DANMAN3712

DANMAN3712

Joined Member # 3038393
1 Posts 29 Replies 32,484 Reputation

Also don't forget that many people play over LAN networks, which are not part of ICO and won't show up there. For example, I host games on my HAMACHI LAN network for 7 DEADLY SINS. We get together a lot, and have great games together. Also, a LAN game gets around the whole forwarding ports thing, so anyone can host a game very easily. My 2 cents. DANMAN

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Yeah, that would have been better. Hopefully they will address the player start thing soon. UPDATE: I had a slight change in plans. Instead of working on the ANUBIS, which is proving difficult, I instead worked on another ship.....RA. RA has now been downgraded to a Battleship that uses a modified version of the Rapture Battlecrusier. I flipped it over (the way I think it should have been), covered it in Oricachulm (Atlantian metal that

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Greetings All, Sparda, got the email. NICE JOB ! [e digicons]:grin:[/e] Everyone else, Thank you all for being patient. I am working hard to get the next BETA done, which will be that much closer to release. I should have the Anubis or another ship done today hopefully, and then I will make a video to put up later on today. If reviews are good, I'll post high res pics too for downloading. cmbrock, I did not create separate shield

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UPDATE: The Nephthys ship is now complete! It looks like a cross between a Manta Ray and a Hammer Head shark. It is a little larger than the Kortul Devastator, and funtions as the Atlantian Battleship workhorse. It is the first Atlantian ship to take advantage of the new lightning wave technology. Nothing beats getting shot wi

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Hello everyone, Just to clarify things, this is a STAND ALONE MOD, and is a stripped down version of 7 DEADLY SINS. So, if you already have 7 DEADLY SINS active, don't use this mod. This is for those players who do not like all the races and custom sounds and effects of 7DS, but do like all the planets and stars I have in 7DS. You CANNOT have more than one mod running at once, as this will produce the errors that you all seem to be getting. I hope this h

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Modding support is very appreciated. Also, while I still don't think 2000 sounds is enough, it is a VERY good start. I have 11 races so far, with more coming. Anyways, thank you Ironclad for making this happen. Now I just need to convert all those files, and update Sins on my NON modding computer. I can see it now, 7 DEADLY SINS will be that much better now with these hardcodes removed........ DANMAN

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All the new clone races all have new tech now, though they still have a lot of vanilla tech too. The idea is to make them modified versions of the vanilla races, so they still have the same feel as those races without going overboard. The TCA superweapon will be sweet indeed. God help the fleet on the recieving end of the weapon, and the planet. All shall be destroyed when that thing hits. UPDATE: The new ship, the <span style="font-size: large; font-

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I love the suggestions! Please keep them coming. I see a theme developing here! DarkStar....I like that name. UPDATE: Apohis is done! This is two down now. Apophis looks like a Manta Ray...from heaven. All the Atlantians will have this holy/aquatic theme going on, covered in blue power crystals. There are really turning out well, better than I thought. This means that 2.0 will be done faster! Stay

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Hello Everyone. There seems to be some confusion. SOLAR SINS IS NOT 7 DEADLY SINS. SOLAR SINS is a toned down version of 7DS, with all the custom races, music, and effects removed. So there aren't any Rogues in SOLAR SINS. However, if you are looking for colonizing Rogues, and can't wait for 2.0 (there is no 3.0 yet), then do what SpardaSon21 said and go to my forum and request to be a Playtester for the BETA of 2.0, and I will grant you access. Anywa

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Greetings All, It give me great pleasure to announce the release of the next verision of SOLAR SINS! SOLAR SINS 2.0 is out, which gives all the new custom stars, planets, blackholes and such, with only moderate new weapon graphics and no custom or modified races. This is for those who like 7DS but do not like my custom races or the high end graphics and sounds. Here is the link for download, or just go to that thread. <a href="http://files.filefront.com/S

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[quote who="EvilTesla-RG" reply="4" id="1865838"]Thanks Danman.I was expecting that you wouldn't be able to add the music. I had a hard time fitting in everything as it is. I am thinking, that when 1.1 comes out, if I have better meshes, I may return to Tri-Pirate, and improve it. (defenses and meshes mainly)[/quote] Of course, I would not have it any other way. When 1.1 is done, hopefully then the new music and effects I have can go in too, as well as what you have provide

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OMG, this is funny as hell. I love the surgen general's warning!!! EvilTesla, the pirate music will have to wait for Ironclad to fix the hardcodes, I can't add them in without the game dumping. But yeah...I wonder where that music came from...... Anyways, your full mod may be added in later, perhaps for 3.0, as a full pirate race, with your vision in play for them. But, I don't have time right now to squeeze them in. Awesome mod though. LOVE the m

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WOW! This thread has been busy, and I am VERY happy to see that! I hate when the posts go dead. Anyways, here is my mission, to wrap things up: 7 DEADLY SINS is a creation from my imagination, and from being a Sci-Fi fan and gamer since birth (pretty much!), I intend to the best of my ability to bring you the best mod possible, while combining all the loved Sci-Fi movies and games into one glorious universe of my own design. So, if you can think of a major Sci-

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Arak, You have PARTNER access man, there is no reason why you should'nt have the BETA "C". Go to the developers section and get it! If you mean "D", then you will have to wait just a little bit longer while I get the Atlantians finished up. UPDATE: Being that today (Septemper 3rd, 2008) is my birthday and all (yes...another lovely year older) I have decide to give you all some gifts in two forms. First, some pics of the Arilou Skiff that is comp

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I would like to add my two cents too to this. First of, Kryo, thanks for posting man! It is an honor to have you grace these pages. Secondly, I do not plan to mod 7DS to adapt to the new mini-expansion. I will most likely wait unti after the full blown expansion comes out unless modding support is offered for the mini-expansion. I want to see 1.1 get wrapped up before moving on to an expansion. Plus, like Helioforge already said, there are workarounds alrea

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[quote who="crazz2323" reply="5" id="1858527"] I hope you remember! Oh, and I also have SP1 installed as well. My video and sound drivers are up to date.[/quote] Try turning down the graphics in the options, especially the plant detail. One notch usually will fix this problem. [quote who="CrazySquee" reply="7" id="1859034"]I just downloaded this mod and extracted it, but I didn't stop to think that it wouldn't work with the latest version of the game. I don't re

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[quote who="British-Rage" reply="22" id="1857831"]I appreciate all the work with the mod DANMAN, I only have one major gripe with it - the main screen musicSo I was wondering, how can I replace it with the music from the vanilla game?Keep up the great work![/quote] I would assume you have version 1.3d. No problem, open up the mod folder, then the sound folder. Then locate the file named OPENING THEME. Delete it. Done. Old mus

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Sparda, This is very true. Everyone: The mod will be ready....when it is ready. I am sorry to say this, but this is taking more time that I thought it would. I was counting on a vacation that never happened to get a lot of work done, so that has pushed me back. And now hat I am back in school at nights, well, that takes up a lot of my time now. Plus work, plus family life. so you can see where this is going. unless I can get someone

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