe, reply 6 I was wondering if you knew a good place to go to

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BETA"D" is still a ways off yet, maybe a few weeks still. I am the only one texturing, so new ships is a slow process. Plus, I am remaking the entire Atlantian Tech tree too, since the race depends on this to not only survive, but to win the game. I also have to work more on the Arilou, and finish up the Kohr-Ah more. So, load of work still needs to get done. I could use some texturing help. DANMAN

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[quote who="gihren" reply="8" id="1878375"]No need to let our egos stop us from getting through the door to breakfast in the morning. 36000 sounds? Whoa. By that point, we could reuse some of the sounds, by then some voices will seem to overlap because many will sound similar. Each ship needs about 10 sounds for voices, and I'm not making every ship have 10. Some can overlap, as long as they sound decent. On top of that, about 60 are needed for the rac

156 Replies 299,142 Views

Ok, you got my attention. SOUND HARDCODES- needs to be more than 2000 guys. That was a good start, but why such a low number? I need at least 3000 just to get what I already have in the hopper done, let alone all the other stuff I have on the backburner. This is REALLY limiting my modding ability here. This is my biggest gripe. The other is the names for the Capital ships are also hardcoded, and those also cannot be changed. This needs to be

156 Replies 299,142 Views

kmcrews9, For general modding, I use the MOD TOOLS that Ironclad put out. They are available in the downloads section. You can get Galaxy forge for making maps, and Particle Forge for making particle effects. As for graphics, I use Adobe Photoshop, Illustrator, and Quark. For the 3D modeling of ships I use 3D MAX, and I also have XSI, Lightwave, Sketchup, and Blender. XSI and Blender are free to download. The other stuff are professional programs th

4,959 Replies 12,561,137 Views

Wow..(sheads a tear). It makes me SO happy to see you guys talking about the Atlantians. For all those that don't know, the backstory on the Atlantians is on my official site for all to see. It is a BETA version right now, as, being my universe and all, I might tweak it. Sparda has the theme right. The Atlantians are the good guys. They created US. They ARE the gods that we all pray too. Think of it this way, if a lifeform is humanoid, t

4,959 Replies 12,561,137 Views